Player Matchup

Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DerionOne
Janus
Level 126
God Stats
14W - 14L
1,558 SR
Queue Stats
266W - 247L
1,501 Elo+
Solo
Terra
Terra
NameNameABC
Terra
Level 27
God Stats
2W - 2L
1,754 SR
Queue Stats
233W - 233L
1,412 Elo+
Solo
Ao Kuang
Ao Kuang
W1ngbow
Ao Kuang
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,227 Elo+
Party 1
Mercury
Mercury
Wakushima
Mercury
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,227 Elo+
Party 1
Team Averages
Level 62
1,562 SR
1,373 Elo+

VS

Team Averages
Level 56
1,499 SR
1,420 Elo+
Guan Yu
Guan Yu
DSaaboo
Guan Yu
Level 27
God Stats
1W - 0L
1,305 SR
Queue Stats
7W - 14L
1,371 Elo+
Solo
Thor
Thor
Detmor
Thor
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 16L
1,500 Elo+
Solo
Janus
Janus
Shadov333
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,305 Elo+
Solo
Agni
Agni
Strugi
Agni
Level 42
God Stats
2W - 0L
1,691 SR
Queue Stats
85W - 78L
1,480 Elo+
Solo
Serqet
Serqet
opyskayaveki
Serqet
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 76L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
2 / 5 / 3
9,533
596
25,028
11,495
5,441
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
DerionOne
Janus
17
3 / 3 / 3
9,418
589
17,148
10,932
5,208
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 7 / 2
9,678
605
6,537
20,842
11,051
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
W1ngbow
Ao Kuang
16
1 / 5 / 5
9,788
612
4,650
18,050
13,261
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Wakushima
Mercury
14
0 / 8 / 7
8,595
537
5,748
16,141
7,395
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DSaaboo
Guan Yu
16
1 / 3 / 21
10,103
631
7,371
20,973
22,346
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thor
Detmor
Thor
19
6 / 2 / 18
11,419
714
13,911
14,298
7,542
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Shadov333
Janus
20
13 / 1 / 10
12,470
779
23,632
14,103
7,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Agni
Strugi
Agni
18
6 / 4 / 18
11,801
738
17,620
16,408
8,642
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
18
2 / 2 / 21
11,558
722
9,006
17,962
25,894
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
116
9
Kills
28
28
Deaths
12
20
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
5
3
0.7
W
Guan Yu
DSaaboo
Guan Yu
1
3
21
3.83
L
Janus
DerionOne
Janus
3
3
3
1.5
W
Thor
Detmor
Thor
6
2
18
7.5
L
3
7
2
0.57
W
Janus
Shadov333
Janus
13
1
10
18
W
Agni
Strugi
Agni
6
4
18
3.75
L
Ao Kuang
W1ngbow
Ao Kuang
1
5
5
0.7
L
Mercury
Wakushima
Mercury
0
8
7
0.44
W
Serqet
2
2
21
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,111
Damage
71,540
77,460
Taken
83,744
42,356
Mitigated
72,066
23,523
Healing
51,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
25,028
612
690
563
11,495
5,441
0
5,870
5,535
52,730
0
W
Guan Yu
DSaaboo
Guan Yu
7,371
1,530
20,301
11,410
20,973
22,346
256
12,404
8,569
0
13,831
L
Janus
DerionOne
Janus
17,148
967
1,196
1,013
10,932
5,208
0
5,543
5,128
35,689
0
W
Thor
Detmor
Thor
13,911
3,046
1,092
2,368
14,298
7,542
1,536
9,629
4,669
0
22,709
L
6,537
2,557
7,338
5,478
20,842
11,051
0
13,519
7,221
10,529
1,201
W
Janus
Shadov333
Janus
23,632
1,699
2,631
2,661
14,103
7,642
2,558
9,904
4,199
56,919
0
W
Agni
Strugi
Agni
17,620
498
1,546
2,855
16,408
8,642
1,913
9,582
6,826
36,906
0
L
Ao Kuang
W1ngbow
Ao Kuang
4,650
1,237
1,902
4,151
18,050
13,261
0
8,302
9,187
6,481
0
L
Mercury
Wakushima
Mercury
5,748
1,654
719
473
16,141
7,395
0
8,018
7,936
0
10,510
W
Serqet
9,006
1,088
2,172
4,538
17,962
25,894
697
10,882
7,080
0
14,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,012
Gold Earned
57,351
117
Minions Killed
135
0
Camps Cleared
0
1,304,472
Distance Traveled
1,506,197
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,533
596
52
3
0
254,344
0
W
Guan Yu
10,103
631
11
1
0
323,773
1
L
Janus
9,418
589
41
3
0
279,113
0
W
Thor
11,419
714
20
1
0
308,808
0
L
Terra
9,678
605
9
1
0
229,805
3
W
Janus
12,470
779
60
4
0
276,015
0
W
Agni
11,801
738
34
2
0
277,974
3
L
Ao Kuang
9,788
612
7
0
0
262,549
1
L
Mercury
8,595
537
8
1
0
278,661
0
W
Serqet
11,558
722
10
1
0
319,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role