Player Matchup

Jing Wei
Jing Wei
Silver II
DiamondDigg
Jing Wei
Silver II
Level 160
God Stats
211W - 174L
1,583 SR
Queue Stats
438W - 457L
1,066 MMR
Solo
Merlin
Merlin
Silver IV
JuanMRV
Merlin
Silver IV
Level 144
God Stats
1W - 1L
1,425 SR
Queue Stats
12W - 22L
1,044 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
Phoenix932
Tsukuyomi
Silver II
Level 154
God Stats
4W - 5L
1,525 SR
Queue Stats
507W - 520L
998 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
SHERIFFxSTONED
Sun Wukong
Silver IV
Level 143
God Stats
1W - 2L
1,391 SR
Queue Stats
27W - 50L
941 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
SPLUWU
Baron Samedi
Silver II
Level 78
God Stats
1W - 1L
1,722 SR
Queue Stats
212W - 232L
1,001 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,529 SR
1,010 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,536 SR
1,116 MMR
Izanami
Izanami
Silver III
 
Izanami
Silver III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver II
CanadianArmyMan
King Arthur
Silver II
Level 147
God Stats
19W - 24L
1,494 SR
Queue Stats
317W - 350L
926 MMR
Solo
Ra
Ra
Silver II
CapriPanther
Ra
Silver II
Level 148
God Stats
2W - 2L
1,627 SR
Queue Stats
23W - 37L
1,076 MMR
Solo
Geb
Geb
Silver I
learningtempest
Geb
Silver I
Level 123
God Stats
15W - 10L
1,585 SR
Queue Stats
430W - 442L
1,034 MMR
Solo
Bastet
Bastet
Silver II
schloimed
Bastet
Silver II
Level 40
God Stats
3W - 2L
1,474 SR
Queue Stats
28W - 32L
1,044 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DiamondDigg
Jing Wei
20
0 / 2 / 0
12,055
524
10,057
20,129
9,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Merlin
JuanMRV
Merlin
15
2 / 9 / 3
10,334
449
8,924
20,491
7,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
Phoenix932
Tsukuyomi
15
5 / 6 / 2
10,229
445
12,911
21,203
8,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
SHERIFFxSTONED
Sun Wukong
19
2 / 2 / 0
11,613
505
11,198
24,196
25,872
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
SPLUWU
Baron Samedi
14
0 / 4 / 2
8,667
377
7,940
16,969
13,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
FreyaIshtarAresArachne

VS

Bans
LancelotMulanHadesKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
4 / 0 / 4
13,255
576
17,585
21,055
9,416
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
CanadianArmyMan
King Arthur
19
2 / 1 / 1
12,709
553
13,911
21,740
23,044
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
4 / 5 / 8
12,175
529
16,930
16,214
8,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 0 / 13
12,225
532
7,149
8,707
9,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
schloimed
Bastet
20
11 / 3 / 7
13,278
577
17,741
22,296
10,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
9
Kills
22
23
Deaths
9
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
0
4
6
W
King Arthur
CanadianArmyMan
King Arthur
2
1
1
2.5
W
4
5
8
1.6
L
Jing Wei
DiamondDigg
Jing Wei
0
2
0
0
L
Merlin
JuanMRV
Merlin
2
9
3
0.39
L
Tsukuyomi
Phoenix932
Tsukuyomi
5
6
2
1
L
Sun Wukong
SHERIFFxSTONED
Sun Wukong
2
2
0
1
L
Baron Samedi
SPLUWU
Baron Samedi
0
4
2
0.25
W
1
0
13
7.5
W
Bastet
schloimed
Bastet
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,030
Damage
73,316
102,988
Taken
90,012
64,977
Mitigated
60,705
38,213
Healing
35,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
17,585
10,987
0
7,474
21,055
9,416
7,571
2,363
18,692
43
141,111
W
King Arthur
CanadianArmyMan
King Arthur
13,911
1,578
0
2,962
21,740
23,044
318
1,313
20,427
895
114,900
W
16,930
1,446
1,719
5,135
16,214
8,407
871
7,314
8,900
112,032
0
L
Jing Wei
DiamondDigg
Jing Wei
10,057
7,886
0
10,460
20,129
9,356
864
2,145
17,984
0
141,154
L
Merlin
JuanMRV
Merlin
8,924
429
0
4,385
20,491
7,880
0
10,638
9,853
71,248
0
L
Tsukuyomi
Phoenix932
Tsukuyomi
12,911
2,955
0
6,943
21,203
8,553
0
5,287
15,916
0
73,013
L
Sun Wukong
SHERIFFxSTONED
Sun Wukong
11,198
2,049
0
11,356
24,196
25,872
702
1,928
22,268
0
98,771
L
Baron Samedi
SPLUWU
Baron Samedi
7,940
986
719
4,350
16,969
13,316
420
4,739
12,230
55,946
0
W
7,149
574
5,200
2,266
8,707
9,046
481
2,816
5,891
24,332
3,275
W
Bastet
schloimed
Bastet
17,741
5,730
0
10,348
22,296
10,792
1,457
3,744
18,552
0
106,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,898
Gold Earned
63,642
727
Minions Killed
796
0
Camps Cleared
0
2,041,581
Distance Traveled
2,299,749
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,255
576
229
10
0
451,646
8
W
King Arthur
12,709
553
215
9
0
430,515
4
W
Ra
12,175
529
177
8
0
443,669
6
L
Jing Wei
12,055
524
225
10
0
439,982
6
L
Merlin
10,334
449
132
6
0
379,046
3
L
Tsukuyomi
10,229
445
109
5
0
432,377
2
L
Sun Wukong
11,613
505
184
8
0
413,406
8
L
Baron Samedi
8,667
377
77
3
0
376,770
3
W
Geb
12,225
532
33
1
0
460,891
7
W
Bastet
13,278
577
142
6
0
513,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role