Player Matchup

Anubis
Anubis
DatAs1anGuy
Anubis
Level 109
God Stats
0W - 1L
1,916 SR
Queue Stats
21W - 18L
1,492 Elo+
Party 1
Sun Wukong
Sun Wukong
Just_Bongen
Sun Wukong
Level 35
God Stats
2W - 1L
1,788 SR
Queue Stats
2W - 4L
1,529 Elo+
Solo
Kali
Kali
Ochilles
Kali
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,516 Elo+
Party 1
Team Averages
Level 84
1,735 SR
1,512 Elo+

VS

Team Averages
Level 117
1,456 SR
1,499 Elo+
The Morrigan
The Morrigan
Highh_Tides
The Morrigan
Level 156
God Stats
6W - 5L
1,538 SR
Queue Stats
152W - 142L
1,566 Elo+
Solo
Ne Zha
Ne Zha
jonathan72906
Ne Zha
Level 114
God Stats
24W - 15L
1,664 SR
Queue Stats
206W - 187L
1,572 Elo+
Solo
Sylvanus
Sylvanus
strohb_420
Sylvanus
Level 80
God Stats
3W - 10L
1,167 SR
Queue Stats
470W - 712L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
2 / 6 / 7
10,075
672
11,420
14,438
7,027
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Just_Bongen
Sun Wukong
16
6 / 5 / 6
11,134
742
5,707
20,334
13,307
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Kali
15
4 / 9 / 6
11,262
751
10,869
21,391
7,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Highh_Tides
The Morrigan
16
7 / 4 / 9
12,011
801
17,110
9,683
3,829
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
9 / 3 / 8
12,086
806
21,744
16,792
7,899
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
strohb_420
Sylvanus
16
3 / 5 / 14
11,481
765
10,760
22,225
20,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
50
12
Kills
19
20
Deaths
12
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
6
7
0.92
W
The Morrigan
Highh_Tides
The Morrigan
7
4
9
2.88
L
Sun Wukong
Just_Bongen
Sun Wukong
6
5
6
1.8
L
Kali
4
9
6
0.78
W
9
3
8
4.33
W
Sylvanus
strohb_420
Sylvanus
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,996
Damage
49,614
56,163
Taken
48,700
27,510
Mitigated
31,970
11,584
Healing
19,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
11,420
189
0
4,437
14,438
7,027
540
5,685
8,753
43,860
0
W
The Morrigan
Highh_Tides
The Morrigan
17,110
2,400
0
2,074
9,683
3,829
928
3,236
6,407
57,486
119
L
Sun Wukong
Just_Bongen
Sun Wukong
5,707
332
175
3,277
20,334
13,307
684
10,106
10,228
0
20,775
L
Kali
10,869
4,151
0
3,695
21,391
7,176
254
11,600
9,791
0
40,252
W
21,744
8,298
0
5,271
16,792
7,899
1,405
4,879
11,913
0
53,544
W
Sylvanus
strohb_420
Sylvanus
10,760
2,632
2,625
9,096
22,225
20,242
827
4,104
18,121
27,542
4,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,471
Gold Earned
35,578
148
Minions Killed
167
4
Camps Cleared
9
715,083
Distance Traveled
736,177
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,075
672
69
5
2
238,850
2
W
The Morrigan
12,011
801
73
5
5
229,870
1
L
Sun Wukong
11,134
742
14
1
0
252,639
1
L
Kali
11,262
751
65
4
2
223,594
2
W
Ne Zha
12,086
806
54
4
3
271,303
2
W
Sylvanus
11,481
765
40
3
1
235,004
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role