Player Matchup

Bacchus
Bacchus
It Scotty EH
Bacchus
Level 146
God Stats
61W - 40L
1,473 SR
Queue Stats
141W - 111L
1,475 Elo+
Solo
Horus
Horus
Mogoogoo
Horus
Level 81
God Stats
17W - 13L
1,761 SR
Queue Stats
49W - 43L
1,540 Elo+
Solo
Scylla
Scylla
Nattura
Scylla
Level 104
God Stats
4W - 4L
1,552 SR
Queue Stats
164W - 181L
1,488 Elo+
Solo
Jing Wei
Jing Wei
ThAtBoOfPaCk
Jing Wei
Level 116
God Stats
18W - 21L
1,458 SR
Queue Stats
301W - 345L
1,437 Elo+
Solo
Zeus
Zeus
vClutch Godly
Zeus
Level 88
God Stats
6W - 3L
1,529 SR
Queue Stats
46W - 37L
1,509 Elo+
Solo
Team Averages
Level 107
1,555 SR
1,490 Elo+

VS

Team Averages
Level 99
1,429 SR
1,466 Elo+
Arachne
Arachne
 
Arachne
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
AidanWizard
Bellona
Level 84
God Stats
3W - 3L
1,407 SR
Queue Stats
17W - 11L
1,518 Elo+
Solo
Scylla
Scylla
Knightman213
Scylla
Level 116
God Stats
8W - 11L
1,428 SR
Queue Stats
161W - 129L
1,471 Elo+
Solo
Ra
Ra
SkullFinder
Ra
Level 108
God Stats
81W - 117L
1,361 SR
Queue Stats
519W - 559L
1,442 Elo+
Party 1
Neith
Neith
lui88x
Neith
Level 104
God Stats
5W - 8L
1,450 SR
Queue Stats
113W - 131L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
It Scotty EH
Bacchus
15
1 / 0 / 8
9,971
453
10,871
20,342
26,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Horus
Mogoogoo
Horus
17
4 / 3 / 1
10,925
497
10,641
18,943
18,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
Nattura
Scylla
16
4 / 2 / 7
10,076
458
16,750
13,805
5,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
ThAtBoOfPaCk
Jing Wei
18
4 / 1 / 3
11,243
511
16,130
16,473
7,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 3 / 2
11,215
510
12,856
10,068
4,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
1 / 5 / 0
8,814
401
6,284
21,683
8,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
AidanWizard
Bellona
15
3 / 4 / 1
10,070
458
14,409
20,225
19,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
18
3 / 3 / 2
11,272
512
10,281
14,261
6,375
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
1 / 3 / 1
8,730
397
7,098
15,272
14,407
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Neith
lui88x
Neith
15
0 / 2 / 0
9,269
421
9,776
18,328
7,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
17
Kills
8
9
Deaths
17
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
5
0
0.2
L
Bellona
AidanWizard
Bellona
3
4
1
0.88
W
Bacchus
It Scotty EH
Bacchus
1
0
8
5
L
Scylla
3
3
2
1.33
W
Horus
Mogoogoo
Horus
4
3
1
1.5
W
Scylla
Nattura
Scylla
4
2
7
3.75
L
1
3
1
0.5
W
Jing Wei
ThAtBoOfPaCk
Jing Wei
4
1
3
5.5
L
Neith
lui88x
Neith
0
2
0
0
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,248
Damage
47,848
79,631
Taken
89,769
62,230
Mitigated
56,328
23,133
Healing
28,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,284
4,444
0
5,721
21,683
8,309
0
9,404
11,935
0
66,695
L
Bellona
AidanWizard
Bellona
14,409
5,914
0
4,552
20,225
19,267
642
8,420
10,737
0
66,893
W
Bacchus
It Scotty EH
Bacchus
10,871
1,400
0
5,075
20,342
26,965
0
5,676
14,666
27,245
12,763
L
Scylla
10,281
890
0
4,943
14,261
6,375
0
7,103
6,842
104,204
0
W
Horus
Mogoogoo
Horus
10,641
5,292
584
7,087
18,943
18,178
261
2,973
15,970
0
91,479
W
Scylla
Nattura
Scylla
16,750
2,424
0
4,110
13,805
5,188
0
1,056
12,749
79,063
0
L
7,098
1,114
2,064
5,803
15,272
14,407
0
7,618
7,438
42,899
0
W
Jing Wei
ThAtBoOfPaCk
Jing Wei
16,130
12,638
0
5,527
16,473
7,252
1,236
4,040
12,433
0
98,215
L
Neith
lui88x
Neith
9,776
4,771
0
4,982
18,328
7,970
0
6,097
12,191
0
92,517
W
12,856
749
0
750
10,068
4,647
162
3,634
6,434
90,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,430
Gold Earned
48,155
657
Minions Killed
606
0
Camps Cleared
0
2,082,470
Distance Traveled
1,950,645
27
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,814
401
96
4
0
457,227
10
L
Bellona
10,070
458
119
5
0
397,579
6
W
Bacchus
9,971
453
45
2
0
439,085
12
L
Scylla
11,272
512
176
8
0
305,127
4
W
Horus
10,925
497
172
8
0
425,489
4
W
Scylla
10,076
458
111
5
0
412,105
3
L
Ra
8,730
397
63
3
0
398,454
5
W
Jing Wei
11,243
511
148
7
0
395,459
4
L
Neith
9,269
421
152
7
0
392,258
3
W
Zeus
11,215
510
181
8
0
410,332
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role