Player Matchup

Amaterasu
Amaterasu
BunheadUsako
Amaterasu
Level 109
God Stats
2W - 3L
1,593 SR
Queue Stats
68W - 100L
1,359 Elo+
Party 1
Cliodhna
Cliodhna
EHnl11
Cliodhna
Level 88
God Stats
2W - 4L
1,632 SR
Queue Stats
77W - 105L
1,364 Elo+
Party 1
Olorun
Olorun
Shayfige
Olorun
Level 108
God Stats
2W - 3L
1,373 SR
Queue Stats
69W - 92L
1,373 Elo+
Party 1
Team Averages
Level 102
1,533 SR
1,365 Elo+

VS

Team Averages
Level 95
1,500 SR
1,444 Elo+
Chang'e
Chang'e
 
Chang'e
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
shad0w2104097
Scylla
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,406 Elo+
Party 2
Bakasura
Bakasura
spiritgore
Bakasura
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BunheadUsako
Amaterasu
18
6 / 5 / 6
15,696
713
19,326
33,774
32,259
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
EHnl11
Cliodhna
18
4 / 3 / 9
14,202
646
28,729
20,656
12,095
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Olorun
Shayfige
Olorun
18
3 / 5 / 9
13,989
636
16,924
23,859
12,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
3 / 3 / 9
14,623
665
22,796
32,050
20,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

19
2 / 6 / 7
13,911
632
15,406
18,681
6,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
spiritgore
Bakasura
20
8 / 4 / 5
16,053
730
27,914
31,186
18,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
34
13
Kills
13
13
Deaths
13
24
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
3
9
2.5
L
Amaterasu
BunheadUsako
Amaterasu
6
5
6
1.8
L
Cliodhna
EHnl11
Cliodhna
4
3
9
2.83
L
Olorun
Shayfige
Olorun
3
5
9
1.5
W
2
6
7
0.92
W
Bakasura
spiritgore
Bakasura
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,979
Damage
66,116
78,289
Taken
81,917
57,073
Mitigated
45,970
29,013
Healing
31,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
22,796
1,656
8,491
11,935
32,050
20,812
717
5,182
26,868
73,267
0
L
Amaterasu
BunheadUsako
Amaterasu
19,326
7,417
3,245
8,042
33,774
32,259
739
16,470
15,832
702
37,161
L
Cliodhna
EHnl11
Cliodhna
28,729
3,976
0
5,791
20,656
12,095
1,125
10,241
9,718
0
72,688
L
Olorun
Shayfige
Olorun
16,924
7,516
2,601
9,334
23,859
12,719
1,369
11,184
11,552
56,267
7,719
W
15,406
2,900
219
2,671
18,681
6,880
533
2,979
15,702
52,528
0
W
Bakasura
spiritgore
Bakasura
27,914
16,040
0
8,052
31,186
18,278
1,320
8,227
22,959
0
71,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,887
Gold Earned
44,587
204
Minions Killed
233
8
Camps Cleared
9
1,165,009
Distance Traveled
1,179,112
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,623
665
81
4
3
426,993
2
L
Amaterasu
15,696
713
34
2
0
419,957
1
L
Cliodhna
14,202
646
74
3
3
409,671
5
L
Olorun
13,989
636
96
4
5
335,381
1
W
Scylla
13,911
632
70
3
1
328,398
1
W
Bakasura
16,053
730
82
4
5
423,721
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role