Player Matchup

Hercules
Hercules
LawoftheWild
Hercules
Level 128
God Stats
8W - 3L
1,809 SR
Queue Stats
173W - 159L
1,597 Elo+
Party 1
Artemis
Artemis
ernabrn
Artemis
Level 148
God Stats
14W - 4L
1,767 SR
Queue Stats
405W - 361L
1,659 Elo+
Solo
Zeus
Zeus
youngchezzy96
Zeus
Level 18
God Stats
10W - 5L
1,632 SR
Queue Stats
25W - 32L
1,412 Elo+
Party 1
Team Averages
Level 98
1,736 SR
1,556 Elo+

VS

Team Averages
Level 90
1,561 SR
1,415 Elo+
Anhur
Anhur
 
Anhur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
smintydrop
Zeus
Level 106
God Stats
3W - 3L
1,772 SR
Queue Stats
356W - 414L
1,435 Elo+
Party 2
Chaac
Chaac
thejantasy
Chaac
Level 58
God Stats
29W - 47L
1,410 SR
Queue Stats
628W - 800L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LawoftheWild
Hercules
14
1 / 1 / 11
8,757
730
7,357
15,879
13,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Artemis
ernabrn
Artemis
16
11 / 0 / 2
10,264
855
15,739
10,858
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 5 / 7
8,387
699
4,661
8,098
2,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
4 / 5 / 0
8,348
696
8,479
10,371
3,588
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 4 / 4
7,913
659
8,979
8,366
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
11
0 / 4 / 5
8,058
672
9,129
14,043
12,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
13
Kills
6
6
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
5
0
0.8
W
Hercules
LawoftheWild
Hercules
1
1
11
6.5
W
Artemis
ernabrn
Artemis
11
0
2
12
L
2
4
4
1
L
Chaac
0
4
5
0.63
W
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,757
Damage
26,587
34,835
Taken
32,780
19,933
Mitigated
19,056
11,535
Healing
5,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,479
3,698
0
1,174
10,371
3,588
79
1,382
8,830
0
28,517
W
Hercules
LawoftheWild
Hercules
7,357
2,169
0
7,174
15,879
13,728
298
2,693
12,836
0
18,047
W
Artemis
ernabrn
Artemis
15,739
7,521
0
4,111
10,858
3,847
1,891
3,165
7,281
27
46,227
L
8,979
782
0
1,228
8,366
2,599
0
1,145
7,048
29,310
0
L
Chaac
9,129
911
0
3,586
14,043
12,869
0
2,493
11,001
0
19,913
W
4,661
1,259
0
250
8,098
2,358
690
2,422
5,482
24,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,408
Gold Earned
24,319
140
Minions Killed
130
5
Camps Cleared
5
590,071
Distance Traveled
601,241
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,348
696
53
4
2
191,982
0
W
Hercules
8,757
730
18
2
1
215,940
2
W
Artemis
10,264
855
66
6
3
210,408
2
L
Zeus
7,913
659
52
4
2
182,586
3
L
Chaac
8,058
672
25
2
1
226,673
2
W
Zeus
8,387
699
56
5
1
163,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role