Player Matchup

Anubis
Anubis
Miamorñato
Anubis
Level 60
God Stats
5W - 5L
1,606 SR
Queue Stats
125W - 141L
1,532 Elo+
Party 1
Guan Yu
Guan Yu
TheArcangel24
Guan Yu
Level 145
God Stats
4W - 2L
1,608 SR
Queue Stats
327W - 256L
1,638 Elo+
Party 1
Heimdallr
Heimdallr
mattych14
Heimdallr
Level 29
God Stats
3W - 2L
1,677 SR
Queue Stats
36W - 27L
1,556 Elo+
Party 1
Team Averages
Level 78
1,630 SR
1,575 Elo+

VS

Team Averages
Level 45
1,314 SR
1,426 Elo+
Nemesis
Nemesis
Azrxxl
Nemesis
Level 14
God Stats
1W - 7L
1,089 SR
Queue Stats
13W - 21L
1,334 Elo+
Party 2
Chaac
Chaac
Finesterester
Chaac
Level 71
God Stats
13W - 10L
1,538 SR
Queue Stats
35W - 37L
1,476 Elo+
Party 2
Scylla
Scylla
lilbeetledwag
Scylla
Level 49
God Stats
1W - 5L
1,316 SR
Queue Stats
24W - 29L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
6 / 0 / 10
10,152
781
13,273
12,847
6,895
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
14
1 / 1 / 15
9,221
709
10,121
13,333
13,658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
mattych14
Heimdallr
15
9 / 2 / 7
10,386
799
13,383
10,224
4,966
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Azrxxl
Nemesis
12
1 / 8 / 0
7,688
591
6,217
15,539
3,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 4 / 0
8,429
648
9,843
18,908
16,651
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 4 / 1
8,771
675
8,309
9,228
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
16
Kills
3
3
Deaths
16
32
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Azrxxl
Nemesis
1
8
0
0.13
L
1
4
0
0.25
W
Anubis
6
0
10
11
W
Guan Yu
1
1
15
8.5
L
1
4
1
0.38
W
Heimdallr
mattych14
Heimdallr
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,777
Damage
24,369
36,404
Taken
43,675
25,519
Mitigated
22,503
17,023
Healing
4,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Azrxxl
Nemesis
6,217
3,885
358
1,559
15,539
3,932
0
6,133
9,406
0
19,277
L
9,843
1,985
218
2,327
18,908
16,651
59
4,648
14,260
0
28,139
W
Anubis
13,273
159
0
6,861
12,847
6,895
589
3,165
9,682
48,391
0
W
Guan Yu
10,121
1,060
3,332
4,235
13,333
13,658
320
2,822
10,511
0
24,656
L
8,309
1,418
37
325
9,228
1,920
0
2,561
6,667
31,749
0
W
Heimdallr
mattych14
Heimdallr
13,383
7,930
0
2,595
10,224
4,966
2,097
3,007
7,217
0
38,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,759
Gold Earned
24,888
149
Minions Killed
117
8
Camps Cleared
3
735,819
Distance Traveled
741,165
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,688
591
31
2
2
212,861
1
L
Chaac
8,429
648
30
2
1
321,919
1
W
Anubis
10,152
781
64
5
2
254,696
3
W
Guan Yu
9,221
709
26
2
3
278,643
3
L
Scylla
8,771
675
56
4
0
206,385
1
W
Heimdallr
10,386
799
59
5
3
202,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role