Player Matchup

Olorun
Olorun
 
Olorun
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Alea 97
Xing Tian
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 48L
1,467 Elo+
Party 1
Kali
Kali
Mini Madgrezz
Kali
Level 117
God Stats
3W - 7L
1,394 SR
Queue Stats
82W - 85L
1,422 Elo+
Party 1
Izanami
Izanami
Sleepy Madgrezz
Izanami
Level 108
God Stats
7W - 8L
1,506 SR
Queue Stats
62W - 58L
1,446 Elo+
Party 1
Sol
Sol
TheClawZ
Sol
Level 28
God Stats
2W - 10L
1,500 SR
Queue Stats
22W - 40L
1,279 Elo+
Party 2
Team Averages
Level 66
1,480 SR
1,423 Elo+

VS

Team Averages
Level 108
1,460 SR
1,510 Elo+
Charybdis
Charybdis
Fate-_-Breaker
Charybdis
Level 16
God Stats
6W - 6L
1,616 SR
Queue Stats
17W - 15L
1,450 Elo+
Party 3
Geb
Geb
LoVe8xv
Geb
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 54L
1,495 Elo+
Party 3
Osiris
Osiris
Unique1011
Osiris
Level 160
God Stats
3W - 1L
1,817 SR
Queue Stats
350W - 275L
1,578 Elo+
Party 3
The Morrigan
The Morrigan
Zex_Adel
The Morrigan
Level 156
God Stats
1W - 3L
1,170 SR
Queue Stats
253W - 179L
1,573 Elo+
Party 3
Achilles
Achilles
lysevier
Achilles
Level 88
God Stats
1W - 2L
1,198 SR
Queue Stats
111W - 111L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
1
0 / 1 / 0
2,554
511
0
726
264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
Alea 97
Xing Tian
6
0 / 0 / 0
3,584
717
1,667
2,811
1,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
0 / 0 / 0
3,413
683
462
2,723
1,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 2 / 0
3,091
618
1,426
2,798
466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

5
0 / 0 / 0
3,082
616
1,735
1,130
237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fate-_-Breaker
Charybdis
6
0 / 0 / 2
3,504
701
625
2,351
614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Geb
5
0 / 0 / 1
3,089
618
562
3,113
830
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Unique1011
Osiris
5
1 / 0 / 1
3,481
696
1,768
3,889
1,822
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Morrigan
Zex_Adel
The Morrigan
6
2 / 0 / 0
3,826
765
1,198
1,579
422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
lysevier
Achilles
6
0 / 0 / 0
3,161
632
1,372
3,457
1,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
3
3
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
1
0
0
L
Xing Tian
Alea 97
Xing Tian
0
0
0
0
W
Charybdis
Fate-_-Breaker
Charybdis
0
0
2
1
W
Geb
0
0
1
0.5
L
0
0
0
0
L
0
2
0
0
L
0
0
0
0
W
Osiris
Unique1011
Osiris
1
0
1
1.5
W
The Morrigan
Zex_Adel
The Morrigan
2
0
0
2
W
Achilles
lysevier
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,290
Damage
5,525
10,188
Taken
14,389
3,183
Mitigated
5,595
3,122
Healing
6,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
0
0
0
0
726
264
0
688
0
673
60
L
Xing Tian
Alea 97
Xing Tian
1,667
176
0
750
2,811
1,070
0
0
2,495
14,398
0
W
Charybdis
Fate-_-Breaker
Charybdis
625
353
0
1,559
2,351
614
0
512
1,839
0
18,489
W
Geb
562
222
0
497
3,113
830
0
58
3,055
11,491
0
L
462
166
0
756
2,723
1,146
0
625
2,076
0
16,320
L
1,426
1,347
66
778
2,798
466
0
347
2,411
0
14,638
L
1,735
575
0
772
1,130
237
0
0
1,130
8,508
898
W
Osiris
Unique1011
Osiris
1,768
479
493
1,633
3,889
1,822
0
926
2,963
0
12,316
W
The Morrigan
Zex_Adel
The Morrigan
1,198
217
0
250
1,579
422
0
27
1,552
14,801
0
W
Achilles
lysevier
Achilles
1,372
178
0
2,119
3,457
1,907
0
1,467
1,790
0
13,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,724
Gold Earned
17,061
107
Minions Killed
138
0
Camps Cleared
0
395,507
Distance Traveled
515,756
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
2,554
511
1
0
0
15,905
0
L
Xing Tian
3,584
717
27
5
0
95,235
0
W
Charybdis
3,504
701
35
7
0
84,294
0
W
Geb
3,089
618
25
5
0
116,434
1
L
Kali
3,413
683
33
7
0
107,617
0
L
Izanami
3,091
618
23
5
0
81,398
0
L
Sol
3,082
616
23
5
0
95,352
1
W
Osiris
3,481
696
26
5
0
102,371
1
W
The Morrigan
3,826
765
32
6
0
106,898
1
W
Achilles
3,161
632
20
4
0
105,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role