Player Matchup

Neith
Neith
 
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Aforeign
Zeus
Level 88
God Stats
2W - 0L
1,695 SR
Queue Stats
27W - 23L
1,408 Elo+
Solo
Ah Puch
Ah Puch
Mazacar_177
Ah Puch
Level 125
God Stats
5W - 3L
1,455 SR
Queue Stats
139W - 130L
1,439 Elo+
Solo
Ra
Ra
Oo-Sky-oO7
Ra
Level 114
God Stats
8W - 2L
1,419 SR
Queue Stats
562W - 615L
1,374 Elo+
Solo
Team Averages
Level 124
1,514 SR
1,444 Elo+

VS

Team Averages
Level 85
1,558 SR
1,431 Elo+
Horus
Horus
 
Horus
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
IshiTochi
Cerberus
Level 67
God Stats
1W - 1L
1,712 SR
Queue Stats
71W - 82L
1,360 Elo+
Solo
Cthulhu
Cthulhu
JaMy_HeRbAsKy
Cthulhu
Level 112
God Stats
2W - 2L
1,566 SR
Queue Stats
174W - 183L
1,414 Elo+
Party 1
Skadi
Skadi
Melet-General
Skadi
Level 84
God Stats
2W - 3L
1,513 SR
Queue Stats
128W - 144L
1,400 Elo+
Solo
Lancelot
Lancelot
SoNiaaaa
Lancelot
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
357W - 356L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
7 / 1 / 5
9,620
802
18,849
12,059
6,267
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
 
Mercury
1
0 / 0 / 0
3,080
257
0
0
0
Zeus
16
3 / 2 / 8
8,761
730
13,237
8,497
4,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
Mazacar_177
Ah Puch
18
2 / 2 / 10
9,317
776
18,619
16,029
8,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 1 / 7
9,218
768
9,795
10,794
5,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
0 / 2 / 5
8,667
722
3,940
14,209
18,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
IshiTochi
Cerberus
16
1 / 2 / 3
8,481
707
5,306
20,104
13,725
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
16
2 / 3 / 3
8,762
730
17,192
15,931
20,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
3 / 5 / 2
9,014
751
12,238
11,746
5,402
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
SoNiaaaa
Lancelot
14
0 / 4 / 6
7,846
654
3,997
9,492
7,817
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
16
Kills
6
6
Deaths
16
30
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
1
5
9.5
W
Mercury
 
Mercury
0
0
0
0
L
Horus
 
Horus
0
2
5
1.25
W
Zeus
3
2
8
3.5
L
Cerberus
IshiTochi
Cerberus
1
2
3
1.25
L
Cthulhu
2
3
3
1.17
W
Ah Puch
Mazacar_177
Ah Puch
2
2
10
3.5
L
3
5
2
0.8
W
4
1
7
7.5
L
Lancelot
SoNiaaaa
Lancelot
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,500
Damage
42,673
47,379
Taken
71,482
24,774
Mitigated
65,337
29,084
Healing
30,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
18,849
8,290
481
3,402
12,059
6,267
220
5,064
6,995
0
29,930
W
Mercury
 
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
Horus
 
Horus
3,940
2,077
5,986
6,882
14,209
18,224
0
8,129
6,080
0
7,452
W
Zeus
13,237
3,142
851
628
8,497
4,227
0
5,017
3,480
22,312
0
L
Cerberus
IshiTochi
Cerberus
5,306
95
822
8,648
20,104
13,725
427
10,971
9,133
19,910
0
L
Cthulhu
17,192
428
944
3,835
15,931
20,169
0
10,581
5,350
40,259
0
W
Ah Puch
Mazacar_177
Ah Puch
18,619
561
35
5,784
16,029
8,294
0
7,652
8,377
33,941
0
L
12,238
3,301
491
1,118
11,746
5,402
64
5,342
6,404
0
31,334
W
9,795
835
11,465
6,438
10,794
5,986
238
4,765
6,029
29,357
0
L
Lancelot
SoNiaaaa
Lancelot
3,997
521
1,501
530
9,492
7,817
0
6,628
2,864
0
7,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,996
Gold Earned
42,770
129
Minions Killed
151
0
Camps Cleared
0
849,763
Distance Traveled
1,171,385
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,620
802
32
3
0
181,044
0
W
Mercury
3,080
257
0
0
0
0
0
L
Horus
8,667
722
5
0
0
271,304
0
W
Zeus
8,761
730
22
2
0
188,167
4
L
Cerberus
8,481
707
41
3
0
237,151
0
L
Cthulhu
8,762
730
38
3
0
241,270
0
W
Ah Puch
9,317
776
31
3
0
234,506
0
L
Skadi
9,014
751
47
4
0
206,718
0
W
Ra
9,218
768
44
4
0
246,046
0
L
Lancelot
7,846
654
20
2
0
214,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role