Player Matchup

Cerberus
Cerberus
Silver II
 
Cerberus
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver II
BIowinBubbIes
Loki
Silver II
Level 88
God Stats
31W - 30L
1,557 SR
Queue Stats
70W - 80L
989 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
Godz x Zilla
Baron Samedi
Silver III
Level 154
God Stats
16W - 15L
1,519 SR
Queue Stats
328W - 337L
917 MMR
Solo
Mulan
Mulan
Silver III
OhGodPenguns
Mulan
Silver III
Level 155
God Stats
4W - 7L
1,416 SR
Queue Stats
46W - 56L
942 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
iamaroc98
Ah Muzen Cab
Silver II
Level 106
God Stats
14W - 13L
1,520 SR
Queue Stats
156W - 158L
1,041 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,502 SR
1,078 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,559 SR
1,082 MMR
Hou Yi
Hou Yi
Silver IV
 
Hou Yi
Silver IV
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver II
CocoMadeMeDoIt_
Sol
Silver II
Level 107
God Stats
92W - 73L
1,508 SR
Queue Stats
788W - 791L
1,077 MMR
Solo
Nike
Nike
Silver I
Feeder BaBin
Nike
Silver I
Level 160
God Stats
1W - 1L
1,827 SR
Queue Stats
88W - 101L
1,006 MMR
Solo
Freya
Freya
Silver II
MORENAZOO7994
Freya
Silver II
Level 81
God Stats
2W - 5L
1,460 SR
Queue Stats
91W - 97L
919 MMR
Solo
Achilles
Achilles
Silver III
OhThatsMac
Achilles
Silver III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 227L
907 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 0 / 2
6,322
486
4,087
9,415
7,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 0 / 1
7,076
544
5,623
7,789
2,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Godz x Zilla
Baron Samedi
11
3 / 0 / 2
6,599
508
9,702
6,879
3,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
2 / 2 / 1
7,227
556
9,536
11,418
6,732
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
iamaroc98
Ah Muzen Cab
13
2 / 1 / 1
7,546
580
6,684
7,060
3,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
HadesThothKing ArthurYu Huang

VS

Bans
CabrakanLancelotArachneYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
0 / 2 / 0
6,158
474
4,121
7,678
2,018
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 2 / 1
7,019
540
5,568
11,295
4,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 2 / 0
5,735
441
4,162
12,439
8,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 3 / 0
5,440
418
3,261
8,782
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
OhThatsMac
Achilles
9
1 / 2 / 1
5,767
444
4,141
9,698
4,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
11
Kills
3
3
Deaths
11
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
2
2
L
Hou Yi
 
Hou Yi
0
2
0
0
W
3
0
1
3.5
L
2
2
1
1.25
L
0
2
0
0
W
Baron Samedi
Godz x Zilla
Baron Samedi
3
0
2
4
L
0
3
0
0
W
2
2
1
1.25
L
Achilles
OhThatsMac
Achilles
1
2
1
0.75
W
Ah Muzen Cab
iamaroc98
Ah Muzen Cab
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,632
Damage
21,253
42,561
Taken
49,892
24,015
Mitigated
21,733
18,827
Healing
14,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,087
337
0
3,033
9,415
7,758
0
872
8,543
22,197
0
L
Hou Yi
 
Hou Yi
4,121
1,509
0
1,902
7,678
2,018
590
145
7,533
0
40,126
W
5,623
1,125
0
3,554
7,789
2,854
0
696
7,093
0
58,367
L
5,568
2,404
0
5,375
11,295
4,376
49
0
11,295
40,711
5,421
L
4,162
327
0
3,770
12,439
8,009
76
5,323
7,116
0
30,133
W
Baron Samedi
Godz x Zilla
Baron Samedi
9,702
1,410
630
3,821
6,879
3,297
123
1,821
5,058
42,903
0
L
3,261
891
0
2,187
8,782
3,278
0
5,823
2,959
39,245
0
W
9,536
1,425
0
4,886
11,418
6,732
0
3,782
7,636
0
43,436
L
Achilles
OhThatsMac
Achilles
4,141
1,818
0
999
9,698
4,052
0
2,498
7,200
0
23,633
W
Ah Muzen Cab
iamaroc98
Ah Muzen Cab
6,684
2,753
0
2,903
7,060
3,374
882
697
6,363
0
63,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,770
Gold Earned
30,119
362
Minions Killed
297
0
Camps Cleared
0
1,234,167
Distance Traveled
1,159,681
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,322
486
30
2
0
237,750
4
L
Hou Yi
6,158
474
81
6
0
220,945
2
W
Loki
7,076
544
98
8
0
290,919
5
L
Sol
7,019
540
71
5
0
204,019
4
L
Nike
5,735
441
54
4
0
263,976
5
W
Baron Samedi
6,599
508
56
4
0
229,955
2
L
Freya
5,440
418
55
4
0
231,423
4
W
Mulan
7,227
556
75
6
0
247,217
4
L
Achilles
5,767
444
36
3
0
239,318
2
W
Ah Muzen Cab
7,546
580
103
8
0
228,326
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role