Player Matchup

Arachne
Arachne
JReese210
Arachne
Level 43
God Stats
0W - 1L
1,464 SR
Queue Stats
2W - 5L
1,237 Elo+
Party 3
Chernobog
Chernobog
JacobJangles
Chernobog
Level 66
God Stats
4W - 1L
1,428 SR
Queue Stats
13W - 14L
1,344 Elo+
Party 3
Hercules
Hercules
MeowBepis
Hercules
Level 108
God Stats
1W - 1L
1,275 SR
Queue Stats
2W - 6L
1,204 Elo+
Party 3
Cthulhu
Cthulhu
MistaMittenz
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,241 Elo+
Party 3
Aphrodite
Aphrodite
MoonChildKD
Aphrodite
Level 124
God Stats
9W - 6L
1,517 SR
Queue Stats
192W - 214L
1,325 Elo+
Solo
Team Averages
Level 70
1,437 SR
1,270 Elo+

VS

Team Averages
Level 68
1,431 SR
1,357 Elo+
Chaac
Chaac
AnimalLocket659
Chaac
Level 83
God Stats
33W - 22L
1,611 SR
Queue Stats
126W - 112L
1,429 Elo+
Solo
Arachne
Arachne
GrandpaChopStix
Arachne
Level 71
God Stats
4W - 1L
1,636 SR
Queue Stats
24W - 11L
1,472 Elo+
Party 2
Neith
Neith
PoofyDuckling58
Neith
Level 60
God Stats
7W - 4L
1,262 SR
Queue Stats
12W - 5L
1,378 Elo+
Party 2
Kukulkan
Kukulkan
RHECN_
Kukulkan
Level 39
God Stats
2W - 5L
1,145 SR
Queue Stats
73W - 99L
1,246 Elo+
Party 1
Eset
Eset
aaaaaajjjjjj1998
Eset
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 155L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JReese210
Arachne
17
7 / 0 / 1
10,834
451
7,099
18,420
9,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Chernobog
JacobJangles
Chernobog
17
2 / 3 / 5
10,252
427
9,813
14,714
7,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
MeowBepis
Hercules
17
6 / 5 / 4
10,828
451
22,424
34,622
38,045
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
MistaMittenz
Cthulhu
15
1 / 3 / 5
9,391
391
4,776
20,674
22,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
MoonChildKD
Aphrodite
13
0 / 3 / 0
9,201
383
8,660
12,698
5,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 1
10,901
454
13,958
28,327
24,463
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
7 / 2 / 2
12,777
532
18,796
25,801
15,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

16
2 / 3 / 1
10,430
435
9,317
14,525
6,590
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
RHECN_
Kukulkan
17
4 / 1 / 2
11,211
467
13,255
12,792
6,660
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 2 / 5
9,247
385
8,560
12,692
5,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
25
16
Kills
14
14
Deaths
16
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
8
1
0.19
W
7
2
2
4
L
Arachne
JReese210
Arachne
7
0
1
7.5
L
Chernobog
JacobJangles
Chernobog
2
3
5
1.5
L
Hercules
MeowBepis
Hercules
6
5
4
1.6
L
Cthulhu
MistaMittenz
Cthulhu
1
3
5
1.17
L
Aphrodite
MoonChildKD
Aphrodite
0
3
0
0
W
2
3
1
0.83
W
Kukulkan
RHECN_
Kukulkan
4
1
2
5
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,772
Damage
63,886
101,128
Taken
94,137
82,926
Mitigated
58,539
35,684
Healing
37,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,958
3,945
0
10,320
28,327
24,463
1,333
584
27,743
0
86,269
W
18,796
11,957
0
12,560
25,801
15,665
24
2,051
23,750
0
124,255
L
Arachne
JReese210
Arachne
7,099
4,803
0
7,222
18,420
9,301
726
1,371
17,049
0
72,979
L
Chernobog
JacobJangles
Chernobog
9,813
3,869
0
6,224
14,714
7,128
2,114
4,322
10,392
0
83,128
L
Hercules
MeowBepis
Hercules
22,424
7,728
0
12,226
34,622
38,045
598
3,618
31,004
246
76,996
L
Cthulhu
MistaMittenz
Cthulhu
4,776
182
316
1,832
20,674
22,662
0
5,699
14,975
29,426
0
L
Aphrodite
MoonChildKD
Aphrodite
8,660
858
762
7,102
12,698
5,790
333
6,723
5,975
67,357
0
W
9,317
5,204
212
4,688
14,525
6,590
927
1,918
12,607
0
86,397
W
Kukulkan
RHECN_
Kukulkan
13,255
379
124
5,859
12,792
6,660
2,560
7,037
5,755
80,132
0
W
8,560
530
1,278
2,319
12,692
5,161
1,268
2,700
9,992
62,111
524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,506
Gold Earned
54,566
501
Minions Killed
620
0
Camps Cleared
0
1,955,601
Distance Traveled
2,186,484
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,901
454
141
6
0
445,366
4
W
Arachne
12,777
532
132
6
0
557,447
0
L
Arachne
10,834
451
115
5
0
413,638
0
L
Chernobog
10,252
427
142
6
0
376,734
0
L
Hercules
10,828
451
109
5
0
428,613
0
L
Cthulhu
9,391
391
25
1
0
459,955
2
L
Aphrodite
9,201
383
110
5
0
276,661
6
W
Neith
10,430
435
132
6
0
389,079
4
W
Kukulkan
11,211
467
135
6
0
393,532
1
W
Eset
9,247
385
80
3
0
401,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role