Player Matchup

Thor
Thor
FaZe_Tjuan
Thor
Level 146
God Stats
7W - 12L
1,482 SR
Queue Stats
250W - 324L
1,419 Elo+
Solo
Osiris
Osiris
IHavarde
Osiris
Level 58
God Stats
3W - 3L
1,415 SR
Queue Stats
27W - 37L
1,375 Elo+
Solo
Zhong Kui
Zhong Kui
N3oZsa
Zhong Kui
Level 67
God Stats
3W - 9L
1,098 SR
Queue Stats
57W - 88L
1,377 Elo+
Solo
Team Averages
Level 90
1,332 SR
1,390 Elo+

VS

Team Averages
Level 101
1,388 SR
1,448 Elo+
Da Ji
Da Ji
 
Da Ji
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
mathuss062
Janus
Level 142
God Stats
78W - 105L
1,484 SR
Queue Stats
513W - 562L
1,526 Elo+
Solo
Bacchus
Bacchus
oscar_TWickT
Bacchus
Level 34
God Stats
0W - 3L
1,182 SR
Queue Stats
11W - 20L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 6
7,819
782
8,810
8,134
3,540
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
IHavarde
Osiris
11
2 / 2 / 10
7,581
758
8,269
9,382
9,093
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
N3oZsa
Zhong Kui
12
7 / 1 / 6
7,945
795
9,115
7,588
5,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
7
2 / 8 / 1
5,965
597
6,192
12,320
4,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
12
2 / 2 / 1
7,509
751
9,649
6,034
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
oscar_TWickT
Bacchus
8
0 / 4 / 2
6,048
605
3,558
11,085
10,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
14
Kills
4
4
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
8
1
0.31
W
5
1
6
8
W
Osiris
IHavarde
Osiris
2
2
10
3.5
W
Zhong Kui
N3oZsa
Zhong Kui
7
1
6
10
L
Janus
2
2
1
1.25
L
Bacchus
oscar_TWickT
Bacchus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,194
Damage
19,399
25,104
Taken
29,439
18,166
Mitigated
17,684
4,113
Healing
1,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,192
1,663
149
579
12,320
4,785
0
3,606
8,714
0
12,849
W
8,810
1,125
0
0
8,134
3,540
0
3,999
3,905
0
27,254
W
Osiris
IHavarde
Osiris
8,269
3,381
530
1,976
9,382
9,093
0
4,355
4,738
0
18,604
W
Zhong Kui
N3oZsa
Zhong Kui
9,115
1,268
0
1,607
7,588
5,533
280
4,281
2,981
20,045
0
L
Janus
9,649
339
0
250
6,034
2,181
0
708
5,326
30,226
0
L
Bacchus
oscar_TWickT
Bacchus
3,558
895
149
857
11,085
10,718
0
5,138
5,947
6,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,345
Gold Earned
19,522
93
Minions Killed
80
6
Camps Cleared
3
549,989
Distance Traveled
468,068
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,965
597
12
1
2
159,571
2
W
Thor
7,819
782
42
4
3
173,234
0
W
Osiris
7,581
758
20
2
2
198,433
3
W
Zhong Kui
7,945
795
31
3
1
178,322
1
L
Janus
7,509
751
64
6
1
177,429
2
L
Bacchus
6,048
605
4
0
0
131,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role