Player Matchup

Guan Yu
Guan Yu
Masters
 
Guan Yu
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Masters
 
Baron Samedi
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
Tоdd
Fenrir
Masters
Level 160
God Stats
12W - 12L
1,608 SR
Queue Stats
202W - 179L
2,728 MMR
Party 2
Set
Set
Diamond I
spillmybeans95
Set
Diamond I
Level 67
God Stats
10W - 8L
1,661 SR
Queue Stats
112W - 70L
2,737 MMR
Party 2
Anhur
Anhur
Masters
xNMRx
Anhur
Masters
Level 143
God Stats
7W - 9L
1,654 SR
Queue Stats
592W - 579L
2,865 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 137
1,584 SR
2,266 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 159
1,592 SR
2,220 MMR
Ne Zha
Ne Zha
Masters
 
Ne Zha
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Masters
 
Loki
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Masters
ForgerVulcan
Khepri
Masters
Level 160
God Stats
12W - 13L
1,627 SR
Queue Stats
578W - 565L
2,665 MMR
Solo
Freya
Freya
Masters
L3gentary
Freya
Masters
Level 158
God Stats
1W - 4L
1,584 SR
Queue Stats
208W - 195L
2,616 MMR
Solo
Thor
Thor
Masters
SoloOrTroll
Thor
Masters
Level 160
God Stats
56W - 36L
1,752 SR
Queue Stats
1,325W - 1,264L
2,820 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
7 / 2 / 10
9,308
621
13,405
16,611
18,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
 
Baron Samedi
12
1 / 1 / 17
8,083
539
7,125
11,064
9,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
Tоdd
Fenrir
14
6 / 3 / 9
8,872
591
10,048
16,583
11,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
3 / 3 / 3
9,029
602
11,699
14,991
7,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
xNMRx
Anhur
15
10 / 0 / 5
9,423
628
10,585
9,357
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bans
CabrakanAresLancelot

VS

Bans
HadesVulcanIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 6 / 2
7,578
505
9,591
16,202
5,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
 
Loki
11
1 / 6 / 5
6,850
457
8,170
15,505
4,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
9
1 / 5 / 3
6,435
429
4,142
12,938
10,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
L3gentary
Freya
9
0 / 6 / 0
5,807
387
4,678
10,214
3,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 5 / 3
8,357
557
11,098
14,878
7,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
22
27
Kills
9
9
Deaths
28
44
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
7
2
10
6
W
Baron Samedi
 
Baron Samedi
1
1
17
9.5
L
Ne Zha
 
Ne Zha
3
6
2
0.67
L
Loki
 
Loki
1
6
5
0.58
L
Khepri
1
5
3
0.5
L
Freya
L3gentary
Freya
0
6
0
0
L
4
5
3
1.1
W
Fenrir
Tоdd
Fenrir
6
3
9
3.5
W
3
3
3
1.5
W
Anhur
xNMRx
Anhur
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,862
Damage
37,679
68,606
Taken
69,737
50,319
Mitigated
30,417
33,985
Healing
17,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
13,405
1,415
3,238
10,494
16,611
18,665
204
939
14,966
0
60,358
W
Baron Samedi
 
Baron Samedi
7,125
1,017
2,317
3,248
11,064
9,580
292
2,079
8,859
27,501
1,892
L
Ne Zha
 
Ne Zha
9,591
3,469
0
4,560
16,202
5,648
0
774
15,200
0
59,626
L
Loki
 
Loki
8,170
2,371
0
2,797
15,505
4,127
397
603
14,712
0
47,257
L
Khepri
4,142
444
0
2,015
12,938
10,171
0
3,585
9,302
16,874
0
L
Freya
L3gentary
Freya
4,678
1,523
0
2,798
10,214
3,381
0
1,262
8,952
31,135
5,288
L
11,098
3,113
0
5,044
14,878
7,090
0
810
13,504
69
56,758
W
Fenrir
Tоdd
Fenrir
10,048
3,930
0
5,295
16,583
11,268
111
1,259
15,279
0
60,551
W
11,699
5,429
0
4,779
14,991
7,090
330
696
14,175
0
87,780
W
Anhur
xNMRx
Anhur
10,585
6,611
0
4,614
9,357
3,716
0
3,845
5,512
0
71,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,715
Gold Earned
35,027
504
Minions Killed
342
0
Camps Cleared
0
1,435,329
Distance Traveled
1,392,295
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,308
621
97
6
0
304,443
2
W
Baron Samedi
8,083
539
49
3
0
265,536
8
L
Ne Zha
7,578
505
95
6
0
280,331
0
L
Loki
6,850
457
74
5
0
315,904
6
L
Khepri
6,435
429
22
1
0
290,985
3
L
Freya
5,807
387
48
3
0
252,508
4
L
Thor
8,357
557
103
7
0
252,567
3
W
Fenrir
8,872
591
99
7
0
301,222
1
W
Set
9,029
602
141
9
0
292,655
1
W
Anhur
9,423
628
118
8
0
271,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role