Player Matchup

Cthulhu
Cthulhu
S H F 808
Cthulhu
Level 27
God Stats
0W - 1L
1,667 SR
Queue Stats
10W - 20L
1,297 Elo+
Party 1
Neith
Neith
virgo_roro
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,245 Elo+
Party 1
Kukulkan
Kukulkan
whitedragon305
Kukulkan
Level 102
God Stats
14W - 18L
1,522 SR
Queue Stats
37W - 54L
1,328 Elo+
Party 1
Team Averages
Level 44
1,563 SR
1,290 Elo+

VS

Team Averages
Level 160
1,649 SR
1,588 Elo+
Loki
Loki
Artorias Abysss
Loki
Level 160
God Stats
12W - 4L
1,569 SR
Queue Stats
356W - 284L
1,633 Elo+
Party 2
Vulcan
Vulcan
Simptress_Angie
Vulcan
Level 160
God Stats
4W - 3L
1,651 SR
Queue Stats
158W - 157L
1,511 Elo+
Solo
Shiva
Shiva
batmanbeyond29
Shiva
Level 159
God Stats
19W - 9L
1,727 SR
Queue Stats
368W - 306L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
S H F 808
Cthulhu
11
2 / 4 / 1
7,879
716
4,428
15,824
12,297
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
11
0 / 7 / 2
6,636
603
3,675
11,821
4,410
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
11
1 / 9 / 2
7,600
691
5,973
11,759
4,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 8
9,621
875
10,960
6,039
2,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 2 / 14
9,131
830
16,798
5,822
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
6 / 0 / 10
9,636
876
7,659
10,369
11,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
3
Kills
20
20
Deaths
3
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
10
1
8
14
L
Cthulhu
S H F 808
Cthulhu
2
4
1
0.63
W
4
2
14
5.5
W
6
0
10
11
L
Neith
0
7
2
0.14
L
Kukulkan
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,076
Damage
35,417
39,404
Taken
22,230
21,083
Mitigated
16,502
1,680
Healing
3,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,960
2,859
0
250
6,039
2,682
0
1,731
4,256
0
30,787
L
Cthulhu
S H F 808
Cthulhu
4,428
1,067
182
805
15,824
12,297
0
8,566
7,258
13,608
0
W
16,798
4,066
0
870
5,822
2,762
449
4,061
1,620
45,521
0
W
7,659
1,380
121
2,559
10,369
11,058
180
4,417
5,693
178
14,117
L
Neith
3,675
1,041
0
693
11,821
4,410
0
3,699
8,122
0
16,267
L
Kukulkan
5,973
304
0
0
11,759
4,376
0
4,851
6,908
26,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,115
Gold Earned
28,388
117
Minions Killed
124
3
Camps Cleared
7
561,209
Distance Traveled
599,587
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,621
875
40
4
6
195,719
2
L
Cthulhu
7,879
716
23
2
0
204,596
1
W
Vulcan
9,131
830
70
6
1
206,863
3
W
Shiva
9,636
876
14
1
0
197,005
0
L
Neith
6,636
603
37
3
0
189,831
4
L
Kukulkan
7,600
691
57
5
3
166,782
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role