Player Matchup

Cernunnos
Cernunnos
CyanideDreams--
Cernunnos
Level 128
God Stats
12W - 14L
1,422 SR
Queue Stats
362W - 400L
1,419 Elo+
Solo
Bacchus
Bacchus
DarKJane420
Bacchus
Level 44
God Stats
0W - 1L
1,291 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Scylla
Scylla
Diamond_Frog87
Scylla
Level 78
God Stats
3W - 5L
1,291 SR
Queue Stats
301W - 301L
1,358 Elo+
Solo
Nemesis
Nemesis
Kabdcos
Nemesis
Level 145
God Stats
2W - 5L
1,424 SR
Queue Stats
434W - 502L
1,425 Elo+
Solo
Chang'e
Chang'e
TheMustardFairy
Chang'e
Level 154
God Stats
9W - 10L
1,886 SR
Queue Stats
88W - 88L
1,431 Elo+
Solo
Team Averages
Level 110
1,463 SR
1,427 Elo+

VS

Team Averages
Level 101
1,471 SR
1,343 Elo+
Loki
Loki
GnarlyWarrior18
Loki
Level 102
God Stats
6W - 4L
1,428 SR
Queue Stats
72W - 69L
1,415 Elo+
Party 2
Ymir
Ymir
HashEra8896
Ymir
Level 67
God Stats
7W - 9L
1,471 SR
Queue Stats
420W - 506L
1,325 Elo+
Party 1
Cupid
Cupid
MrsDelacroix567
Cupid
Level 132
God Stats
109W - 97L
1,419 SR
Queue Stats
441W - 461L
1,322 Elo+
Party 1
Merlin
Merlin
Psychopath0
Merlin
Level 142
God Stats
5W - 1L
1,514 SR
Queue Stats
94W - 102L
1,322 Elo+
Solo
Shiva
Shiva
charmedthree
Shiva
Level 64
God Stats
7W - 4L
1,522 SR
Queue Stats
21W - 22L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CyanideDreams--
Cernunnos
12
2 / 7 / 2
7,584
446
7,112
16,931
7,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
DarKJane420
Bacchus
10
0 / 5 / 2
6,877
405
3,335
15,158
18,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
1 / 3 / 2
7,832
461
5,386
9,484
4,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Kabdcos
Nemesis
12
1 / 4 / 3
7,890
464
3,644
17,372
7,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
3 / 2 / 0
9,060
533
5,797
11,524
4,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 7
9,058
533
6,422
11,653
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 1 / 7
9,304
547
8,522
11,501
11,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
5 / 2 / 5
8,901
524
12,106
9,703
3,608
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
14
4 / 1 / 3
9,326
549
12,722
7,546
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 3 / 2
9,845
579
13,251
13,790
9,397
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
7
Kills
21
21
Deaths
8
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
CyanideDreams--
Cernunnos
2
7
2
0.43
L
Bacchus
DarKJane420
Bacchus
0
5
2
0.2
L
1
3
2
0.67
W
4
1
7
7.5
W
4
1
7
7.5
L
Nemesis
Kabdcos
Nemesis
1
4
3
0.63
W
5
2
5
3.75
W
Merlin
4
1
3
5.5
L
3
2
0
1.5
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,274
Damage
53,023
70,469
Taken
54,193
41,313
Mitigated
31,727
12,852
Healing
21,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
CyanideDreams--
Cernunnos
7,112
3,683
22
4,041
16,931
7,238
43
4,124
12,807
0
60,382
L
Bacchus
DarKJane420
Bacchus
3,335
388
284
1,460
15,158
18,374
437
4,770
10,388
15,565
0
L
5,386
1,061
0
495
9,484
4,025
0
7,719
1,765
48,091
0
W
6,422
2,070
0
6,333
11,653
4,188
0
1,095
10,531
0
59,992
W
8,522
2,184
0
3,888
11,501
11,422
0
3,024
8,477
33,758
0
L
Nemesis
Kabdcos
Nemesis
3,644
976
0
3,290
17,372
7,439
0
4,328
13,044
0
51,695
W
12,106
6,842
577
3,189
9,703
3,608
1,320
1,753
7,950
0
69,085
W
Merlin
12,722
714
0
2,136
7,546
3,112
666
4,799
2,747
63,497
0
L
5,797
684
448
2,812
11,524
4,237
0
303
11,221
39,198
0
W
13,251
2,161
0
5,206
13,790
9,397
1,856
4,552
8,811
0
70,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,243
Gold Earned
46,434
367
Minions Killed
448
0
Camps Cleared
0
1,481,432
Distance Traveled
1,613,714
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,584
446
97
6
0
260,848
4
L
Bacchus
6,877
405
15
1
0
290,935
0
L
Scylla
7,832
461
89
5
0
324,690
3
W
Loki
9,058
533
97
6
0
392,756
5
W
Ymir
9,304
547
46
3
0
306,624
8
L
Nemesis
7,890
464
81
5
0
373,813
4
W
Cupid
8,901
524
90
5
0
331,316
6
W
Merlin
9,326
549
98
6
0
257,357
3
L
Chang'e
9,060
533
85
5
0
231,146
0
W
Shiva
9,845
579
117
7
0
325,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role