Player Matchup

Apollo
Apollo
ApollowGreed
Apollo
Level 32
God Stats
2W - 2L
1,776 SR
Queue Stats
6W - 9L
1,413 Elo+
Solo
Sol
Sol
IsNeonNova
Sol
Level 38
God Stats
1W - 1L
1,230 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Neeyll
Fenrir
Level 155
God Stats
6W - 3L
1,526 SR
Queue Stats
103W - 113L
1,408 Elo+
Party 1
Chronos
Chronos
Nhimue
Chronos
Level 108
God Stats
1W - 3L
1,246 SR
Queue Stats
349W - 329L
1,474 Elo+
Solo
Atlas
Atlas
RatedRVall
Atlas
Level 73
God Stats
6W - 6L
1,650 SR
Queue Stats
153W - 172L
1,412 Elo+
Party 1
Team Averages
Level 81
1,485 SR
1,441 Elo+

VS

Team Averages
Level 93
1,506 SR
1,511 Elo+
Horus
Horus
ClassicMasz
Horus
Level 28
God Stats
15W - 13L
1,580 SR
Queue Stats
161W - 100L
1,622 Elo+
Party 2
Neith
Neith
Jarnoh03
Neith
Level 47
God Stats
4W - 3L
1,717 SR
Queue Stats
63W - 70L
1,388 Elo+
Solo
Awilix
Awilix
QuangoQuango
Awilix
Level 140
God Stats
3W - 4L
1,144 SR
Queue Stats
278W - 210L
1,561 Elo+
Party 2
Janus
Janus
TheBluesScale
Janus
Level 129
God Stats
14W - 8L
1,595 SR
Queue Stats
201W - 134L
1,554 Elo+
Party 2
Hades
Hades
z668alex
Hades
Level 121
God Stats
14W - 17L
1,494 SR
Queue Stats
629W - 639L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
1 / 4 / 1
5,197
472
2,382
8,197
2,514
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 2 / 0
6,452
587
5,089
9,695
2,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Neeyll
Fenrir
10
2 / 2 / 0
6,219
565
2,226
7,727
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
Nhimue
Chronos
11
0 / 2 / 1
6,374
579
1,991
7,792
3,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
10
0 / 1 / 1
5,894
536
3,486
6,267
4,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
6,741
613
5,890
8,149
6,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

Neith
Jarnoh03
Neith
11
3 / 1 / 1
5,752
523
4,458
3,016
1,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Awilix
12
6 / 1 / 1
7,043
640
5,550
7,493
3,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
1 / 1 / 3
6,395
581
4,739
3,133
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hades
z668alex
Hades
10
0 / 0 / 3
6,202
564
3,718
7,045
3,953
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
11
11
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Apollo
1
4
1
0.38
W
1
1
2
2
L
1
2
0
0.5
W
Neith
Jarnoh03
Neith
3
1
1
3.5
L
Fenrir
Neeyll
Fenrir
2
2
0
1
L
Chronos
Nhimue
Chronos
0
2
1
0.25
W
Awilix
6
1
1
6.5
L
Atlas
0
1
1
0.5
W
1
1
3
2.5
W
Hades
z668alex
Hades
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,174
Damage
24,355
39,678
Taken
28,836
15,630
Mitigated
15,490
13,168
Healing
9,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
2,382
1,768
0
1,145
8,197
2,514
108
2,282
5,875
0
29,467
W
5,890
2,990
143
3,390
8,149
6,057
36
4,242
3,907
0
49,760
L
5,089
1,598
0
5,365
9,695
2,625
0
0
9,215
46,292
0
W
Neith
Jarnoh03
Neith
4,458
2,207
0
913
3,016
1,224
288
1,337
1,679
0
33,804
L
Fenrir
Neeyll
Fenrir
2,226
486
0
3,410
7,727
3,245
55
357
7,308
0
33,174
L
Chronos
Nhimue
Chronos
1,991
277
0
1,427
7,792
3,048
0
2,991
4,515
48,581
0
W
Awilix
5,550
2,473
0
730
7,493
3,024
54
1,511
5,982
0
45,548
L
Atlas
3,486
1,512
0
1,821
6,267
4,198
0
1,622
4,639
21,759
0
W
4,739
108
0
260
3,133
1,232
0
1,327
1,806
42,640
0
W
Hades
z668alex
Hades
3,718
355
277
3,989
7,045
3,953
92
2,149
4,896
21,273
8,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,136
Gold Earned
32,133
332
Minions Killed
349
0
Camps Cleared
0
1,042,472
Distance Traveled
1,099,477
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,197
472
59
5
0
196,296
3
W
Horus
6,741
613
89
8
0
227,746
4
L
Sol
6,452
587
80
7
0
192,652
3
W
Neith
5,752
523
52
5
0
178,156
2
L
Fenrir
6,219
565
64
6
0
222,263
1
L
Chronos
6,374
579
102
9
0
229,123
4
W
Awilix
7,043
640
73
7
0
272,462
2
L
Atlas
5,894
536
27
2
0
202,138
3
W
Janus
6,395
581
79
7
0
224,465
5
W
Hades
6,202
564
56
5
0
196,648
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role