Player Matchup

Nox
Nox
Diamond V
Dan The Menace1
Nox
Diamond V
Level 143
God Stats
9W - 5L
1,673 SR
Queue Stats
127W - 139L
2,448 MMR
Solo
Vamana
Vamana
Diamond II
KnullMarc
Vamana
Diamond II
Level 138
God Stats
2W - 3L
1,707 SR
Queue Stats
352W - 351L
2,655 MMR
Party 1
Chaac
Chaac
Diamond I
OhMyAchillesHeel
Chaac
Diamond I
Level 147
God Stats
6W - 5L
1,686 SR
Queue Stats
398W - 390L
2,683 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,689 SR
2,595 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 122
1,586 SR
2,398 MMR
Jormungandr
Jormungandr
Diamond II
JouunaC13
Jormungandr
Diamond II
Level 120
God Stats
4W - 5L
1,513 SR
Queue Stats
83W - 90L
2,561 MMR
Solo
Mulan
Mulan
Diamond IV
Simplytg
Mulan
Diamond IV
Level 101
God Stats
8W - 8L
1,650 SR
Queue Stats
39W - 36L
2,313 MMR
Party 2
Hou Yi
Hou Yi
Diamond III
gackevdog
Hou Yi
Diamond III
Level 146
God Stats
1W - 1L
1,595 SR
Queue Stats
37W - 34L
2,319 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 8
14,977
713
20,119
22,789
13,851
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
KnullMarc
Vamana
20
7 / 5 / 8
15,685
747
27,881
33,423
37,979
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
7 / 3 / 9
14,959
712
21,389
31,693
38,243
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ne ZhaAh Muzen CabAchillesYu HuangAtlas

VS

Bans
Baba YagaThothScyllaPersephoneHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JouunaC13
Jormungandr
19
3 / 6 / 7
14,103
672
26,889
34,195
41,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
Simplytg
Mulan
18
2 / 5 / 9
13,554
645
24,677
26,608
39,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
gackevdog
Hou Yi
17
7 / 8 / 4
13,606
648
23,644
20,200
11,109
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
32
19
Kills
12
12
Deaths
19
25
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
4
8
2.25
L
Jormungandr
JouunaC13
Jormungandr
3
6
7
1.08
W
Vamana
KnullMarc
Vamana
7
5
8
2.2
W
7
3
9
3.83
L
Mulan
Simplytg
Mulan
2
5
9
1.3
L
Hou Yi
gackevdog
Hou Yi
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,389
Damage
75,210
87,905
Taken
81,003
90,073
Mitigated
91,690
26,465
Healing
17,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,119
1,878
728
6,300
22,789
13,851
703
8,637
13,625
64,997
0
L
Jormungandr
JouunaC13
Jormungandr
26,889
9,301
0
6,708
34,195
41,206
0
11,359
22,503
86,010
0
W
Vamana
KnullMarc
Vamana
27,881
15,629
1,917
8,555
33,423
37,979
1,511
9,203
23,506
4,330
63,294
W
21,389
3,040
0
8,965
31,693
38,243
484
9,216
21,740
47
50,819
L
Mulan
Simplytg
Mulan
24,677
2,756
1,242
7,768
26,608
39,375
26
6,558
19,390
0
48,468
L
Hou Yi
gackevdog
Hou Yi
23,644
11,285
0
1,914
20,200
11,109
1,082
4,975
14,956
0
54,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,621
Gold Earned
41,263
210
Minions Killed
233
9
Camps Cleared
10
1,183,973
Distance Traveled
1,032,021
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
14,977
713
89
4
6
412,250
6
L
Jormungandr
14,103
672
113
5
5
355,957
3
W
Vamana
15,685
747
75
4
1
373,661
6
W
Chaac
14,959
712
46
2
2
398,062
0
L
Mulan
13,554
645
52
2
2
361,929
4
L
Hou Yi
13,606
648
68
3
3
314,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role