Player Matchup

Vulcan
Vulcan
Ahadiel
Vulcan
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 39L
1,512 Elo+
Solo
Ymir
Ymir
Logix420
Ymir
Level 156
God Stats
2W - 4L
1,364 SR
Queue Stats
78W - 72L
1,578 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MintThread341
Cu Chulainn
Level 136
God Stats
3W - 5L
1,218 SR
Queue Stats
272W - 266L
1,537 Elo+
Solo
Medusa
Medusa
descabeludo5ever
Medusa
Level 123
God Stats
26W - 16L
1,704 SR
Queue Stats
611W - 638L
1,515 Elo+
Solo
Terra
Terra
kafaya1
Terra
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 65L
1,567 Elo+
Party 1
Team Averages
Level 140
1,457 SR
1,542 Elo+

VS

Team Averages
Level 131
1,458 SR
1,508 Elo+
Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Dead Redhood54
Thoth
Level 128
God Stats
1W - 1L
1,397 SR
Queue Stats
98W - 89L
1,525 Elo+
Solo
Vamana
Vamana
MrLimpWaffle
Vamana
Level 69
God Stats
1W - 1L
1,715 SR
Queue Stats
58W - 58L
1,484 Elo+
Solo
Hou Yi
Hou Yi
Scarface916
Hou Yi
Level 159
God Stats
1W - 5L
1,176 SR
Queue Stats
218W - 241L
1,530 Elo+
Solo
Sylvanus
Sylvanus
lRavenIl
Sylvanus
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Ahadiel
Vulcan
20
8 / 3 / 15
13,294
739
30,074
10,522
5,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
20
6 / 5 / 19
12,636
702
18,149
27,486
32,859
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
MintThread341
Cu Chulainn
20
6 / 4 / 21
13,106
728
19,673
36,237
19,627
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
10 / 8 / 10
12,931
718
21,344
24,137
10,903
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Terra
kafaya1
Terra
17
0 / 5 / 23
11,236
624
5,685
26,573
27,907
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
1 / 5 / 13
10,533
585
14,816
22,611
24,466
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

20
5 / 4 / 15
12,248
680
31,259
14,422
7,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
17
5 / 9 / 8
11,270
626
17,663
26,115
24,202
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
18
6 / 6 / 8
11,929
663
12,134
19,460
10,412
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
lRavenIl
Sylvanus
19
7 / 6 / 10
12,213
679
26,500
27,573
18,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
78
30
Kills
24
25
Deaths
30
88
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
5
13
1.5
W
Vulcan
Ahadiel
Vulcan
8
3
15
5.17
L
5
4
15
3.13
W
Ymir
6
5
19
3.1
W
Cu Chulainn
MintThread341
Cu Chulainn
6
4
21
4.13
L
Vamana
5
9
8
1
L
Hou Yi
6
6
8
1.67
W
10
8
10
1.88
W
Terra
kafaya1
Terra
0
5
23
2.3
L
Sylvanus
lRavenIl
Sylvanus
7
6
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,925
Damage
102,372
124,955
Taken
110,181
96,558
Mitigated
85,105
53,238
Healing
41,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
14,816
652
1,927
2,845
22,611
24,466
0
12,039
10,572
0
23,692
W
Vulcan
Ahadiel
Vulcan
30,074
5,513
918
2,029
10,522
5,262
2,817
3,866
6,449
66,195
0
L
31,259
207
2,526
1,022
14,422
7,052
0
7,360
7,062
72,530
0
W
Ymir
18,149
1,548
1,249
4,676
27,486
32,859
1,577
9,407
17,557
29,329
0
W
Cu Chulainn
MintThread341
Cu Chulainn
19,673
2,786
1,492
11,169
36,237
19,627
1,760
18,232
17,431
2,203
36,554
L
Vamana
17,663
8,490
2,605
4,918
26,115
24,202
44
10,738
15,377
345
29,161
L
Hou Yi
12,134
2,492
659
3,289
19,460
10,412
0
11,133
8,327
0
27,658
W
21,344
6,811
4,032
4,303
24,137
10,903
423
12,542
11,452
0
37,316
W
Terra
kafaya1
Terra
5,685
1,459
13,505
9,865
26,573
27,907
854
12,185
14,153
11,310
0
L
Sylvanus
lRavenIl
Sylvanus
26,500
1,306
10,288
11,413
27,573
18,973
0
13,315
14,258
30,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,203
Gold Earned
58,193
181
Minions Killed
180
0
Camps Cleared
0
1,563,223
Distance Traveled
1,500,110
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,533
585
27
2
0
330,215
2
W
Vulcan
13,294
739
78
4
0
335,535
1
L
Thoth
12,248
680
79
4
0
323,885
0
W
Ymir
12,636
702
25
1
0
279,871
2
W
Cu Chulainn
13,106
728
31
2
0
325,242
0
L
Vamana
11,270
626
21
1
0
295,172
1
L
Hou Yi
11,929
663
37
2
0
261,610
1
W
Medusa
12,931
718
41
2
0
292,164
0
W
Terra
11,236
624
6
0
0
330,411
3
L
Sylvanus
12,213
679
16
1
0
289,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role