Player Matchup

Thanatos
Thanatos
Djs309
Thanatos
Level 149
God Stats
19W - 11L
1,668 SR
Queue Stats
561W - 517L
1,536 Elo+
Party 1
Izanami
Izanami
Rugbymanz
Izanami
Level 89
God Stats
18W - 11L
1,785 SR
Queue Stats
99W - 68L
1,558 Elo+
Party 1
Ymir
Ymir
TastyDonut4me
Ymir
Level 129
God Stats
45W - 30L
1,640 SR
Queue Stats
308W - 283L
1,493 Elo+
Party 1
Nu Wa
Nu Wa
Treverdlboi4
Nu Wa
Level 102
God Stats
1W - 0L
1,433 SR
Queue Stats
3W - 2L
1,633 Elo+
Party 1
Heimdallr
Heimdallr
xMonkeyleox
Heimdallr
Level 28
God Stats
8W - 7L
1,435 SR
Queue Stats
32W - 17L
1,488 Elo+
Party 1
Team Averages
Level 99
1,592 SR
1,542 Elo+

VS

Team Averages
Level 84
1,593 SR
1,412 Elo+
Ymir
Ymir
ADR14N TURBO
Ymir
Level 83
God Stats
17W - 15L
1,555 SR
Queue Stats
22W - 17L
1,473 Elo+
Party 2
Bellona
Bellona
GhostMoose23
Bellona
Level 106
God Stats
33W - 24L
1,525 SR
Queue Stats
182W - 181L
1,414 Elo+
Solo
Odin
Odin
Triz Icy
Odin
Level 67
God Stats
0W - 2L
1,477 SR
Queue Stats
31W - 34L
1,371 Elo+
Party 2
Tiamat
Tiamat
Zeno Jpg
Tiamat
Level 69
God Stats
2W - 2L
1,682 SR
Queue Stats
25W - 29L
1,358 Elo+
Party 3
Achilles
Achilles
iv Kami
Achilles
Level 97
God Stats
1W - 1L
1,726 SR
Queue Stats
62W - 73L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Djs309
Thanatos
12
8 / 1 / 6
7,611
692
11,380
8,725
4,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Rugbymanz
Izanami
11
5 / 1 / 4
6,340
576
9,389
4,779
1,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 8
6,542
595
6,658
7,845
6,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 0 / 3
6,676
607
2,825
5,002
1,882
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
xMonkeyleox
Heimdallr
12
2 / 0 / 2
7,199
654
4,131
6,254
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,738
431
1,951
10,120
7,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
GhostMoose23
Bellona
9
0 / 3 / 2
5,889
535
4,823
9,675
7,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
9
1 / 4 / 1
5,535
503
3,038
7,791
2,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Zeno Jpg
Tiamat
10
1 / 4 / 0
6,417
583
3,229
7,156
3,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
iv Kami
Achilles
8
0 / 3 / 1
5,278
480
2,700
9,719
3,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
17
Kills
2
2
Deaths
17
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Thanatos
Djs309
Thanatos
8
1
6
11
L
Bellona
GhostMoose23
Bellona
0
3
2
0.33
W
Izanami
Rugbymanz
Izanami
5
1
4
7
W
1
0
8
5
W
1
0
3
2.5
L
Odin
1
4
1
0.38
L
Tiamat
Zeno Jpg
Tiamat
1
4
0
0.25
L
Achilles
iv Kami
Achilles
0
3
1
0.17
W
Heimdallr
xMonkeyleox
Heimdallr
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,383
Damage
15,741
32,605
Taken
44,461
16,985
Mitigated
24,699
20,383
Healing
11,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,951
105
0
3,087
10,120
7,574
0
2,722
7,398
6,212
0
W
Thanatos
Djs309
Thanatos
11,380
3,267
0
9,987
8,725
4,408
0
1,105
7,513
0
47,967
L
Bellona
GhostMoose23
Bellona
4,823
1,136
0
2,341
9,675
7,397
0
906
8,769
0
33,259
W
Izanami
Rugbymanz
Izanami
9,389
6,181
435
2,040
4,779
1,678
867
587
4,190
0
42,106
W
6,658
1,006
181
2,644
7,845
6,344
121
1,590
6,205
26,168
2,088
W
2,825
1,293
0
2,162
5,002
1,882
1,619
1,541
3,263
44,496
0
L
Odin
3,038
596
0
1,000
7,791
2,750
0
2,043
5,748
0
25,483
L
Tiamat
Zeno Jpg
Tiamat
3,229
242
0
1,474
7,156
3,491
304
2,424
4,732
32,389
0
L
Achilles
iv Kami
Achilles
2,700
958
0
3,616
9,719
3,487
0
1,013
8,706
0
30,819
W
Heimdallr
xMonkeyleox
Heimdallr
4,131
1,973
0
2,934
6,254
2,673
1,227
0
6,254
0
50,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,368
Gold Earned
27,857
340
Minions Killed
246
0
Camps Cleared
0
1,009,686
Distance Traveled
1,038,018
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,738
431
5
0
0
189,566
2
W
Thanatos
7,611
692
85
8
0
252,119
0
L
Bellona
5,889
535
67
6
0
243,597
2
W
Izanami
6,340
576
64
6
0
186,887
1
W
Ymir
6,542
595
31
3
0
184,704
2
W
Nu Wa
6,676
607
71
6
0
186,794
0
L
Odin
5,535
503
43
4
0
203,316
2
L
Tiamat
6,417
583
66
6
0
184,840
2
L
Achilles
5,278
480
65
6
0
216,699
4
W
Heimdallr
7,199
654
89
8
0
199,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role