Player Matchup

Odin
Odin
Brunn
Odin
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,472 Elo+
Solo
Cthulhu
Cthulhu
Jr100105
Cthulhu
Level 93
God Stats
1W - 0L
1,206 SR
Queue Stats
8W - 4L
1,532 Elo+
Party 1
Neith
Neith
SoakingStingrayy
Neith
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
136W - 152L
1,390 Elo+
Solo
Janus
Janus
beastgamer69er
Janus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 35L
1,338 Elo+
Party 1
Chaac
Chaac
xtribulletz
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 39L
1,300 Elo+
Solo
Team Averages
Level 57
1,441 SR
1,406 Elo+

VS

Team Averages
Level 144
1,453 SR
1,462 Elo+
Baba Yaga
Baba Yaga
Crepwalrus
Baba Yaga
Level 152
God Stats
4W - 4L
1,302 SR
Queue Stats
406W - 407L
1,550 Elo+
Solo
Bakasura
Bakasura
ELEMENTGOD96PYRO
Bakasura
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 183L
1,417 Elo+
Solo
King Arthur
King Arthur
Easypickens82
King Arthur
Level 154
God Stats
7W - 9L
1,412 SR
Queue Stats
227W - 239L
1,407 Elo+
Solo
Agni
Agni
Mo_City_Antho
Agni
Level 129
God Stats
8W - 7L
1,582 SR
Queue Stats
354W - 374L
1,519 Elo+
Solo
He Bo
He Bo
x ONE WING x
He Bo
Level 155
God Stats
9W - 6L
1,471 SR
Queue Stats
588W - 612L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Brunn
Odin
18
2 / 3 / 22
11,441
673
7,071
18,255
21,408
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
Jr100105
Cthulhu
18
5 / 7 / 16
12,198
718
15,346
25,282
40,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
6 / 4 / 15
12,749
750
21,987
16,494
8,972
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
7 / 2 / 17
13,017
766
19,854
15,382
8,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
6 / 6 / 16
12,153
715
15,708
24,156
20,656
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Crepwalrus
Baba Yaga
20
7 / 4 / 9
12,296
723
20,039
15,574
9,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

19
6 / 5 / 6
12,431
731
15,108
21,464
17,473
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Easypickens82
King Arthur
13
0 / 8 / 6
9,121
537
7,555
20,657
22,363
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
8 / 3 / 9
12,752
750
26,113
12,039
6,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
1 / 7 / 15
10,979
646
11,304
21,169
23,940
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
67
26
Kills
22
22
Deaths
27
86
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Odin
Brunn
Odin
2
3
22
4.33
L
Baba Yaga
Crepwalrus
Baba Yaga
7
4
9
2.88
L
6
5
6
1.8
L
King Arthur
Easypickens82
King Arthur
0
8
6
0.38
W
Cthulhu
Jr100105
Cthulhu
5
7
16
1.86
L
8
3
9
4.17
W
6
4
15
3.38
W
7
2
17
7.75
L
1
7
15
1.21
W
6
6
16
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,966
Damage
80,119
99,569
Taken
90,903
100,643
Mitigated
79,777
28,705
Healing
24,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Brunn
Odin
7,071
2,822
1,988
1,646
18,255
21,408
1,258
13,203
4,548
0
12,468
L
Baba Yaga
Crepwalrus
Baba Yaga
20,039
1,861
1,119
4,713
15,574
9,239
1,002
6,639
8,935
36,743
0
L
15,108
11,994
2,070
8,436
21,464
17,473
1,241
7,273
14,191
0
16,982
L
King Arthur
Easypickens82
King Arthur
7,555
394
233
1,343
20,657
22,363
0
7,459
13,198
0
13,946
W
Cthulhu
Jr100105
Cthulhu
15,346
1,818
5,161
2,738
25,282
40,937
483
12,977
11,992
31,097
0
L
26,113
1,341
882
2,270
12,039
6,762
1,410
4,671
7,368
54,999
0
W
21,987
9,979
1,666
4,874
16,494
8,972
4,064
9,082
6,838
0
51,648
W
19,854
1,271
1,896
3,887
15,382
8,670
1,574
5,721
9,234
45,597
0
L
11,304
1,308
849
2,664
21,169
23,940
658
9,158
12,011
18,066
0
W
15,708
3,462
842
4,007
24,156
20,656
709
16,473
7,603
0
27,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,558
Gold Earned
57,579
166
Minions Killed
162
0
Camps Cleared
0
1,496,983
Distance Traveled
1,354,790
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,441
673
10
1
0
322,072
1
L
Baba Yaga
12,296
723
38
2
0
287,384
0
L
Bakasura
12,431
731
33
2
0
331,330
1
L
King Arthur
9,121
537
11
1
0
239,462
0
W
Cthulhu
12,198
718
21
1
0
290,551
0
L
Agni
12,752
750
69
4
0
262,116
0
W
Neith
12,749
750
60
4
0
290,613
0
W
Janus
13,017
766
61
4
0
316,182
0
L
He Bo
10,979
646
11
1
0
234,498
0
W
Chaac
12,153
715
14
1
0
277,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role