Player Matchup

Mercury
Mercury
AkazaFPS
Mercury
Level 6
God Stats
3W - 1L
1,309 SR
Queue Stats
13W - 3L
1,592 Elo+
Party 3
Khepri
Khepri
GrindMyBean
Khepri
Level 22
God Stats
11W - 5L
1,671 SR
Queue Stats
13W - 10L
1,553 Elo+
Party 1
Heimdallr
Heimdallr
HatedBySheep
Heimdallr
Level 127
God Stats
10W - 8L
1,568 SR
Queue Stats
389W - 344L
1,509 Elo+
Party 1
Chernobog
Chernobog
JMGbars
Chernobog
Level 82
God Stats
37W - 12L
1,772 SR
Queue Stats
342W - 251L
1,677 Elo+
Party 3
Hera
Hera
Lion_heart-0797
Hera
Level 106
God Stats
5W - 2L
1,566 SR
Queue Stats
390W - 361L
1,478 Elo+
Party 1
Team Averages
Level 69
1,577 SR
1,562 Elo+

VS

Team Averages
Level 50
1,540 SR
1,424 Elo+
Artemis
Artemis
DJ CRS
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,254 Elo+
Party 2
Thor
Thor
GraftedWolf
Thor
Level 48
God Stats
3W - 8L
1,441 SR
Queue Stats
183W - 215L
1,432 Elo+
Party 2
Mercury
Mercury
JackTheMenaceTTV
Mercury
Level 35
God Stats
7W - 4L
1,846 SR
Queue Stats
9W - 11L
1,590 Elo+
Solo
Chaac
Chaac
Teejaedaone
Chaac
Level 44
God Stats
30W - 50L
1,414 SR
Queue Stats
83W - 113L
1,410 Elo+
Solo
Agni
Agni
reaperz angel
Agni
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
357W - 347L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AkazaFPS
Mercury
19
8 / 0 / 2
11,635
612
14,159
16,609
7,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
13
0 / 1 / 6
8,141
428
2,928
8,227
8,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
HatedBySheep
Heimdallr
15
1 / 0 / 3
8,871
467
7,905
11,756
5,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
JMGbars
Chernobog
16
6 / 4 / 4
10,917
575
16,378
17,488
8,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 2 / 7
10,131
533
13,011
11,559
5,460
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DJ CRS
Artemis
12
1 / 5 / 1
7,697
405
5,608
11,356
4,673
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 5 / 0
9,228
486
5,602
15,742
18,176
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 3 / 2
9,906
521
8,490
18,455
9,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 4 / 0
7,293
384
7,576
18,277
21,867
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 3 / 3
9,699
510
12,929
13,667
5,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
19
Kills
7
7
Deaths
20
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
AkazaFPS
Mercury
8
0
2
9
L
Artemis
DJ CRS
Artemis
1
5
1
0.3
L
3
5
0
0.6
W
Khepri
0
1
6
3
W
Heimdallr
HatedBySheep
Heimdallr
1
0
3
2.5
W
Chernobog
JMGbars
Chernobog
6
4
4
2
L
2
3
2
1
W
4
2
7
3.75
L
0
4
0
0
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,381
Damage
40,205
65,639
Taken
77,497
36,044
Mitigated
59,846
16,829
Healing
12,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AkazaFPS
Mercury
14,159
8,555
0
1,606
16,609
7,884
0
3,385
13,224
0
129,539
L
Artemis
DJ CRS
Artemis
5,608
2,190
0
628
11,356
4,673
0
4,561
6,795
0
36,497
L
5,602
1,365
0
1,103
15,742
18,176
912
766
14,976
0
45,519
W
Khepri
2,928
101
0
933
8,227
8,695
0
1,285
6,942
18,231
1,819
W
Heimdallr
HatedBySheep
Heimdallr
7,905
3,730
0
5,218
11,756
5,809
1,788
0
11,756
0
77,426
W
Chernobog
JMGbars
Chernobog
16,378
10,906
0
5,090
17,488
8,196
444
1,760
15,728
0
86,594
L
8,490
4,880
0
3,452
18,455
9,244
0
2,774
15,681
0
89,688
W
13,011
3,555
282
3,700
11,559
5,460
155
6,499
5,060
73,838
0
L
7,576
1,240
0
5,215
18,277
21,867
0
2,465
15,812
0
51,936
L
12,929
433
0
1,852
13,667
5,886
1,350
5,140
8,527
82,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,695
Gold Earned
43,823
574
Minions Killed
497
0
Camps Cleared
0
1,894,950
Distance Traveled
1,867,462
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,635
612
200
11
0
439,300
6
L
Artemis
7,697
405
57
3
0
324,143
0
L
Thor
9,228
486
84
4
0
344,247
5
W
Khepri
8,141
428
30
2
0
419,178
0
W
Heimdallr
8,871
467
92
5
0
289,388
7
W
Chernobog
10,917
575
134
7
0
376,175
0
L
Mercury
9,906
521
145
8
0
449,289
1
W
Hera
10,131
533
118
6
0
370,909
6
L
Chaac
7,293
384
74
4
0
378,863
0
L
Agni
9,699
510
137
7
0
370,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role