Player Matchup

Merlin
Merlin
SvenLP12
Merlin
Level 122
God Stats
2W - 1L
1,647 SR
Queue Stats
7W - 7L
1,361 Elo+
Party 1
Fenrir
Fenrir
YaboiiiJurre
Fenrir
Level 125
God Stats
4W - 1L
1,524 SR
Queue Stats
37W - 17L
1,619 Elo+
Party 1
Hercules
Hercules
beldjes58
Hercules
Level 105
God Stats
8W - 2L
1,814 SR
Queue Stats
30W - 33L
1,504 Elo+
Party 1
Team Averages
Level 117
1,662 SR
1,494 Elo+

VS

Team Averages
Level 75
1,477 SR
1,324 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BloodChryst
Neith
Level 60
God Stats
27W - 25L
1,469 SR
Queue Stats
66W - 81L
1,394 Elo+
Solo
Yemoja
Yemoja
KawaiiPeto
Yemoja
Level 43
God Stats
2W - 6L
1,463 SR
Queue Stats
7W - 30L
1,078 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
SvenLP12
Merlin
14
5 / 0 / 8
9,059
755
12,750
7,753
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
13
5 / 0 / 5
8,534
711
10,065
9,666
7,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Hercules
beldjes58
Hercules
13
4 / 0 / 7
8,771
731
7,395
7,603
6,365
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 5 / 0
6,662
555
5,508
10,848
3,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 0
6,806
567
6,355
10,295
3,910
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
KawaiiPeto
Yemoja
11
0 / 5 / 0
7,159
597
5,105
13,196
11,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
14
Kills
0
0
Deaths
14
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
5
0
0
L
0
4
0
0
L
Yemoja
KawaiiPeto
Yemoja
0
5
0
0
W
Merlin
SvenLP12
Merlin
5
0
8
9
W
Fenrir
5
0
5
7.5
W
Hercules
beldjes58
Hercules
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,210
Damage
16,968
25,022
Taken
34,339
16,730
Mitigated
18,812
5,344
Healing
6,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,508
1,003
0
570
10,848
3,648
0
5,138
5,511
23,312
0
L
6,355
2,997
460
1,816
10,295
3,910
0
3,381
6,581
0
19,449
L
Yemoja
KawaiiPeto
Yemoja
5,105
1,040
1,982
1,427
13,196
11,254
0
4,492
8,336
13,984
0
W
Merlin
SvenLP12
Merlin
12,750
312
0
1,238
7,753
3,135
542
3,649
3,878
48,159
0
W
Fenrir
10,065
1,491
0
2,097
9,666
7,230
188
3,680
5,710
0
19,390
W
Hercules
beldjes58
Hercules
7,395
1,404
0
2,009
7,603
6,365
116
3,177
4,214
0
25,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,364
Gold Earned
20,627
143
Minions Killed
106
8
Camps Cleared
2
661,155
Distance Traveled
589,862
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,662
555
45
4
1
192,787
2
L
Neith
6,806
567
42
4
1
208,873
3
L
Yemoja
7,159
597
19
2
0
188,202
2
W
Merlin
9,059
755
78
7
0
208,579
1
W
Fenrir
8,534
711
18
2
4
222,810
2
W
Hercules
8,771
731
47
4
4
229,766
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role