Player Matchup

Sylvanus
Sylvanus
BouncingShmock
Sylvanus
Level 143
God Stats
2W - 6L
1,384 SR
Queue Stats
67W - 54L
1,616 Elo+
Party 2
Ra
Ra
KbaBizam
Ra
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 21L
1,627 Elo+
Party 2
Izanami
Izanami
ShetMuncher
Izanami
Level 25
God Stats
1W - 0L
1,598 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Mulan
Mulan
TheFlufyAvenger
Mulan
Level 127
God Stats
5W - 1L
1,891 SR
Queue Stats
14W - 7L
1,716 Elo+
Party 2
Guan Yu
Guan Yu
sharqisha
Guan Yu
Level 113
God Stats
4W - 4L
1,697 SR
Queue Stats
145W - 149L
1,611 Elo+
Party 2
Team Averages
Level 110
1,614 SR
1,614 Elo+

VS

Team Averages
Level 89
1,438 SR
1,518 Elo+
Chaac
Chaac
AsasinheX
Chaac
Level 124
God Stats
8W - 6L
1,601 SR
Queue Stats
229W - 231L
1,567 Elo+
Party 1
Tyr
Tyr
CreakyCargo12
Tyr
Level 109
God Stats
19W - 25L
1,444 SR
Queue Stats
175W - 180L
1,498 Elo+
Party 1
Charybdis
Charybdis
Desert566
Charybdis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 141L
1,553 Elo+
Solo
Merlin
Merlin
SHARKTOWN
Merlin
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 93L
1,459 Elo+
Party 3
Janus
Janus
TiberiusXO
Janus
Level 99
God Stats
2W - 7L
1,147 SR
Queue Stats
314W - 298L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
5 / 0 / 17
13,258
576
13,336
24,075
36,793
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
12 / 4 / 8
14,048
611
20,144
14,666
8,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
ShetMuncher
Izanami
18
3 / 8 / 7
12,197
530
9,933
19,304
9,112
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
12 / 2 / 9
13,783
599
25,528
28,854
19,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
sharqisha
Guan Yu
20
12 / 1 / 3
15,528
675
19,099
25,055
28,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AsasinheX
Chaac
16
7 / 5 / 2
10,938
476
16,419
22,053
14,786
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 8 / 5
10,806
470
12,101
30,585
19,433
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
Desert566
Charybdis
17
4 / 9 / 1
11,200
487
11,499
17,591
7,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
SHARKTOWN
Merlin
14
0 / 12 / 4
9,389
408
10,635
17,304
5,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Janus
15
2 / 10 / 2
9,923
431
10,509
22,358
7,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
29
44
Kills
15
15
Deaths
44
44
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chaac
AsasinheX
Chaac
7
5
2
1.6
W
Sylvanus
5
0
17
13.5
L
2
8
5
0.56
L
Charybdis
Desert566
Charybdis
4
9
1
0.5
W
12
4
8
4
L
Merlin
SHARKTOWN
Merlin
0
12
4
0.17
W
Izanami
ShetMuncher
Izanami
3
8
7
0.81
W
12
2
9
8.25
L
Janus
2
10
2
0.3
W
Guan Yu
sharqisha
Guan Yu
12
1
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,040
Damage
61,163
111,954
Taken
109,891
102,858
Mitigated
55,156
57,802
Healing
17,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AsasinheX
Chaac
16,419
3,145
0
3,944
22,053
14,786
392
8,325
13,653
0
62,085
W
Sylvanus
13,336
2,816
3,857
11,379
24,075
36,793
869
4,775
19,045
39,712
0
L
12,101
1,816
0
5,582
30,585
19,433
0
8,485
21,122
0
64,625
L
Charybdis
Desert566
Charybdis
11,499
5,571
0
2,451
17,591
7,697
652
3,227
14,364
0
86,750
W
20,144
2,615
3,852
4,195
14,666
8,628
779
3,734
10,932
126,931
0
L
Merlin
SHARKTOWN
Merlin
10,635
1,248
0
1,469
17,304
5,601
114
7,011
10,039
54,889
0
W
Izanami
ShetMuncher
Izanami
9,933
7,505
0
3,608
19,304
9,112
6,439
920
18,384
0
91,189
W
25,528
5,101
0
14,802
28,854
19,886
4,360
6,551
22,303
68
122,357
L
Janus
10,509
1,096
0
4,475
22,358
7,639
210
6,545
15,711
73,032
0
W
Guan Yu
sharqisha
Guan Yu
19,099
4,104
2,722
13,387
25,055
28,439
2,229
7,760
17,295
45
135,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,814
Gold Earned
52,256
699
Minions Killed
537
0
Camps Cleared
0
2,260,949
Distance Traveled
1,894,826
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,938
476
90
4
0
414,921
4
W
Sylvanus
13,258
576
43
2
0
441,638
3
L
Tyr
10,806
470
108
5
0
407,931
3
L
Charybdis
11,200
487
148
6
0
352,467
4
W
Ra
14,048
611
167
7
0
467,168
3
L
Merlin
9,389
408
97
4
0
313,887
3
W
Izanami
12,197
530
137
6
0
403,357
1
W
Mulan
13,783
599
134
6
0
460,938
8
L
Janus
9,923
431
94
4
0
405,620
2
W
Guan Yu
15,528
675
218
9
0
487,848
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role