Player Matchup

Scylla
Scylla
Gold IV
Hukanna Mata
Scylla
Gold IV
Level 67
God Stats
5W - 1L
1,854 SR
Queue Stats
27W - 15L
1,535 MMR
Party 1
Cerberus
Cerberus
Gold III
NeptuneSpartan
Cerberus
Gold III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 38L
1,675 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Quixotic vG
Gilgamesh
Gold III
Level 128
God Stats
2W - 1L
1,568 SR
Queue Stats
51W - 36L
1,621 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,641 SR
1,610 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,645 SR
1,642 MMR
Guan Yu
Guan Yu
Gold II
ChefBandit_Qc
Guan Yu
Gold II
Level 159
God Stats
15W - 7L
1,574 SR
Queue Stats
69W - 61L
1,896 MMR
Party 2
Skadi
Skadi
Platinum V
GallantLegend
Skadi
Platinum V
Level 146
God Stats
10W - 7L
1,926 SR
Queue Stats
101W - 89L
1,972 MMR
Party 2
Baron Samedi
Baron Samedi
Silver II
W4RU_TeiiKo
Baron Samedi
Silver II
Level 63
God Stats
11W - 21L
1,436 SR
Queue Stats
134W - 169L
1,056 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
1 / 8 / 1
10,244
603
7,088
16,291
4,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
14
0 / 4 / 3
9,588
564
15,256
29,789
31,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Quixotic vG
Gilgamesh
16
4 / 3 / 1
10,897
641
14,535
24,136
18,905
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ThothAh Muzen CabCabrakanAtlasKhepri

VS

Bans
HorusBacchusYu HuangVulcanPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
16
1 / 1 / 13
11,978
705
13,516
22,398
28,956
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
13 / 1 / 2
13,275
781
35,957
17,610
7,550
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
W4RU_TeiiKo
Baron Samedi
15
1 / 3 / 12
11,050
650
10,625
10,292
5,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
15
15
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
1
1
13
7.5
W
13
1
2
14
L
Scylla
1
8
1
0.19
L
Cerberus
0
4
3
0.38
L
Gilgamesh
Quixotic vG
Gilgamesh
4
3
1
1.5
W
Baron Samedi
W4RU_TeiiKo
Baron Samedi
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,879
Damage
60,098
70,216
Taken
50,300
54,823
Mitigated
42,446
8,828
Healing
23,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
13,516
1,361
5,059
10,935
22,398
28,956
144
6,119
15,539
0
23,624
W
35,957
18,709
0
3,271
17,610
7,550
2,617
9,844
7,104
0
92,002
L
Scylla
7,088
1,054
0
799
16,291
4,848
0
3,013
13,278
37,808
0
L
Cerberus
15,256
155
0
4,249
29,789
31,070
0
3,964
25,825
31,244
0
L
Gilgamesh
Quixotic vG
Gilgamesh
14,535
3,855
0
3,780
24,136
18,905
0
4,057
20,079
0
39,966
W
Baron Samedi
W4RU_TeiiKo
Baron Samedi
10,625
303
1,933
2,122
10,292
5,940
475
4,984
4,924
40,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,729
Gold Earned
36,303
154
Minions Killed
180
5
Camps Cleared
11
914,805
Distance Traveled
997,361
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,978
705
13
1
2
379,214
4
W
Skadi
13,275
781
105
6
7
316,762
4
L
Scylla
10,244
603
73
4
2
264,436
1
L
Cerberus
9,588
564
31
2
2
315,593
2
L
Gilgamesh
10,897
641
50
3
1
334,776
1
W
Baron Samedi
11,050
650
62
4
2
301,385
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role