Player Matchup

Chiron
Chiron
 
Chiron
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
KilljoyBelladona
Nox
Level 118
God Stats
29W - 26L
1,530 SR
Queue Stats
201W - 207L
1,423 Elo+
Party 2
Baron Samedi
Baron Samedi
Nosh93
Baron Samedi
Level 124
God Stats
4W - 6L
1,399 SR
Queue Stats
56W - 67L
1,414 Elo+
Party 1
Mercury
Mercury
Trisc4Th
Mercury
Level 159
God Stats
14W - 15L
1,507 SR
Queue Stats
61W - 86L
1,391 Elo+
Party 1
Cu Chulainn
Cu Chulainn
thundergun235
Cu Chulainn
Level 65
God Stats
2W - 6L
1,376 SR
Queue Stats
111W - 124L
1,396 Elo+
Party 2
Team Averages
Level 119
1,463 SR
1,425 Elo+

VS

Team Averages
Level 100
1,509 SR
1,436 Elo+
Bellona
Bellona
ApolloBluu
Bellona
Level 129
God Stats
53W - 37L
1,655 SR
Queue Stats
159W - 176L
1,469 Elo+
Solo
Atlas
Atlas
BubbaFett15
Atlas
Level 89
God Stats
25W - 29L
1,439 SR
Queue Stats
148W - 145L
1,421 Elo+
Party 3
Skadi
Skadi
Darthvader131
Skadi
Level 94
God Stats
4W - 3L
1,482 SR
Queue Stats
54W - 54L
1,452 Elo+
Party 3
Pele
Pele
NinjaEliteSniper
Pele
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 44L
1,394 Elo+
Party 3
Nu Wa
Nu Wa
kingeoshi
Nu Wa
Level 123
God Stats
8W - 11L
1,469 SR
Queue Stats
482W - 510L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
8
3 / 8 / 0
7,574
329
3,603
17,116
5,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
1 / 4 / 1
9,710
422
5,592
10,382
4,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
Nosh93
Baron Samedi
15
1 / 6 / 3
10,261
446
7,359
20,839
22,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mercury
Trisc4Th
Mercury
17
2 / 4 / 3
10,822
471
4,702
22,490
9,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
thundergun235
Cu Chulainn
15
1 / 5 / 1
10,000
435
17,226
23,717
23,355
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ApolloBluu
Bellona
19
5 / 3 / 4
12,630
549
11,317
20,052
17,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 2 / 8
11,150
485
10,488
15,770
17,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
10 / 2 / 5
12,221
531
18,265
11,859
5,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 2 / 6
11,042
480
6,737
18,441
8,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
kingeoshi
Nu Wa
20
6 / 0 / 6
13,182
573
18,921
10,332
5,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
8
Kills
26
27
Deaths
9
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
3
8
0
0.38
W
Bellona
ApolloBluu
Bellona
5
3
4
2.33
W
3
2
8
3.5
W
10
2
5
6.25
L
1
4
1
0.38
W
2
2
6
2.5
L
Baron Samedi
Nosh93
Baron Samedi
1
6
3
0.42
L
Mercury
Trisc4Th
Mercury
2
4
3
0.88
W
Nu Wa
kingeoshi
Nu Wa
6
0
6
9
L
Cu Chulainn
thundergun235
Cu Chulainn
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,482
Damage
65,728
94,544
Taken
76,454
65,339
Mitigated
54,140
16,312
Healing
23,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
3,603
915
572
3,817
17,116
5,582
284
5,071
11,843
0
26,276
W
Bellona
ApolloBluu
Bellona
11,317
5,815
0
5,732
20,052
17,170
2,001
1,068
18,984
0
93,455
W
10,488
4,417
0
4,122
15,770
17,843
1,348
1,984
13,786
36,238
0
W
18,265
9,260
0
2,924
11,859
5,677
2,740
3,915
7,944
0
106,554
L
5,592
336
0
756
10,382
4,205
0
5,658
4,478
68,966
0
W
6,737
2,097
0
9,435
18,441
8,326
569
4,192
14,249
0
87,314
L
Baron Samedi
Nosh93
Baron Samedi
7,359
444
995
5,984
20,839
22,948
622
5,995
14,657
50,399
0
L
Mercury
Trisc4Th
Mercury
4,702
1,355
0
1,686
22,490
9,249
900
5,025
17,229
0
97,058
W
Nu Wa
kingeoshi
Nu Wa
18,921
4,935
0
1,000
10,332
5,124
4,753
2,888
7,444
124,359
0
L
Cu Chulainn
thundergun235
Cu Chulainn
17,226
2,601
0
2,502
23,717
23,355
335
6,612
16,928
0
85,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,367
Gold Earned
60,225
491
Minions Killed
676
0
Camps Cleared
0
1,729,236
Distance Traveled
2,183,355
5
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,574
329
42
2
0
224,620
0
W
Bellona
12,630
549
165
7
0
429,187
6
W
Atlas
11,150
485
21
1
0
435,680
6
W
Skadi
12,221
531
151
7
0
411,083
2
L
Nox
9,710
422
118
5
0
326,334
0
W
Pele
11,042
480
144
6
0
517,053
9
L
Baron Samedi
10,261
446
82
4
0
341,996
3
L
Mercury
10,822
471
131
6
0
424,758
1
W
Nu Wa
13,182
573
195
8
0
390,352
7
L
Cu Chulainn
10,000
435
118
5
0
411,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role