Player Matchup

Neith
Neith
LegendaryMoney9
Neith
Level 64
God Stats
8W - 14L
1,387 SR
Queue Stats
102W - 139L
1,342 Elo+
Solo
Scylla
Scylla
Ray-O-Thunda
Scylla
Level 53
God Stats
7W - 10L
1,415 SR
Queue Stats
52W - 83L
1,281 Elo+
Solo
Ganesha
Ganesha
SlyTheHangedMan
Ganesha
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 137L
1,336 Elo+
Solo
Team Averages
Level 80
1,434 SR
1,320 Elo+

VS

Team Averages
Level 75
1,401 SR
1,456 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
HellsShells
Kumbhakarna
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 115L
1,380 Elo+
Party 1
Bastet
Bastet
XzEddiexZ
Bastet
Level 94
God Stats
2W - 0L
1,204 SR
Queue Stats
172W - 178L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
7,293
663
7,101
11,949
5,245
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
10
0 / 7 / 0
6,503
591
5,536
11,630
4,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 2 / 1
7,589
690
6,831
12,040
14,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
7 / 0 / 6
9,427
857
18,102
7,734
4,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
HellsShells
Kumbhakarna
13
1 / 0 / 11
8,937
812
5,764
17,034
14,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
XzEddiexZ
Bastet
12
6 / 1 / 6
8,881
807
9,103
8,227
3,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
14
14
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
0
6
10
W
Kumbhakarna
HellsShells
Kumbhakarna
1
0
11
6.5
L
1
5
0
0.2
L
Scylla
0
7
0
0
L
0
2
1
0.25
W
Bastet
XzEddiexZ
Bastet
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,468
Damage
32,969
35,619
Taken
32,995
23,841
Mitigated
22,694
5,512
Healing
15,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
18,102
945
2,389
4,252
7,734
4,545
36
2,727
5,007
47,333
0
W
Kumbhakarna
HellsShells
Kumbhakarna
5,764
558
0
6,029
17,034
14,418
0
6,456
10,578
16,317
0
L
7,101
2,117
0
1,958
11,949
5,245
0
9,086
2,863
0
27,231
L
Scylla
5,536
1,356
0
1,614
11,630
4,532
0
7,481
4,149
14,421
0
L
6,831
951
0
1,940
12,040
14,064
0
7,310
4,730
15,547
0
W
Bastet
XzEddiexZ
Bastet
9,103
3,779
0
2,519
8,227
3,731
850
3,916
4,311
0
24,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,385
Gold Earned
27,245
97
Minions Killed
123
2
Camps Cleared
10
581,109
Distance Traveled
647,138
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,427
857
62
6
4
216,169
3
W
Kumbhakarna
8,937
812
23
2
0
215,051
2
L
Neith
7,293
663
60
5
0
198,765
1
L
Scylla
6,503
591
31
3
2
178,109
1
L
Ganesha
7,589
690
6
1
0
204,235
4
W
Bastet
8,881
807
38
3
6
215,918
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role