Player Matchup

Bastet
Bastet
NedjieX
Bastet
Level 144
God Stats
6W - 3L
1,770 SR
Queue Stats
121W - 118L
1,504 Elo+
Party 1
Bacchus
Bacchus
magic_ice_ball
Bacchus
Level 133
God Stats
1W - 1L
1,700 SR
Queue Stats
94W - 91L
1,505 Elo+
Party 1
Baron Samedi
Baron Samedi
theclowneaters
Baron Samedi
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 12L
1,259 Elo+
Party 1
Team Averages
Level 122
1,657 SR
1,423 Elo+

VS

Team Averages
Level 148
1,522 SR
1,405 Elo+
Cthulhu
Cthulhu
Daredevilase
Cthulhu
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
283W - 320L
1,496 Elo+
Solo
He Bo
He Bo
TheRed1ight
He Bo
Level 160
God Stats
1W - 0L
1,485 SR
Queue Stats
40W - 69L
1,490 Elo+
Party 2
Skadi
Skadi
xDJBackSpinx
Skadi
Level 126
God Stats
1W - 0L
1,579 SR
Queue Stats
1W - 1L
1,228 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
NedjieX
Bastet
17
10 / 4 / 7
12,889
716
23,082
21,894
10,295
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

15
2 / 5 / 15
12,424
690
11,533
24,557
38,410
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
theclowneaters
Baron Samedi
17
9 / 6 / 7
12,756
709
18,584
19,704
12,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daredevilase
Cthulhu
17
2 / 4 / 7
11,945
664
18,274
23,184
24,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
7 / 9 / 6
13,778
765
12,404
18,022
9,728
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
6 / 8 / 5
13,041
725
16,374
15,649
6,887
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
21
Kills
15
15
Deaths
21
29
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Daredevilase
Cthulhu
2
4
7
1.38
L
Bastet
NedjieX
Bastet
10
4
7
3.38
W
7
9
6
1.11
L
2
5
15
1.9
L
Baron Samedi
theclowneaters
Baron Samedi
9
6
7
2.08
W
6
8
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,199
Damage
47,052
66,155
Taken
56,855
60,928
Mitigated
40,642
20,759
Healing
11,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Daredevilase
Cthulhu
18,274
2,199
335
5,595
23,184
24,027
200
14,010
9,174
43,946
0
L
Bastet
NedjieX
Bastet
23,082
5,057
0
5,962
21,894
10,295
256
10,758
11,136
0
50,833
W
12,404
169
0
3,272
18,022
9,728
841
8,244
9,778
36,296
0
L
11,533
2,082
903
3,085
24,557
38,410
56
10,595
13,962
27,160
0
L
Baron Samedi
theclowneaters
Baron Samedi
18,584
2,647
3,710
7,099
19,704
12,223
180
9,671
10,033
48,184
0
W
16,374
7,255
429
1,758
15,649
6,887
1,677
8,014
7,635
0
45,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,069
Gold Earned
38,764
143
Minions Killed
145
5
Camps Cleared
6
890,229
Distance Traveled
868,502
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,945
664
49
3
4
317,033
0
L
Bastet
12,889
716
51
3
3
332,929
0
W
He Bo
13,778
765
46
3
1
300,222
2
L
Bacchus
12,424
690
26
1
1
294,856
0
L
Baron Samedi
12,756
709
66
4
1
262,444
0
W
Skadi
13,041
725
50
3
1
251,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role