Player Matchup

Ishtar
Ishtar
GhostMoose23
Ishtar
Level 106
God Stats
54W - 46L
1,488 SR
Queue Stats
182W - 181L
1,406 Elo+
Solo
Nox
Nox
MoonChildKD
Nox
Level 124
God Stats
6W - 7L
1,448 SR
Queue Stats
192W - 214L
1,328 Elo+
Solo
Ares
Ares
SeveN62ARMED
Ares
Level 108
God Stats
18W - 16L
1,501 SR
Queue Stats
398W - 455L
1,309 Elo+
Solo
Mulan
Mulan
Vivid UT
Mulan
Level 101
God Stats
5W - 8L
1,456 SR
Queue Stats
141W - 153L
1,411 Elo+
Solo
Da Ji
Da Ji
ZombieGrimlord
Da Ji
Level 129
God Stats
0W - 3L
1,213 SR
Queue Stats
52W - 57L
1,347 Elo+
Solo
Team Averages
Level 114
1,421 SR
1,360 Elo+

VS

Team Averages
Level 62
1,549 SR
1,361 Elo+
Shiva
Shiva
AE100 Goblin
Shiva
Level 83
God Stats
3W - 0L
1,339 SR
Queue Stats
5W - 7L
1,323 Elo+
Party 2
Horus
Horus
LuxinPheonix
Horus
Level 49
God Stats
7W - 9L
1,362 SR
Queue Stats
32W - 33L
1,323 Elo+
Party 1
Anubis
Anubis
ThaddeusShadow
Anubis
Level 26
God Stats
1W - 0L
1,702 SR
Queue Stats
20W - 22L
1,328 Elo+
Party 1
Nemesis
Nemesis
iHaveNoMeaning
Nemesis
Level 66
God Stats
4W - 0L
1,813 SR
Queue Stats
11W - 12L
1,415 Elo+
Party 2
Neith
Neith
one-800-Suicidez
Neith
Level 86
God Stats
28W - 22L
1,531 SR
Queue Stats
304W - 367L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
2 / 8 / 4
10,549
422
17,517
19,248
9,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 5 / 2
9,027
361
10,915
12,396
5,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 9 / 2
9,892
396
7,043
30,273
38,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
Vivid UT
Mulan
19
4 / 3 / 2
12,326
493
28,812
32,026
31,691
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 9 / 3
9,819
393
11,047
23,289
11,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 1
13,613
545
16,104
16,810
20,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
5 / 2 / 18
11,780
471
15,762
29,212
37,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

17
6 / 5 / 9
11,242
450
19,294
25,041
17,691
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
12 / 1 / 12
13,290
532
22,155
23,132
13,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 1 / 14
11,375
455
11,596
14,577
8,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
88
10
Kills
34
34
Deaths
10
13
Assists
54
Player
Kills
Deaths
Assists
KDA
W
7
1
1
7.5
L
Ishtar
2
8
4
0.5
W
5
2
18
7
L
0
5
2
0.2
L
1
9
2
0.22
W
6
5
9
2.1
L
Mulan
Vivid UT
Mulan
4
3
2
1.67
L
3
9
3
0.5
W
12
1
12
18
W
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,334
Damage
84,911
117,232
Taken
108,772
96,116
Mitigated
97,465
27,257
Healing
56,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,104
2,894
228
6,238
16,810
20,537
2,420
907
15,903
9,947
105,278
L
Ishtar
17,517
10,641
0
2,374
19,248
9,067
1,430
1,342
17,852
0
89,698
W
15,762
7,510
4,670
11,272
29,212
37,413
0
5,604
23,608
0
34,888
L
10,915
1,176
0
2,215
12,396
5,307
371
6,491
5,905
54,240
0
L
7,043
516
276
4,004
30,273
38,743
0
5,987
24,166
27,007
1,078
W
19,294
3,815
0
12,507
25,041
17,691
2,458
7,832
17,209
74,900
0
L
Mulan
Vivid UT
Mulan
28,812
5,061
190
15,484
32,026
31,691
0
4,045
26,745
0
115,960
L
11,047
3,136
0
2,714
23,289
11,308
180
2,429
20,860
0
57,156
W
22,155
11,989
0
12,645
23,132
13,034
1,218
2,239
20,893
0
120,159
W
11,596
3,841
0
8,537
14,577
8,790
2,489
1,330
13,247
0
81,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,613
Gold Earned
61,300
512
Minions Killed
549
0
Camps Cleared
0
2,006,541
Distance Traveled
2,334,547
33
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
13,613
545
160
6
0
501,272
0
L
Ishtar
10,549
422
143
6
0
401,254
3
W
Horus
11,780
471
36
1
0
472,705
5
L
Nox
9,027
361
84
3
0
343,225
2
L
Ares
9,892
396
28
1
0
421,379
5
W
Anubis
11,242
450
100
4
0
354,735
1
L
Mulan
12,326
493
180
7
0
402,196
8
L
Da Ji
9,819
393
77
3
0
438,487
15
W
Nemesis
13,290
532
144
6
0
595,367
1
W
Neith
11,375
455
109
4
0
410,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role