Player Matchup

Ah Muzen Cab
Ah Muzen Cab
CLOMPSR
Ah Muzen Cab
Level 160
God Stats
6W - 4L
1,612 SR
Queue Stats
586W - 287L
1,841 Elo+
Party 1
King Arthur
King Arthur
KhepriiiSun
King Arthur
Level 157
God Stats
1W - 0L
1,311 SR
Queue Stats
82W - 29L
1,852 Elo+
Party 1
Chang'e
Chang'e
SilentxTRiiXS
Chang'e
Level 148
God Stats
28W - 13L
1,774 SR
Queue Stats
811W - 485L
1,806 Elo+
Party 1
Team Averages
Level 155
1,566 SR
1,833 Elo+

VS

Team Averages
Level 88
1,546 SR
1,408 Elo+
Ravana
Ravana
AROD-2-NICE
Ravana
Level 109
God Stats
6W - 3L
1,655 SR
Queue Stats
111W - 179L
1,383 Elo+
Solo
Sylvanus
Sylvanus
BadSquanch
Sylvanus
Level 88
God Stats
1W - 5L
1,455 SR
Queue Stats
24W - 27L
1,466 Elo+
Solo
Jormungandr
Jormungandr
TRAPTOMISPRIME
Jormungandr
Level 68
God Stats
2W - 4L
1,528 SR
Queue Stats
84W - 103L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CLOMPSR
Ah Muzen Cab
13
6 / 0 / 3
7,818
782
14,235
7,215
2,782
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
KhepriiiSun
King Arthur
11
1 / 2 / 8
6,805
681
6,950
8,438
7,929
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
12
2 / 0 / 7
7,286
729
5,356
6,108
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
8
1 / 2 / 0
5,744
574
3,439
7,144
4,066
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sylvanus
BadSquanch
Sylvanus
9
0 / 3 / 1
6,104
610
4,218
12,473
9,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
TRAPTOMISPRIME
Jormungandr
10
1 / 4 / 1
6,160
616
4,462
12,586
6,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
9
Kills
2
2
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ravana
1
2
0
0.5
L
Sylvanus
BadSquanch
Sylvanus
0
3
1
0.17
W
Ah Muzen Cab
CLOMPSR
Ah Muzen Cab
6
0
3
7.5
W
King Arthur
KhepriiiSun
King Arthur
1
2
8
2.5
W
Chang'e
2
0
7
5.5
L
Jormungandr
TRAPTOMISPRIME
Jormungandr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,541
Damage
12,119
21,761
Taken
32,203
13,066
Mitigated
20,661
12,412
Healing
9,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
3,439
816
190
1,759
7,144
4,066
0
1,525
5,619
0
7,365
L
Sylvanus
BadSquanch
Sylvanus
4,218
1,435
2,196
3,938
12,473
9,775
0
1,729
10,744
14,293
0
W
Ah Muzen Cab
CLOMPSR
Ah Muzen Cab
14,235
7,563
0
3,302
7,215
2,782
623
3,106
4,109
0
42,157
W
King Arthur
KhepriiiSun
King Arthur
6,950
1,593
209
922
8,438
7,929
72
2,950
5,488
0
12,747
W
Chang'e
5,356
456
3,759
4,220
6,108
2,355
0
3,064
3,044
20,624
0
L
Jormungandr
TRAPTOMISPRIME
Jormungandr
4,462
1,066
0
1,835
12,586
6,820
0
2,258
10,328
21,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,909
Gold Earned
18,008
122
Minions Killed
71
8
Camps Cleared
1
569,990
Distance Traveled
450,090
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,744
574
9
1
0
152,958
1
L
Sylvanus
6,104
610
33
3
0
131,528
2
W
Ah Muzen Cab
7,818
782
66
7
2
189,092
1
W
King Arthur
6,805
681
13
1
3
179,428
0
W
Chang'e
7,286
729
43
4
3
201,470
0
L
Jormungandr
6,160
616
29
3
1
165,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role