Player Matchup

Cabrakan
Cabrakan
BlopMe
Cabrakan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,549 Elo+
Party 1
Heimdallr
Heimdallr
Cruz3R
Heimdallr
Level 138
God Stats
8W - 9L
1,547 SR
Queue Stats
196W - 155L
1,609 Elo+
Party 1
Persephone
Persephone
GuraGod
Persephone
Level 159
God Stats
4W - 4L
1,616 SR
Queue Stats
257W - 206L
1,602 Elo+
Party 1
Cthulhu
Cthulhu
Magniv
Cthulhu
Level 113
God Stats
4W - 3L
1,558 SR
Queue Stats
179W - 133L
1,634 Elo+
Party 1
Sun Wukong
Sun Wukong
SunBlooper
Sun Wukong
Level 109
God Stats
0W - 2L
1,334 SR
Queue Stats
132W - 93L
1,637 Elo+
Party 1
Team Averages
Level 129
1,511 SR
1,606 Elo+

VS

Team Averages
Level 127
1,539 SR
1,558 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
EnforcerMD
Cthulhu
Level 90
God Stats
2W - 1L
1,773 SR
Queue Stats
77W - 51L
1,639 Elo+
Party 2
Baba Yaga
Baba Yaga
JanndosAbricos
Baba Yaga
Level 118
God Stats
2W - 0L
1,606 SR
Queue Stats
45W - 31L
1,576 Elo+
Party 2
Odin
Odin
ND RedBull
Odin
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,569 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
iKillYouNoobs
Ah Muzen Cab
Level 132
God Stats
7W - 7L
1,315 SR
Queue Stats
308W - 320L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BlopMe
Cabrakan
19
4 / 6 / 12
11,990
705
12,817
29,397
56,418
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
Cruz3R
Heimdallr
20
7 / 7 / 14
12,408
730
25,687
20,000
12,275
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
GuraGod
Persephone
20
7 / 4 / 12
13,080
769
26,819
16,098
8,684
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Magniv
Cthulhu
18
2 / 6 / 10
11,628
684
16,363
31,673
44,377
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
SunBlooper
Sun Wukong
18
6 / 8 / 9
11,233
661
22,629
25,127
20,444
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
4 / 9 / 16
12,259
721
17,261
23,057
11,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
EnforcerMD
Cthulhu
19
2 / 5 / 23
12,837
755
17,887
25,640
42,487
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
JanndosAbricos
Baba Yaga
20
11 / 5 / 18
13,928
819
29,630
24,035
14,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
8 / 5 / 17
13,590
799
15,084
28,248
39,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ah Muzen Cab
iKillYouNoobs
Ah Muzen Cab
20
7 / 3 / 18
13,619
801
24,381
20,455
11,941
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
124
26
Kills
32
31
Deaths
27
57
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
9
16
1.33
L
Cabrakan
BlopMe
Cabrakan
4
6
12
1.67
L
Heimdallr
Cruz3R
Heimdallr
7
7
14
2
W
Cthulhu
EnforcerMD
Cthulhu
2
5
23
2.7
L
Persephone
GuraGod
Persephone
7
4
12
3.25
W
Baba Yaga
JanndosAbricos
Baba Yaga
11
5
18
4
L
Cthulhu
Magniv
Cthulhu
2
6
10
1.17
W
8
5
17
3.3
L
Sun Wukong
SunBlooper
Sun Wukong
6
8
9
1.31
W
Ah Muzen Cab
iKillYouNoobs
Ah Muzen Cab
7
3
18
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,315
Damage
104,243
122,295
Taken
121,435
142,198
Mitigated
121,201
35,560
Healing
42,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
17,261
4,990
2,001
4,528
23,057
11,888
1,931
10,437
12,613
0
37,210
L
Cabrakan
BlopMe
Cabrakan
12,817
972
2,491
7,982
29,397
56,418
0
10,457
18,940
18,575
0
L
Heimdallr
Cruz3R
Heimdallr
25,687
10,408
1,362
1,037
20,000
12,275
1,321
10,375
9,625
0
47,303
W
Cthulhu
EnforcerMD
Cthulhu
17,887
1,712
2,854
3,671
25,640
42,487
502
11,485
14,155
39,313
0
L
Persephone
GuraGod
Persephone
26,819
1,190
1,044
2,859
16,098
8,684
0
8,436
7,658
51,799
0
W
Baba Yaga
JanndosAbricos
Baba Yaga
29,630
1,954
2,799
9,598
24,035
14,944
667
11,821
12,214
48,911
0
L
Cthulhu
Magniv
Cthulhu
16,363
1,713
4,082
9,885
31,673
44,377
84
9,443
22,230
31,948
0
W
15,084
2,206
2,114
5,711
28,248
39,941
647
13,121
15,127
0
23,907
L
Sun Wukong
SunBlooper
Sun Wukong
22,629
3,708
884
3,934
25,127
20,444
0
8,803
16,324
0
30,461
W
Ah Muzen Cab
iKillYouNoobs
Ah Muzen Cab
24,381
6,871
2,419
7,027
20,455
11,941
4,361
9,135
11,310
0
58,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,339
Gold Earned
66,233
226
Minions Killed
198
0
Camps Cleared
0
1,366,001
Distance Traveled
1,732,730
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,259
721
46
3
0
352,316
2
L
Cabrakan
11,990
705
14
1
0
294,754
0
L
Heimdallr
12,408
730
67
4
0
267,492
3
W
Cthulhu
12,837
755
34
2
0
320,185
1
L
Persephone
13,080
769
78
5
0
273,066
0
W
Baba Yaga
13,928
819
34
2
0
316,599
0
L
Cthulhu
11,628
684
43
3
0
268,804
2
W
Odin
13,590
799
12
1
0
320,697
0
L
Sun Wukong
11,233
661
24
1
0
261,885
1
W
Ah Muzen Cab
13,619
801
72
4
0
422,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role