Player Matchup

Merlin
Merlin
DarthKiwi-
Merlin
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 65L
1,362 Elo+
Party 3
Hachiman
Hachiman
Eclipse Dragon7
Hachiman
Level 7
God Stats
1W - 6L
1,182 SR
Queue Stats
5W - 13L
1,250 Elo+
Party 3
Mulan
Mulan
Supeg1rlgamer
Mulan
Level 46
God Stats
14W - 8L
1,622 SR
Queue Stats
239W - 154L
1,529 Elo+
Party 1
Anhur
Anhur
Surtrs Draugr
Anhur
Level 126
God Stats
2W - 2L
1,470 SR
Queue Stats
62W - 65L
1,476 Elo+
Party 1
Sobek
Sobek
kenvas
Sobek
Level 125
God Stats
17W - 12L
1,638 SR
Queue Stats
1,285W - 1,088L
1,588 Elo+
Party 1
Team Averages
Level 81
1,483 SR
1,441 Elo+

VS

Team Averages
Level 55
1,500 SR
1,520 Elo+
Bacchus
Bacchus
 
Bacchus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
AzombieNamedTed
The Morrigan
Level 29
God Stats
23W - 17L
1,565 SR
Queue Stats
254W - 177L
1,623 Elo+
Party 2
Bellona
Bellona
MrFuzzBergggy
Bellona
Level 29
God Stats
28W - 25L
1,571 SR
Queue Stats
137W - 91L
1,603 Elo+
Party 2
Ishtar
Ishtar
RKz3ro
Ishtar
Level 88
God Stats
0W - 1L
1,274 SR
Queue Stats
4W - 10L
1,470 Elo+
Solo
Nu Wa
Nu Wa
TeriTakiTerror
Nu Wa
Level 84
God Stats
154W - 122L
1,588 SR
Queue Stats
343W - 384L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DarthKiwi-
Merlin
15
0 / 0 / 10
8,680
1,085
10,324
4,144
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
14
2 / 2 / 5
8,773
1,097
4,917
7,562
3,636
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 0 / 5
9,421
1,178
5,286
3,275
4,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 1 / 6
9,538
1,192
6,391
6,139
3,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
kenvas
Sobek
15
1 / 0 / 9
9,675
1,209
5,382
11,040
10,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

318

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
2 / 1 / 1
9,576
1,197
5,392
7,512
12,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
AzombieNamedTed
The Morrigan
13
0 / 2 / 3
8,341
1,043
6,041
4,302
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
14
1 / 0 / 2
8,632
1,079
6,292
9,814
13,561
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
RKz3ro
Ishtar
13
0 / 3 / 2
7,874
984
2,660
6,247
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 4 / 1
8,238
1,030
5,742
8,208
3,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
10
Kills
3
3
Deaths
10
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
1
1
2.5
L
The Morrigan
AzombieNamedTed
The Morrigan
0
2
3
0.75
W
Merlin
DarthKiwi-
Merlin
0
0
10
5
W
Hachiman
2
2
5
2.25
L
Bellona
1
0
2
2
L
Ishtar
RKz3ro
Ishtar
0
3
2
0.33
W
4
0
5
6.5
W
3
1
6
6
L
0
4
1
0.13
W
Sobek
kenvas
Sobek
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,300
Damage
26,127
32,160
Taken
36,083
22,959
Mitigated
34,423
6,011
Healing
3,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,392
291
0
1,096
7,512
12,998
0
3,056
4,328
11,251
0
L
The Morrigan
AzombieNamedTed
The Morrigan
6,041
1,287
0
780
4,302
1,983
0
2,116
2,186
19,850
2,376
W
Merlin
DarthKiwi-
Merlin
10,324
428
0
93
4,144
2,055
0
2,268
1,876
33,288
0
W
Hachiman
4,917
3,761
0
1,180
7,562
3,636
0
4,284
3,278
0
17,941
L
Bellona
6,292
444
0
42
9,814
13,561
0
3,629
5,741
0
18,352
L
Ishtar
RKz3ro
Ishtar
2,660
1,437
0
1,093
6,247
2,468
0
3,196
2,970
0
10,675
W
5,286
273
0
720
3,275
4,090
0
1,692
1,583
1,593
12,278
W
6,391
3,415
0
1,286
6,139
3,013
0
2,929
3,210
0
35,458
L
5,742
1,646
0
53
8,208
3,413
0
3,908
4,202
22,978
0
W
Sobek
kenvas
Sobek
5,382
237
0
2,732
11,040
10,165
0
4,796
4,780
12,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,087
Gold Earned
42,661
182
Minions Killed
153
7
Camps Cleared
5
853,193
Distance Traveled
686,903
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,576
1,197
23
3
0
139,447
0
L
The Morrigan
8,341
1,043
48
6
2
144,801
1
W
Merlin
8,680
1,085
61
8
1
155,365
1
W
Hachiman
8,773
1,097
30
4
1
163,619
0
L
Bellona
8,632
1,079
26
3
1
191,316
2
L
Ishtar
7,874
984
15
2
2
73,855
0
W
Mulan
9,421
1,178
17
2
0
175,783
0
W
Anhur
9,538
1,192
65
8
5
167,232
0
L
Nu Wa
8,238
1,030
41
5
0
137,484
0
W
Sobek
9,675
1,209
9
1
0
191,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role