Player Matchup

Loki
Loki
 
Loki
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
PrinceDm
Kuzenbo
Level 142
God Stats
18W - 18L
1,584 SR
Queue Stats
515W - 559L
1,496 Elo+
Party 1
Tiamat
Tiamat
RazielRX
Tiamat
Level 160
God Stats
114W - 128L
1,491 SR
Queue Stats
283W - 308L
1,465 Elo+
Solo
Gilgamesh
Gilgamesh
SaintCP
Gilgamesh
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 115L
1,446 Elo+
Party 3
Ishtar
Ishtar
iLLMinD3d94
Ishtar
Level 87
God Stats
28W - 27L
1,570 SR
Queue Stats
171W - 200L
1,458 Elo+
Party 1
Team Averages
Level 116
1,529 SR
1,473 Elo+

VS

Team Averages
Level 107
1,427 SR
1,591 Elo+
Hades
Hades
Gravy110Train
Hades
Level 84
God Stats
1W - 0L
1,274 SR
Queue Stats
118W - 128L
1,436 Elo+
Solo
Chang'e
Chang'e
Happy1527
Chang'e
Level 88
God Stats
2W - 1L
1,149 SR
Queue Stats
112W - 91L
1,592 Elo+
Party 2
Tyr
Tyr
Phillayy_10
Tyr
Level 156
God Stats
5W - 3L
1,652 SR
Queue Stats
589W - 503L
1,682 Elo+
Party 2
Set
Set
Red_Sinder
Set
Level 157
God Stats
2W - 4L
1,419 SR
Queue Stats
219W - 205L
1,588 Elo+
Party 2
The Morrigan
The Morrigan
SlumSheydy
The Morrigan
Level 48
God Stats
22W - 12L
1,639 SR
Queue Stats
191W - 123L
1,655 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
4 / 5 / 2
8,558
475
6,056
16,262
6,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
PrinceDm
Kuzenbo
11
1 / 3 / 4
7,545
419
9,632
16,365
25,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
RazielRX
Tiamat
13
0 / 4 / 0
8,206
456
6,063
14,302
9,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SaintCP
Gilgamesh
13
1 / 5 / 3
8,046
447
7,809
16,383
13,299
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ishtar
13
2 / 5 / 3
8,350
464
9,211
13,522
5,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 11
8,369
465
4,559
15,414
12,693
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chang'e
Happy1527
Chang'e
15
5 / 1 / 9
9,717
540
12,463
13,364
5,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
7 / 0 / 7
9,838
547
11,833
11,961
6,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
7 / 3 / 6
10,425
579
15,356
16,635
8,209
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Morrigan
SlumSheydy
The Morrigan
16
3 / 2 / 5
10,092
561
10,926
8,413
4,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
8
Kills
22
22
Deaths
8
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
5
2
1
W
0
2
11
2.75
W
Chang'e
Happy1527
Chang'e
5
1
9
9.5
W
7
0
7
10.5
L
Kuzenbo
PrinceDm
Kuzenbo
1
3
4
1
L
Tiamat
RazielRX
Tiamat
0
4
0
0
W
7
3
6
3.33
L
Gilgamesh
SaintCP
Gilgamesh
1
5
3
0.5
W
The Morrigan
SlumSheydy
The Morrigan
3
2
5
2.75
L
Ishtar
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,771
Damage
55,137
76,834
Taken
65,787
60,404
Mitigated
36,868
13,830
Healing
23,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
6,056
1,153
0
5,351
16,262
6,145
0
2,871
13,284
0
64,308
W
4,559
953
903
3,887
15,414
12,693
258
4,120
11,294
39,123
0
W
Chang'e
Happy1527
Chang'e
12,463
1,610
2,275
5,899
13,364
5,748
319
5,879
7,485
61,756
0
W
11,833
2,468
0
5,127
11,961
6,103
0
1,617
10,344
0
83,339
L
Kuzenbo
PrinceDm
Kuzenbo
9,632
3,531
0
1,903
16,365
25,444
0
5,897
10,429
26,071
649
L
Tiamat
RazielRX
Tiamat
6,063
939
0
2,969
14,302
9,574
1,010
9,194
5,092
75,114
0
W
15,356
6,685
0
3,177
16,635
8,209
0
2,641
13,994
0
87,583
L
Gilgamesh
SaintCP
Gilgamesh
7,809
1,584
0
750
16,383
13,299
0
5,803
10,123
0
46,740
W
The Morrigan
SlumSheydy
The Morrigan
10,926
2,229
166
1,916
8,413
4,115
138
1,726
6,687
69,194
2,775
L
Ishtar
9,211
5,765
0
2,857
13,522
5,942
0
1,563
11,959
0
70,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,705
Gold Earned
48,441
429
Minions Killed
566
0
Camps Cleared
0
1,654,490
Distance Traveled
1,737,727
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,558
475
95
5
0
362,537
5
W
Hades
8,369
465
63
4
0
294,132
1
W
Chang'e
9,717
540
120
7
0
356,475
7
W
Tyr
9,838
547
125
7
0
421,473
4
L
Kuzenbo
7,545
419
22
1
0
350,874
1
L
Tiamat
8,206
456
122
7
0
319,576
1
W
Set
10,425
579
131
7
0
347,816
4
L
Gilgamesh
8,046
447
79
4
0
330,699
1
W
The Morrigan
10,092
561
127
7
0
317,831
5
L
Ishtar
8,350
464
111
6
0
290,804
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role