Player Matchup

Horus
Horus
L3vant
Horus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,607 Elo+
Solo
Cliodhna
Cliodhna
Perea72
Cliodhna
Level 146
God Stats
2W - 4L
1,523 SR
Queue Stats
124W - 122L
1,560 Elo+
Solo
Danzaburou
Danzaburou
PinkDemonZ
Danzaburou
Level 160
God Stats
14W - 8L
1,587 SR
Queue Stats
659W - 641L
1,556 Elo+
Party 1
Ganesha
Ganesha
Total B1a3k0ut
Ganesha
Level 108
God Stats
8W - 11L
1,508 SR
Queue Stats
560W - 549L
1,541 Elo+
Party 1
Sobek
Sobek
thepumpkinpatch
Sobek
Level 142
God Stats
2W - 5L
1,380 SR
Queue Stats
280W - 269L
1,557 Elo+
Party 1
Team Averages
Level 129
1,499 SR
1,564 Elo+

VS

Team Averages
Level 143
1,490 SR
1,527 Elo+
Ah Puch
Ah Puch
Arsanic25
Ah Puch
Level 127
God Stats
8W - 4L
1,610 SR
Queue Stats
267W - 291L
1,494 Elo+
Party 2
Hachiman
Hachiman
Magikal Sloth
Hachiman
Level 116
God Stats
11W - 7L
1,566 SR
Queue Stats
160W - 164L
1,495 Elo+
Solo
Sun Wukong
Sun Wukong
Sevinikus
Sun Wukong
Level 158
God Stats
3W - 3L
1,278 SR
Queue Stats
126W - 124L
1,541 Elo+
Party 2
Terra
Terra
marvinator92
Terra
Level 160
God Stats
3W - 2L
1,670 SR
Queue Stats
339W - 318L
1,567 Elo+
Solo
Tiamat
Tiamat
xBIGxRHONDAx
Tiamat
Level 155
God Stats
1W - 0L
1,325 SR
Queue Stats
88W - 81L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
L3vant
Horus
20
6 / 4 / 9
12,216
679
8,919
27,329
36,332
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cliodhna
Perea72
Cliodhna
19
3 / 6 / 8
11,932
663
16,471
23,781
14,293
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
PinkDemonZ
Danzaburou
20
5 / 5 / 7
12,652
703
23,951
25,195
15,148
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
0 / 5 / 13
10,333
574
12,841
22,007
14,262
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
3 / 6 / 8
11,723
651
6,871
31,217
42,812
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Arsanic25
Ah Puch
20
3 / 3 / 14
12,654
703
25,764
15,480
7,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Magikal Sloth
Hachiman
20
6 / 2 / 11
12,491
694
32,426
11,698
5,715
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Sevinikus
Sun Wukong
20
8 / 6 / 12
13,287
738
25,246
28,213
27,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
0 / 2 / 17
11,193
622
10,755
20,121
23,760
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
20
9 / 4 / 10
13,043
725
24,944
17,101
13,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
90
17
Kills
26
26
Deaths
17
45
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Arsanic25
Ah Puch
3
3
14
3.33
L
Horus
L3vant
Horus
6
4
9
2.63
W
Hachiman
Magikal Sloth
Hachiman
6
2
11
5.75
L
Cliodhna
Perea72
Cliodhna
3
6
8
1.17
L
Danzaburou
PinkDemonZ
Danzaburou
5
5
7
1.7
W
Sun Wukong
Sevinikus
Sun Wukong
8
6
12
2.33
L
0
5
13
1.3
W
0
2
17
4.25
L
3
6
8
1.17
W
Tiamat
9
4
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,053
Damage
119,135
129,529
Taken
92,613
122,847
Mitigated
79,045
57,762
Healing
49,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Arsanic25
Ah Puch
25,764
1,137
2,921
5,007
15,480
7,743
1,196
4,106
11,374
56,585
0
L
Horus
L3vant
Horus
8,919
4,202
17,901
11,959
27,329
36,332
375
12,987
14,342
0
20,507
W
Hachiman
Magikal Sloth
Hachiman
32,426
11,330
2,428
2,493
11,698
5,715
4,297
1,841
9,857
0
59,086
L
Cliodhna
Perea72
Cliodhna
16,471
996
1,706
3,180
23,781
14,293
2,142
11,447
12,334
0
33,613
L
Danzaburou
PinkDemonZ
Danzaburou
23,951
7,121
3,942
6,805
25,195
15,148
2,123
12,224
12,971
0
51,047
W
Sun Wukong
Sevinikus
Sun Wukong
25,246
3,694
3,075
9,417
28,213
27,835
1,498
5,616
22,597
0
37,606
L
12,841
127
3,619
2,472
22,007
14,262
316
12,652
9,355
28,624
0
W
10,755
586
9,929
8,692
20,121
23,760
143
4,930
15,191
17,530
0
L
6,871
162
2,340
3,838
31,217
42,812
144
12,153
19,064
19,299
0
W
Tiamat
24,944
884
1,396
3,899
17,101
13,992
508
3,219
13,882
48,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,856
Gold Earned
62,668
205
Minions Killed
197
0
Camps Cleared
0
1,649,626
Distance Traveled
1,608,904
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,654
703
70
4
0
322,476
2
L
Horus
12,216
679
17
1
0
360,121
0
W
Hachiman
12,491
694
55
3
0
344,110
0
L
Cliodhna
11,932
663
55
3
0
333,648
1
L
Danzaburou
12,652
703
79
4
0
293,599
1
W
Sun Wukong
13,287
738
17
1
0
299,186
0
L
Ganesha
10,333
574
9
1
0
330,658
2
W
Terra
11,193
622
12
1
0
315,892
0
L
Sobek
11,723
651
45
3
0
331,600
1
W
Tiamat
13,043
725
43
2
0
327,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role