Player Matchup

Heimdallr
Heimdallr
Bronze III
FVR Zaxy
Heimdallr
Bronze III
Level 100
God Stats
0W - 3L
1,090 SR
Queue Stats
35W - 23L
1,442 MMR
Party 1
Nox
Nox
Bronze III
Lolxmello
Nox
Bronze III
Level 104
God Stats
1W - 1L
1,720 SR
Queue Stats
4W - 4L
1,512 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
ya1c
Kumbhakarna
Bronze III
Level 126
God Stats
0W - 1L
1,747 SR
Queue Stats
36W - 23L
1,442 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 110
1,519 SR
1,465 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,467 SR
1,355 MMR
Guan Yu
Guan Yu
Gold V
Hukanna Mata
Guan Yu
Gold V
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 15L
1,280 MMR
Party 2
Ymir
Ymir
Gold III
NeptuneSpartan
Ymir
Gold III
Level 160
God Stats
1W - 1L
1,400 SR
Queue Stats
56W - 38L
1,420 MMR
Party 2
Chang'e
Chang'e
Gold IV
Quixotic vG
Chang'e
Gold IV
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 36L
1,366 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FVR Zaxy
Heimdallr
13
1 / 6 / 1
8,784
586
14,198
15,213
6,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 6 / 2
8,405
560
9,157
12,697
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kumbhakarna
ya1c
Kumbhakarna
13
1 / 2 / 1
9,255
617
4,802
13,125
15,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
HeraThothJormungandrKhepriIzanami

VS

Bans
CabrakanMedusaBacchusHou YiXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Hukanna Mata
Guan Yu
15
5 / 2 / 9
10,688
713
7,734
14,062
16,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
5 / 0 / 8
10,459
697
12,068
14,310
17,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Quixotic vG
Chang'e
16
4 / 0 / 10
10,429
695
15,848
12,582
5,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
2
Kills
14
14
Deaths
2
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
FVR Zaxy
Heimdallr
1
6
1
0.25
W
Guan Yu
Hukanna Mata
Guan Yu
5
2
9
4.75
L
0
6
2
0.17
W
5
0
8
9
W
Chang'e
Quixotic vG
Chang'e
4
0
10
9
L
Kumbhakarna
ya1c
Kumbhakarna
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,157
Damage
35,650
41,035
Taken
40,954
26,343
Mitigated
39,525
4,979
Healing
20,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
FVR Zaxy
Heimdallr
14,198
6,416
0
1,609
15,213
6,399
0
10,373
3,943
0
46,845
W
Guan Yu
Hukanna Mata
Guan Yu
7,734
1,110
3,292
4,310
14,062
16,494
748
5,385
8,676
84
17,628
L
9,157
860
79
993
12,697
4,653
0
8,474
3,627
30,056
0
W
12,068
2,015
0
500
14,310
17,130
675
6,133
8,177
35,245
0
W
Chang'e
Quixotic vG
Chang'e
15,848
1,115
4,930
7,058
12,582
5,901
590
2,911
9,671
51,399
0
L
Kumbhakarna
ya1c
Kumbhakarna
4,802
1,072
0
2,298
13,125
15,291
0
8,106
4,298
10,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,444
Gold Earned
31,576
126
Minions Killed
156
2
Camps Cleared
11
743,376
Distance Traveled
933,154
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,784
586
70
5
1
244,189
3
W
Guan Yu
10,688
713
31
2
3
315,293
1
L
Nox
8,405
560
48
3
1
243,850
4
W
Ymir
10,459
697
52
3
4
281,003
1
W
Chang'e
10,429
695
73
5
4
336,858
1
L
Kumbhakarna
9,255
617
8
1
0
255,337
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role