Player Matchup

Achilles
Achilles
BillyBob520
Achilles
Level 98
God Stats
0W - 3L
1,183 SR
Queue Stats
46W - 71L
1,366 Elo+
Party 2
Pele
Pele
DrizzyDiddle
Pele
Level 69
God Stats
7W - 10L
1,473 SR
Queue Stats
36W - 60L
1,365 Elo+
Party 2
Kukulkan
Kukulkan
RandomDiddle
Kukulkan
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 35L
1,363 Elo+
Party 2
Team Averages
Level 79
1,385 SR
1,364 Elo+

VS

Team Averages
Level 85
1,426 SR
1,622 Elo+
Kuzenbo
Kuzenbo
Dropdeadajay
Kuzenbo
Level 88
God Stats
41W - 43L
1,548 SR
Queue Stats
560W - 521L
1,492 Elo+
Party 1
Atlas
Atlas
JALVIS90
Atlas
Level 159
God Stats
6W - 1L
1,468 SR
Queue Stats
197W - 152L
1,676 Elo+
Party 1
Rama
Rama
sMiTeMeBro0O
Rama
Level 7
God Stats
1W - 1L
1,264 SR
Queue Stats
10W - 3L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BillyBob520
Achilles
13
0 / 9 / 0
10,259
570
9,003
27,105
26,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 7 / 0
9,946
553
9,521
21,621
9,077
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
RandomDiddle
Kukulkan
14
0 / 8 / 0
10,090
561
9,819
14,391
6,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dropdeadajay
Kuzenbo
17
2 / 0 / 22
13,501
750
13,402
16,172
28,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Atlas
JALVIS90
Atlas
18
9 / 0 / 14
14,582
810
16,441
20,466
19,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
13 / 0 / 10
13,877
771
26,900
13,299
6,351
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
70
0
Kills
24
24
Deaths
0
0
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Achilles
BillyBob520
Achilles
0
9
0
0
L
0
7
0
0
W
Kuzenbo
Dropdeadajay
Kuzenbo
2
0
22
13
W
Atlas
JALVIS90
Atlas
9
0
14
16
L
Kukulkan
RandomDiddle
Kukulkan
0
8
0
0
W
13
0
10
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,343
Damage
56,743
63,117
Taken
49,937
41,777
Mitigated
53,716
6,131
Healing
20,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BillyBob520
Achilles
9,003
2,510
0
3,243
27,105
26,338
0
11,722
15,383
0
19,767
L
9,521
1,106
0
1,829
21,621
9,077
0
9,744
11,877
0
48,603
W
Kuzenbo
Dropdeadajay
Kuzenbo
13,402
4,656
905
4,415
16,172
28,346
301
3,845
11,982
39,835
0
W
Atlas
JALVIS90
Atlas
16,441
4,198
0
8,063
20,466
19,019
0
5,072
15,086
37,781
0
L
Kukulkan
RandomDiddle
Kukulkan
9,819
1,442
0
1,059
14,391
6,362
0
8,892
5,499
44,381
0
W
26,900
22,764
0
6,875
13,299
6,351
2,713
1,309
11,930
0
86,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,295
Gold Earned
41,960
171
Minions Killed
184
1
Camps Cleared
15
797,949
Distance Traveled
973,509
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,259
570
19
1
0
246,320
0
L
Pele
9,946
553
61
3
0
309,793
0
W
Kuzenbo
13,501
750
30
2
4
358,679
6
W
Atlas
14,582
810
39
2
0
287,272
2
L
Kukulkan
10,090
561
91
5
1
241,836
3
W
Rama
13,877
771
115
6
11
327,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role