Player Matchup

King Arthur
King Arthur
Emilchristiandye
King Arthur
Level 87
God Stats
7W - 6L
1,476 SR
Queue Stats
102W - 74L
1,547 Elo+
Party 2
Bastet
Bastet
OliverBerg
Bastet
Level 119
God Stats
2W - 3L
1,418 SR
Queue Stats
194W - 138L
1,613 Elo+
Party 2
Sol
Sol
ÉvilQl0wn
Sol
Level 17
God Stats
2W - 0L
1,649 SR
Queue Stats
10W - 4L
1,600 Elo+
Party 2
Team Averages
Level 74
1,514 SR
1,587 Elo+

VS

Team Averages
Level 120
1,550 SR
1,419 Elo+
Anubis
Anubis
KrypteK_Argon
Anubis
Level 87
God Stats
0W - 1L
1,786 SR
Queue Stats
39W - 53L
1,329 Elo+
Solo
Horus
Horus
Superben_24
Horus
Level 129
God Stats
1W - 1L
1,448 SR
Queue Stats
104W - 111L
1,465 Elo+
Party 1
Ne Zha
Ne Zha
Titone666
Ne Zha
Level 144
God Stats
3W - 9L
1,416 SR
Queue Stats
193W - 212L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Emilchristiandye
King Arthur
13
7 / 3 / 13
8,811
881
11,525
10,763
6,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bastet
OliverBerg
Bastet
13
3 / 1 / 15
8,279
828
10,430
7,466
3,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
10 / 2 / 7
8,975
898
15,683
10,274
4,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 3
6,521
652
5,580
13,960
7,264
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 6 / 4
7,164
716
7,239
16,898
15,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Titone666
Ne Zha
12
4 / 6 / 1
7,910
791
7,838
11,389
6,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
20
Kills
5
6
Deaths
20
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Emilchristiandye
King Arthur
7
3
13
4.5
L
0
8
3
0.19
W
Bastet
OliverBerg
Bastet
3
1
15
10.5
L
1
6
4
0.5
L
Ne Zha
Titone666
Ne Zha
4
6
1
0.75
W
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,638
Damage
20,657
28,503
Taken
42,247
14,816
Mitigated
28,840
11,673
Healing
8,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Emilchristiandye
King Arthur
11,525
2,482
89
2,630
10,763
6,996
0
3,158
7,167
0
19,114
L
5,580
110
0
2,120
13,960
7,264
0
4,863
8,745
23,143
0
W
Bastet
OliverBerg
Bastet
10,430
2,778
0
4,091
7,466
3,613
135
1,054
6,129
0
29,116
L
7,239
3,163
742
3,782
16,898
15,268
0
6,713
9,816
0
12,598
L
Ne Zha
Titone666
Ne Zha
7,838
1,821
0
2,134
11,389
6,308
0
2,696
8,509
0
20,910
W
15,683
7,843
0
4,863
10,274
4,207
1,260
1,528
8,541
37,649
4,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,065
Gold Earned
21,595
113
Minions Killed
84
6
Camps Cleared
3
562,313
Distance Traveled
477,716
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,811
881
16
2
0
187,750
1
L
Anubis
6,521
652
46
5
3
140,507
2
W
Bastet
8,279
828
54
5
1
214,332
5
L
Horus
7,164
716
10
1
0
166,623
3
L
Ne Zha
7,910
791
28
3
0
170,586
1
W
Sol
8,975
898
43
4
5
160,231
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role