Player Matchup

Awilix
Awilix
 
Awilix
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
AlScarFacE
Sobek
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 29L
1,418 Elo+
Solo
Sylvanus
Sylvanus
Phaetje
Sylvanus
Level 155
God Stats
0W - 1L
1,610 SR
Queue Stats
58W - 71L
1,482 Elo+
Solo
Thoth
Thoth
Raknison
Thoth
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 43L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Vinchaster24
Cthulhu
Level 127
God Stats
2W - 2L
1,469 SR
Queue Stats
86W - 87L
1,548 Elo+
Party 1
Team Averages
Level 110
1,516 SR
1,489 Elo+

VS

Team Averages
Level 76
1,562 SR
1,456 Elo+
Guan Yu
Guan Yu
Pease0403
Guan Yu
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 95L
1,493 Elo+
Solo
Cthulhu
Cthulhu
Purple92
Cthulhu
Level 108
God Stats
25W - 15L
1,615 SR
Queue Stats
1,214W - 1,162L
1,485 Elo+
Solo
He Bo
He Bo
Rakella
He Bo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,392 Elo+
Solo
Xing Tian
Xing Tian
miikanen
Xing Tian
Level 123
God Stats
2W - 1L
1,529 SR
Queue Stats
110W - 112L
1,415 Elo+
Solo
Izanami
Izanami
toffees_99
Izanami
Level 60
God Stats
3W - 1L
1,666 SR
Queue Stats
153W - 142L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
5 / 4 / 8
8,617
663
13,075
14,290
7,397
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sobek
16
4 / 4 / 9
9,483
729
8,168
18,895
25,123
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sylvanus
Phaetje
Sylvanus
16
3 / 2 / 10
8,703
669
10,247
15,993
16,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thoth
Raknison
Thoth
16
3 / 5 / 10
9,120
702
7,702
13,831
5,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Vinchaster24
Cthulhu
17
3 / 3 / 12
9,819
755
18,511
20,460
22,698
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Pease0403
Guan Yu
16
2 / 5 / 10
9,666
744
7,247
16,567
20,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cthulhu
Purple92
Cthulhu
18
3 / 2 / 10
10,671
821
15,997
17,729
12,613
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

He Bo
Rakella
He Bo
18
7 / 6 / 7
10,722
825
19,863
13,272
7,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
miikanen
Xing Tian
16
2 / 2 / 8
10,007
770
8,674
16,263
18,135
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
toffees_99
Izanami
17
4 / 3 / 8
10,546
811
22,292
12,939
7,329
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
61
18
Kills
18
18
Deaths
18
49
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
5
4
8
2.25
L
Sobek
4
4
9
2.13
W
Guan Yu
Pease0403
Guan Yu
2
5
10
1.4
L
Sylvanus
Phaetje
Sylvanus
3
2
10
4
W
Cthulhu
Purple92
Cthulhu
3
2
10
4
W
He Bo
Rakella
He Bo
7
6
7
1.75
L
Thoth
Raknison
Thoth
3
5
10
1.6
L
Cthulhu
Vinchaster24
Cthulhu
3
3
12
3
W
Xing Tian
miikanen
Xing Tian
2
2
8
3
W
Izanami
toffees_99
Izanami
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,703
Damage
74,073
83,469
Taken
76,770
77,152
Mitigated
65,695
34,736
Healing
36,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
13,075
2,515
1,827
2,708
14,290
7,397
0
9,318
4,972
14
23,137
L
Sobek
8,168
539
1,859
3,802
18,895
25,123
0
8,252
10,643
13,033
0
W
Guan Yu
Pease0403
Guan Yu
7,247
1,062
6,572
4,027
16,567
20,597
860
7,142
9,425
8
12,805
L
Sylvanus
Phaetje
Sylvanus
10,247
1,749
9,472
6,975
15,993
16,175
180
9,166
6,827
17,153
1,928
W
Cthulhu
Purple92
Cthulhu
15,997
323
5,679
7,325
17,729
12,613
893
11,482
6,247
41,265
0
W
He Bo
Rakella
He Bo
19,863
1,295
1,472
1,038
13,272
7,021
1,753
8,307
4,965
27,163
0
L
Thoth
Raknison
Thoth
7,702
624
56
2,126
13,831
5,759
37
8,430
5,401
15,856
0
L
Cthulhu
Vinchaster24
Cthulhu
18,511
394
3,333
2,578
20,460
22,698
0
9,376
11,084
36,923
0
W
Xing Tian
miikanen
Xing Tian
8,674
421
2,134
3,122
16,263
18,135
212
7,463
8,800
11,374
0
W
Izanami
toffees_99
Izanami
22,292
13,976
1,385
4,200
12,939
7,329
4,453
9,473
3,466
0
50,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,742
Gold Earned
51,612
112
Minions Killed
151
0
Camps Cleared
0
1,134,367
Distance Traveled
1,258,026
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,617
663
13
1
0
234,425
2
L
Sobek
9,483
729
7
1
0
249,039
1
W
Guan Yu
9,666
744
9
1
0
251,820
0
L
Sylvanus
8,703
669
30
2
0
211,082
1
W
Cthulhu
10,671
821
54
4
0
304,276
0
W
He Bo
10,722
825
21
2
0
224,248
1
L
Thoth
9,120
702
17
1
0
200,476
0
L
Cthulhu
9,819
755
45
3
0
239,345
0
W
Xing Tian
10,007
770
2
0
0
261,999
5
W
Izanami
10,546
811
65
5
0
215,683
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role