Player Matchup

Gilgamesh
Gilgamesh
Diamond I
 
Gilgamesh
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond II
 
Nemesis
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold II
BennyHill85
Ganesha
Gold II
Level 156
God Stats
2W - 4L
1,707 SR
Queue Stats
108W - 102L
1,761 MMR
Party 2
Merlin
Merlin
Platinum I
HuGOD02
Merlin
Platinum I
Level 89
God Stats
14W - 12L
1,550 SR
Queue Stats
356W - 348L
1,837 MMR
Solo
Artemis
Artemis
Platinum V
Patairoz
Artemis
Platinum V
Level 102
God Stats
1W - 1L
1,605 SR
Queue Stats
75W - 65L
1,880 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,573 SR
1,695 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 129
1,730 SR
2,031 MMR
Rama
Rama
Diamond II
Alby72
Rama
Diamond II
Level 100
God Stats
14W - 12L
1,707 SR
Queue Stats
372W - 365L
2,207 MMR
Party 1
Thanatos
Thanatos
Gold IV
PoornnnjleTime
Thanatos
Gold IV
Level 100
God Stats
0W - 1L
1,774 SR
Queue Stats
56W - 54L
1,666 MMR
Solo
Bellona
Bellona
Diamond III
Strygia
Bellona
Diamond III
Level 160
God Stats
7W - 8L
1,636 SR
Queue Stats
423W - 418L
1,948 MMR
Solo
Ares
Ares
Diamond IV
WolfieNB
Ares
Diamond IV
Level 128
God Stats
1W - 2L
2,016 SR
Queue Stats
61W - 39L
2,305 MMR
Party 1
Thoth
Thoth
Diamond V
mNoobey
Thoth
Diamond V
Level 158
God Stats
4W - 6L
1,519 SR
Queue Stats
300W - 307L
2,029 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
1 / 0 / 0
4,319
720
2,609
4,221
1,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
 
Nemesis
7
2 / 0 / 1
4,252
709
973
3,687
925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ganesha
BennyHill85
Ganesha
6
0 / 0 / 1
3,906
651
1,115
4,614
1,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
HuGOD02
Merlin
7
0 / 0 / 1
4,119
687
669
2,439
851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
Patairoz
Artemis
6
0 / 0 / 1
3,442
574
3,401
3,211
751
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
SusanoKaliDa JiYu Huang

VS

Bans
LancelotAtlasMercuryNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Alby72
Rama
5
0 / 1 / 0
3,302
550
3,065
4,466
1,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
2
0 / 0 / 0
2,721
454
0
579
171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bellona
Strygia
Bellona
6
0 / 1 / 0
3,548
591
2,223
4,685
2,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
6
0 / 0 / 0
3,664
611
2,680
3,307
1,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thoth
mNoobey
Thoth
7
0 / 1 / 0
3,816
636
1,298
3,026
893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
3
Kills
0
0
Deaths
3
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
0
1
W
Nemesis
 
Nemesis
2
0
1
2.5
L
Rama
Alby72
Rama
0
1
0
0
W
Ganesha
BennyHill85
Ganesha
0
0
1
0.5
W
Merlin
HuGOD02
Merlin
0
0
1
0.5
W
Artemis
Patairoz
Artemis
0
0
1
0.5
L
Thanatos
0
0
0
0
L
Bellona
Strygia
Bellona
0
1
0
0
L
Ares
0
0
0
0
L
Thoth
mNoobey
Thoth
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,767
Damage
9,266
18,172
Taken
16,063
6,446
Mitigated
6,317
8,012
Healing
7,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,609
1,172
0
2,239
4,221
1,927
0
0
4,221
0
19,563
W
Nemesis
 
Nemesis
973
574
0
710
3,687
925
0
40
3,647
0
20,916
L
Rama
Alby72
Rama
3,065
2,566
0
2,454
4,466
1,206
0
661
3,805
0
20,296
W
Ganesha
BennyHill85
Ganesha
1,115
373
0
2,497
4,614
1,992
0
1,312
3,302
10,073
0
W
Merlin
HuGOD02
Merlin
669
38
0
500
2,439
851
0
1,298
1,141
21,995
0
W
Artemis
Patairoz
Artemis
3,401
1,982
0
2,066
3,211
751
0
1,060
2,151
0
18,353
L
Thanatos
0
0
0
591
579
171
0
0
579
0
2,795
L
Bellona
Strygia
Bellona
2,223
873
0
2,120
4,685
2,615
0
0
4,333
0
16,247
L
Ares
2,680
286
0
1,615
3,307
1,432
0
454
2,853
10,634
2,200
L
Thoth
mNoobey
Thoth
1,298
103
0
1,000
3,026
893
0
669
2,357
22,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,038
Gold Earned
17,051
184
Minions Killed
143
0
Camps Cleared
0
570,698
Distance Traveled
457,658
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
4,319
720
39
7
0
116,234
3
W
Nemesis
4,252
709
40
7
0
140,278
0
L
Rama
3,302
550
32
5
0
99,813
0
W
Ganesha
3,906
651
0
0
0
114,244
1
W
Merlin
4,119
687
53
9
0
103,682
3
W
Artemis
3,442
574
52
9
0
96,260
0
L
Thanatos
2,721
454
8
1
0
13,645
0
L
Bellona
3,548
591
28
5
0
119,522
0
L
Ares
3,664
611
24
4
0
115,241
1
L
Thoth
3,816
636
51
9
0
109,437
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role