Player Matchup

Kukulkan
Kukulkan
Gold II
HYp3RZ_H96
Kukulkan
Gold II
Level 141
God Stats
4W - 5L
1,457 SR
Queue Stats
303W - 301L
1,432 MMR
Party 1
Jing Wei
Jing Wei
Gold V
StaRDuSt NL9623
Jing Wei
Gold V
Level 155
God Stats
8W - 5L
1,397 SR
Queue Stats
454W - 453L
1,415 MMR
Solo
Bacchus
Bacchus
Gold IV
VegaSchlumpf
Bacchus
Gold IV
Level 156
God Stats
6W - 6L
1,342 SR
Queue Stats
419W - 425L
1,445 MMR
Solo
Achilles
Achilles
Gold IV
balowni164
Achilles
Gold IV
Level 85
God Stats
14W - 24L
1,369 SR
Queue Stats
630W - 627L
1,446 MMR
Solo
Da Ji
Da Ji
Gold I
pandaboy662
Da Ji
Gold I
Level 142
God Stats
7W - 10L
1,601 SR
Queue Stats
154W - 157L
1,488 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,433 SR
1,445 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 144
1,587 SR
1,445 MMR
Chang'e
Chang'e
Bronze V
 
Chang'e
Bronze V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver III
KRYPTUM
Arachne
Silver III
Level 160
God Stats
2W - 5L
1,678 SR
Queue Stats
70W - 64L
1,500 MMR
Solo
Ganesha
Ganesha
Gold V
alexandraindira
Ganesha
Gold V
Level 160
God Stats
12W - 11L
1,607 SR
Queue Stats
153W - 161L
1,395 MMR
Solo
Ishtar
Ishtar
Silver I
jhony1981669
Ishtar
Silver I
Level 150
God Stats
16W - 18L
1,421 SR
Queue Stats
67W - 85L
1,387 MMR
Solo
Mulan
Mulan
Bronze V
zentax94
Mulan
Bronze V
Level 129
God Stats
1W - 1L
1,732 SR
Queue Stats
2W - 4L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HYp3RZ_H96
Kukulkan
10
1 / 1 / 2
6,044
604
6,148
4,062
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
11
1 / 0 / 3
6,548
655
5,429
6,367
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
VegaSchlumpf
Bacchus
9
3 / 2 / 4
6,022
602
4,849
10,791
8,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Achilles
balowni164
Achilles
11
2 / 1 / 0
6,223
622
4,245
7,062
4,216
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 0 / 2
5,754
575
4,198
7,271
2,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
TyrLancelotBakasura

VS

Bans
LokiYu HuangHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
0 / 2 / 1
5,087
509
2,535
7,160
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
KRYPTUM
Arachne
9
3 / 2 / 0
5,605
561
4,246
10,795
3,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 2 / 2
4,744
474
1,851
8,648
4,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
8
0 / 2 / 1
4,639
464
2,125
6,635
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mulan
zentax94
Mulan
10
0 / 1 / 0
5,675
568
3,970
7,412
3,400
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
3
4
Deaths
9
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
2
1
0.25
W
Kukulkan
HYp3RZ_H96
Kukulkan
1
1
2
2
L
Arachne
KRYPTUM
Arachne
3
2
0
1.5
W
Jing Wei
1
0
3
2.5
W
Bacchus
VegaSchlumpf
Bacchus
3
2
4
2.5
L
0
2
2
0.5
W
Achilles
balowni164
Achilles
2
1
0
2
L
Ishtar
0
2
1
0.25
W
2
0
2
3
L
Mulan
zentax94
Mulan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,869
Damage
14,727
35,553
Taken
40,650
18,233
Mitigated
16,112
12,982
Healing
12,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,535
307
798
2,291
7,160
2,801
0
3,826
3,334
30,792
0
W
Kukulkan
HYp3RZ_H96
Kukulkan
6,148
839
0
430
4,062
1,474
576
1,300
2,762
51,074
0
L
Arachne
KRYPTUM
Arachne
4,246
2,277
0
2,317
10,795
3,977
15
3,465
7,330
22
33,177
W
Jing Wei
5,429
4,289
0
3,405
6,367
1,752
1,044
232
4,995
0
47,746
W
Bacchus
VegaSchlumpf
Bacchus
4,849
1,185
0
2,968
10,791
8,066
0
2,259
8,532
13,190
0
L
1,851
460
321
2,264
8,648
4,181
0
2,140
4,828
13,333
0
W
Achilles
balowni164
Achilles
4,245
1,361
0
2,249
7,062
4,216
0
0
7,062
0
36,067
L
Ishtar
2,125
1,523
0
2,557
6,635
1,753
0
1,566
5,069
0
23,078
W
4,198
906
0
3,930
7,271
2,725
0
617
6,654
0
32,826
L
Mulan
zentax94
Mulan
3,970
745
0
2,210
7,412
3,400
0
0
7,412
0
37,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,591
Gold Earned
25,750
362
Minions Killed
272
0
Camps Cleared
0
963,131
Distance Traveled
916,357
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,087
509
65
7
0
175,840
5
W
Kukulkan
6,044
604
97
10
0
177,836
3
L
Arachne
5,605
561
67
7
0
214,692
1
W
Jing Wei
6,548
655
94
9
0
176,143
1
W
Bacchus
6,022
602
19
2
0
194,228
4
L
Ganesha
4,744
474
8
1
0
194,454
1
W
Achilles
6,223
622
82
8
0
209,222
3
L
Ishtar
4,639
464
46
5
0
135,578
1
W
Da Ji
5,754
575
70
7
0
205,702
2
L
Mulan
5,675
568
86
9
0
195,793
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role