Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Camuzin
Xing Tian
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,866 Elo+
Solo
Terra
Terra
Cloud_Olavo
Terra
Level 160
God Stats
10W - 4L
1,759 SR
Queue Stats
708W - 730L
1,464 Elo+
Party 1
Hercules
Hercules
VIIIIXV
Hercules
Level 129
God Stats
6W - 5L
1,629 SR
Queue Stats
299W - 321L
1,508 Elo+
Solo
Anhur
Anhur
egngabaldo
Anhur
Level 160
God Stats
5W - 4L
1,616 SR
Queue Stats
612W - 613L
1,462 Elo+
Party 1
Team Averages
Level 117
1,601 SR
1,560 Elo+

VS

Team Averages
Level 108
1,537 SR
1,534 Elo+
Hachiman
Hachiman
 
Hachiman
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Argcalus
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,440 Elo+
Solo
Ishtar
Ishtar
Echidnya
Ishtar
Level 160
God Stats
1W - 1L
1,854 SR
Queue Stats
203W - 88L
1,634 Elo+
Party 2
Amaterasu
Amaterasu
ElbuenRaichu
Amaterasu
Level 79
God Stats
0W - 2L
1,329 SR
Queue Stats
57W - 30L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
7 / 1 / 12
9,310
846
19,278
13,551
8,271
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
Camuzin
Xing Tian
15
1 / 1 / 17
8,529
775
11,639
18,548
19,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 0 / 15
9,050
823
8,409
13,148
13,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hercules
VIIIIXV
Hercules
15
3 / 0 / 13
8,523
775
7,786
13,680
12,183
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
16
5 / 1 / 12
9,532
867
10,583
13,772
8,336
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
0 / 3 / 3
7,108
646
8,151
10,053
3,892
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
 
Morgan Le Fay
12
0 / 6 / 1
6,957
632
15,711
11,616
4,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 6 / 1
7,053
641
5,964
10,704
4,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Echidnya
Ishtar
16
1 / 3 / 2
8,058
733
12,199
13,011
6,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
ElbuenRaichu
Amaterasu
13
2 / 2 / 1
7,503
682
9,023
15,625
16,650
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
11
20
Kills
3
3
Deaths
20
69
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
7
1
12
13
L
Hachiman
 
Hachiman
0
3
3
0.5
L
Morgan Le Fay
 
Morgan Le Fay
0
6
1
0.08
L
0
6
1
0.08
W
Xing Tian
Camuzin
Xing Tian
1
1
17
9.5
W
4
0
15
11.5
L
Ishtar
Echidnya
Ishtar
1
3
2
0.67
L
Amaterasu
ElbuenRaichu
Amaterasu
2
2
1
1.25
W
Hercules
VIIIIXV
Hercules
3
0
13
9.5
W
Anhur
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,695
Damage
51,048
72,699
Taken
61,009
61,215
Mitigated
35,658
38,827
Healing
21,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
19,278
4,326
3,219
2,804
13,551
8,271
410
3,381
10,170
0
32,994
L
Hachiman
 
Hachiman
8,151
2,472
957
831
10,053
3,892
0
2,438
7,615
0
15,320
L
Morgan Le Fay
 
Morgan Le Fay
15,711
998
175
1,018
11,616
4,655
0
4,231
7,385
22,702
0
L
5,964
343
4,043
1,902
10,704
4,157
0
2,156
8,548
14,490
0
W
Xing Tian
Camuzin
Xing Tian
11,639
584
807
1,548
18,548
19,413
201
3,665
14,883
15,145
0
W
8,409
533
14,386
6,004
13,148
13,012
1,016
5,563
7,585
15,941
0
L
Ishtar
Echidnya
Ishtar
12,199
5,788
2,599
3,975
13,011
6,304
96
5,249
7,762
0
32,086
L
Amaterasu
ElbuenRaichu
Amaterasu
9,023
2,410
663
5,504
15,625
16,650
0
5,974
9,651
0
12,006
W
Hercules
VIIIIXV
Hercules
7,786
1,035
4,303
3,670
13,680
12,183
847
4,619
9,061
0
11,903
W
Anhur
10,583
5,658
0
2,086
13,772
8,336
2,154
4,447
9,325
0
32,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,944
Gold Earned
36,679
108
Minions Killed
110
0
Camps Cleared
0
1,174,172
Distance Traveled
1,019,197
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,310
846
23
2
0
241,751
0
L
Hachiman
7,108
646
16
1
0
178,842
0
L
Morgan Le Fay
6,957
632
19
2
0
199,597
0
L
Ra
7,053
641
15
1
0
204,007
1
W
Xing Tian
8,529
775
4
0
0
250,307
0
W
Terra
9,050
823
10
1
0
243,776
3
L
Ishtar
8,058
733
53
5
0
193,302
2
L
Amaterasu
7,503
682
7
1
0
243,449
0
W
Hercules
8,523
775
15
1
0
231,635
5
W
Anhur
9,532
867
56
5
0
206,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role