Player Matchup

Cthulhu
Cthulhu
DehviI
Cthulhu
Level 129
God Stats
4W - 6L
1,343 SR
Queue Stats
167W - 155L
1,523 Elo+
Party 1
Skadi
Skadi
TBFN
Skadi
Level 96
God Stats
1W - 0L
1,556 SR
Queue Stats
13W - 9L
1,612 Elo+
Party 1
Ao Kuang
Ao Kuang
xxxtrocxxx
Ao Kuang
Level 72
God Stats
1W - 1L
1,352 SR
Queue Stats
45W - 38L
1,520 Elo+
Solo
Team Averages
Level 99
1,417 SR
1,551 Elo+

VS

Team Averages
Level 84
1,606 SR
1,566 Elo+
Cerberus
Cerberus
Chewey1
Cerberus
Level 78
God Stats
12W - 9L
1,724 SR
Queue Stats
365W - 432L
1,513 Elo+
Solo
Merlin
Merlin
DANKdaber
Merlin
Level 66
God Stats
7W - 11L
1,380 SR
Queue Stats
244W - 240L
1,577 Elo+
Party 2
Horus
Horus
skitzo204
Horus
Level 109
God Stats
6W - 3L
1,715 SR
Queue Stats
302W - 264L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DehviI
Cthulhu
16
2 / 2 / 12
11,690
688
18,295
23,451
29,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Skadi
TBFN
Skadi
16
5 / 4 / 9
11,738
690
31,467
16,684
7,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
xxxtrocxxx
Ao Kuang
17
9 / 2 / 5
12,657
745
20,689
23,426
11,072
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chewey1
Cerberus
16
2 / 4 / 6
11,886
699
16,125
36,123
40,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
DANKdaber
Merlin
14
2 / 10 / 2
10,758
633
15,386
19,996
9,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
skitzo204
Horus
17
4 / 2 / 3
11,342
667
14,959
25,998
24,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
16
Kills
8
8
Deaths
16
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Chewey1
Cerberus
2
4
6
1.25
L
Merlin
DANKdaber
Merlin
2
10
2
0.3
W
Cthulhu
DehviI
Cthulhu
2
2
12
4
W
Skadi
TBFN
Skadi
5
4
9
2.38
L
Horus
skitzo204
Horus
4
2
3
2.75
W
Ao Kuang
xxxtrocxxx
Ao Kuang
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,451
Damage
46,470
63,561
Taken
82,117
48,249
Mitigated
73,889
25,411
Healing
26,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Chewey1
Cerberus
16,125
1,758
512
12,807
36,123
40,194
0
13,640
21,793
46,150
0
L
Merlin
DANKdaber
Merlin
15,386
470
0
0
19,996
9,511
0
11,116
8,504
40,256
0
W
Cthulhu
DehviI
Cthulhu
18,295
2,270
506
6,591
23,451
29,590
404
11,542
11,206
35,528
0
W
Skadi
TBFN
Skadi
31,467
18,352
0
7,014
16,684
7,587
2,097
9,629
6,750
0
61,859
L
Horus
skitzo204
Horus
14,959
7,228
4,896
8,473
25,998
24,184
0
12,614
12,780
0
37,877
W
Ao Kuang
xxxtrocxxx
Ao Kuang
20,689
6,891
0
11,300
23,426
11,072
268
11,146
11,851
76,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,085
Gold Earned
33,986
195
Minions Killed
203
15
Camps Cleared
1
903,039
Distance Traveled
874,100
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,886
699
116
7
0
315,058
1
L
Merlin
10,758
633
54
3
0
240,061
0
W
Cthulhu
11,690
688
68
4
1
333,463
2
W
Skadi
11,738
690
52
3
3
270,088
2
L
Horus
11,342
667
33
2
1
318,981
1
W
Ao Kuang
12,657
745
75
4
11
299,488
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role