Player Matchup

Chiron
Chiron
GrandpaGhost
Chiron
Level 156
God Stats
2W - 3L
1,440 SR
Queue Stats
98W - 102L
1,619 Elo+
Solo
Merlin
Merlin
LuvYaCoffee
Merlin
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Achilles
Achilles
lifeisgad
Achilles
Level 67
God Stats
1W - 0L
1,402 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 86
1,447 SR
1,540 Elo+

VS

Team Averages
Level 54
1,358 SR
1,468 Elo+
Skadi
Skadi
ItchyFangas
Skadi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 136L
1,535 Elo+
Party 2
Bacchus
Bacchus
ProSchmidt
Bacchus
Level 46
God Stats
3W - 6L
1,290 SR
Queue Stats
17W - 26L
1,476 Elo+
Party 2
Thoth
Thoth
ZOMBIE737
Thoth
Level 29
God Stats
0W - 2L
1,285 SR
Queue Stats
3W - 6L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
3 / 0 / 9
8,479
771
11,143
8,441
4,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Merlin
14
8 / 0 / 6
9,110
828
15,111
8,478
3,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
lifeisgad
Achilles
13
3 / 1 / 9
9,336
849
9,044
11,158
12,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,497
591
6,377
14,244
5,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
ProSchmidt
Bacchus
11
1 / 3 / 0
7,303
664
4,298
13,373
16,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
ZOMBIE737
Thoth
9
0 / 7 / 1
6,306
573
8,545
12,022
4,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
14
Kills
1
1
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chiron
3
0
9
7.5
L
0
4
1
0.13
W
Merlin
8
0
6
11
L
Bacchus
ProSchmidt
Bacchus
1
3
0
0.33
L
Thoth
ZOMBIE737
Thoth
0
7
1
0.07
W
Achilles
lifeisgad
Achilles
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,298
Damage
19,220
28,077
Taken
39,639
20,775
Mitigated
26,314
9,634
Healing
7,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
11,143
3,832
1,782
3,867
8,441
4,387
917
4,130
4,311
0
40,579
L
6,377
2,572
0
3,419
14,244
5,483
0
6,033
8,211
0
22,021
W
Merlin
15,111
997
637
1,451
8,478
3,908
582
4,024
4,454
39,962
0
L
Bacchus
ProSchmidt
Bacchus
4,298
367
293
1,398
13,373
16,608
0
5,131
8,242
15,980
0
L
Thoth
ZOMBIE737
Thoth
8,545
437
0
2,530
12,022
4,223
0
4,125
7,897
16,800
0
W
Achilles
lifeisgad
Achilles
9,044
765
0
1,897
11,158
12,480
336
5,050
6,025
0
18,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,925
Gold Earned
20,106
135
Minions Killed
92
7
Camps Cleared
2
667,920
Distance Traveled
522,223
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,479
771
70
6
4
218,590
2
L
Skadi
6,497
591
32
3
1
164,751
0
W
Merlin
9,110
828
45
4
2
217,473
4
L
Bacchus
7,303
664
31
3
0
177,243
1
L
Thoth
6,306
573
29
3
1
180,229
3
W
Achilles
9,336
849
20
2
1
231,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role