Player Matchup

Cthulhu
Cthulhu
AZRAELDIVINE
Cthulhu
Level 128
God Stats
3W - 1L
1,791 SR
Queue Stats
63W - 66L
1,393 Elo+
Solo
Guan Yu
Guan Yu
CallMeHuxy
Guan Yu
Level 42
God Stats
4W - 2L
1,805 SR
Queue Stats
117W - 150L
1,374 Elo+
Party 1
Zeus
Zeus
Deus Regem1705
Zeus
Level 94
God Stats
6W - 4L
1,583 SR
Queue Stats
280W - 267L
1,442 Elo+
Solo
Heimdallr
Heimdallr
aMediJasteriAM
Heimdallr
Level 80
God Stats
1W - 3L
1,567 SR
Queue Stats
172W - 199L
1,406 Elo+
Party 1
Hun Batz
Hun Batz
liveloverepeat
Hun Batz
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 52L
1,328 Elo+
Solo
Team Averages
Level 76
1,649 SR
1,389 Elo+

VS

Team Averages
Level 82
1,491 SR
1,458 Elo+
Terra
Terra
 
Terra
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
AetherMenma
Ao Kuang
Level 85
God Stats
10W - 9L
1,468 SR
Queue Stats
377W - 390L
1,500 Elo+
Solo
Hun Batz
Hun Batz
GutiDybala
Hun Batz
Level 68
God Stats
3W - 4L
1,438 SR
Queue Stats
353W - 334L
1,502 Elo+
Solo
Baron Samedi
Baron Samedi
ImTooFishyy
Baron Samedi
Level 88
God Stats
43W - 27L
1,549 SR
Queue Stats
274W - 269L
1,435 Elo+
Solo
Izanami
Izanami
Itryhardninja57
Izanami
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 31L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AZRAELDIVINE
Cthulhu
15
1 / 1 / 2
9,500
559
10,219
16,068
12,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Guan Yu
CallMeHuxy
Guan Yu
13
2 / 3 / 1
8,523
501
6,545
12,195
9,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 2 / 2
8,633
508
6,369
6,907
2,927
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
aMediJasteriAM
Heimdallr
12
0 / 5 / 2
7,735
455
8,553
14,541
6,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hun Batz
13
3 / 6 / 1
8,570
504
6,279
16,146
6,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
3 / 0 / 6
10,046
591
6,855
16,253
14,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
AetherMenma
Ao Kuang
15
3 / 2 / 2
9,038
532
11,678
16,683
8,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
GutiDybala
Hun Batz
16
4 / 1 / 3
9,954
586
6,083
11,969
5,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
ImTooFishyy
Baron Samedi
14
2 / 2 / 3
8,986
529
6,945
8,939
4,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
5 / 2 / 2
9,970
586
16,770
11,500
4,539
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
7
Kills
17
17
Deaths
7
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
0
6
6
L
Cthulhu
AZRAELDIVINE
Cthulhu
1
1
2
2
W
Ao Kuang
AetherMenma
Ao Kuang
3
2
2
2
L
Guan Yu
CallMeHuxy
Guan Yu
2
3
1
0.83
L
1
2
2
1
W
Hun Batz
GutiDybala
Hun Batz
4
1
3
5.5
W
Baron Samedi
ImTooFishyy
Baron Samedi
2
2
3
1.75
W
5
2
2
3
L
Heimdallr
aMediJasteriAM
Heimdallr
0
5
2
0.2
L
Hun Batz
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,965
Damage
48,331
65,857
Taken
65,344
38,486
Mitigated
37,612
21,024
Healing
26,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
6,855
1,782
4,376
5,981
16,253
14,878
0
2,468
13,740
41,687
12,789
L
Cthulhu
AZRAELDIVINE
Cthulhu
10,219
1,057
0
5,004
16,068
12,947
0
8,821
6,775
58,939
0
W
Ao Kuang
AetherMenma
Ao Kuang
11,678
2,418
0
9,045
16,683
8,864
264
6,796
9,371
50,736
0
L
Guan Yu
CallMeHuxy
Guan Yu
6,545
720
2,846
3,432
12,195
9,808
0
3,028
9,153
0
31,557
L
6,369
946
0
2,830
6,907
2,927
0
3,667
3,240
66,548
0
W
Hun Batz
GutiDybala
Hun Batz
6,083
1,129
0
250
11,969
5,325
734
2,319
9,512
0
80,155
W
Baron Samedi
ImTooFishyy
Baron Samedi
6,945
787
869
2,791
8,939
4,006
732
4,017
4,877
56,722
0
W
16,770
10,026
225
2,538
11,500
4,539
5,347
767
10,668
0
89,260
L
Heimdallr
aMediJasteriAM
Heimdallr
8,553
3,323
0
1,650
14,541
6,636
192
3,426
11,103
0
58,507
L
Hun Batz
6,279
1,853
0
5,262
16,146
6,168
0
4,787
11,235
0
51,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,961
Gold Earned
47,994
495
Minions Killed
535
0
Camps Cleared
0
1,603,342
Distance Traveled
1,776,134
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,046
591
76
4
0
388,605
3
L
Cthulhu
9,500
559
120
7
0
358,716
1
W
Ao Kuang
9,038
532
78
5
0
333,303
0
L
Guan Yu
8,523
501
62
4
0
360,847
4
L
Zeus
8,633
508
125
7
0
255,746
3
W
Hun Batz
9,954
586
149
9
0
403,770
3
W
Baron Samedi
8,986
529
95
6
0
297,520
4
W
Izanami
9,970
586
137
8
0
352,936
1
L
Heimdallr
7,735
455
93
5
0
300,515
1
L
Hun Batz
8,570
504
95
6
0
327,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role