Player Matchup

Sol
Sol
CompletexTrash1
Sol
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 135L
1,459 Elo+
Party 1
Arachne
Arachne
KingHunter133
Arachne
Level 87
God Stats
57W - 26L
1,658 SR
Queue Stats
244W - 231L
1,497 Elo+
Party 1
Chiron
Chiron
SmaXX7619
Chiron
Level 62
God Stats
3W - 3L
1,711 SR
Queue Stats
141W - 146L
1,461 Elo+
Party 1
Shiva
Shiva
SouthernSteel65
Shiva
Level 127
God Stats
19W - 17L
1,596 SR
Queue Stats
502W - 487L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
Wittedbow4440
Cthulhu
Level 37
God Stats
2W - 6L
1,237 SR
Queue Stats
3W - 10L
1,292 Elo+
Solo
Team Averages
Level 76
1,541 SR
1,441 Elo+

VS

Team Averages
Level 65
1,597 SR
1,482 Elo+
Arachne
Arachne
BrenK2000
Arachne
Level 78
God Stats
76W - 54L
1,513 SR
Queue Stats
496W - 454L
1,487 Elo+
Party 2
Eset
Eset
DateMepls
Eset
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 98L
1,442 Elo+
Solo
Charybdis
Charybdis
Futhu
Charybdis
Level 67
God Stats
86W - 65L
1,584 SR
Queue Stats
406W - 351L
1,497 Elo+
Party 2
Baron Samedi
Baron Samedi
Muk Frog
Baron Samedi
Level 80
God Stats
3W - 0L
1,841 SR
Queue Stats
203W - 159L
1,508 Elo+
Party 2
Hades
Hades
TheOG Negan
Hades
Level 57
God Stats
116W - 88L
1,546 SR
Queue Stats
411W - 370L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 1
8,829
491
5,497
8,890
3,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
12
0 / 4 / 0
7,178
399
3,325
18,622
7,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
SmaXX7619
Chiron
14
0 / 1 / 0
8,292
461
7,576
8,930
3,902
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
2 / 4 / 2
8,133
452
10,472
20,951
22,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
13
0 / 8 / 0
7,608
423
10,781
17,607
9,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BrenK2000
Arachne
17
8 / 0 / 3
10,327
574
15,821
17,266
9,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Eset
14
2 / 0 / 2
9,126
507
7,114
6,825
2,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Futhu
Charybdis
17
0 / 0 / 1
10,003
556
8,678
10,809
3,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Muk Frog
Baron Samedi
12
1 / 4 / 2
8,285
460
6,142
12,805
14,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
5 / 0 / 7
11,161
620
12,720
16,182
8,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
16
17
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
BrenK2000
Arachne
8
0
3
9.5
L
2
0
1
2.5
W
Eset
2
0
2
3
W
Charybdis
Futhu
Charybdis
0
0
1
0.5
L
Arachne
0
4
0
0
W
Baron Samedi
Muk Frog
Baron Samedi
1
4
2
0.5
L
Chiron
SmaXX7619
Chiron
0
1
0
0
L
2
4
2
0.75
W
5
0
7
8.5
L
Cthulhu
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,651
Damage
50,475
75,000
Taken
63,887
46,706
Mitigated
38,879
20,195
Healing
33,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BrenK2000
Arachne
15,821
10,015
0
10,840
17,266
9,448
2
1,129
16,097
0
100,009
L
5,497
2,536
0
6,263
8,890
3,721
0
1,129
7,761
64,696
8,641
W
Eset
7,114
53
597
2,213
6,825
2,882
0
168
6,643
63,841
0
W
Charybdis
Futhu
Charybdis
8,678
5,539
0
6,716
10,809
3,771
1,014
2,595
8,214
0
107,152
L
Arachne
3,325
1,923
0
4,612
18,622
7,358
0
2,390
16,232
0
61,915
W
Baron Samedi
Muk Frog
Baron Samedi
6,142
1,095
998
4,075
12,805
14,375
0
2,353
10,452
31,726
0
L
Chiron
SmaXX7619
Chiron
7,576
1,696
722
3,824
8,930
3,902
0
4,857
4,051
26
68,230
L
10,472
1,325
240
3,671
20,951
22,422
0
6,822
14,129
315
37,882
W
12,720
1,745
487
7,855
16,182
8,403
1,349
9,223
6,082
84,372
0
L
Cthulhu
10,781
588
0
863
17,607
9,303
27
10,778
6,829
50,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,040
Gold Earned
48,902
487
Minions Killed
638
0
Camps Cleared
0
1,708,088
Distance Traveled
1,735,886
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,327
574
153
9
0
453,420
2
L
Sol
8,829
491
132
7
0
352,284
3
W
Eset
9,126
507
115
6
0
342,567
7
W
Charybdis
10,003
556
167
9
0
328,603
2
L
Arachne
7,178
399
94
5
0
360,778
2
W
Baron Samedi
8,285
460
45
3
0
301,323
0
L
Chiron
8,292
461
129
7
0
356,439
5
L
Shiva
8,133
452
39
2
0
338,728
4
W
Hades
11,161
620
158
9
0
309,973
6
L
Cthulhu
7,608
423
93
5
0
299,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role