Player Matchup

Sobek
Sobek
Lukcis
Sobek
Level 98
God Stats
12W - 6L
1,674 SR
Queue Stats
131W - 143L
1,529 Elo+
Party 1
Anubis
Anubis
Papagreen11
Anubis
Level 127
God Stats
15W - 17L
1,492 SR
Queue Stats
143W - 159L
1,530 Elo+
Party 1
Bastet
Bastet
UltimaEx
Bastet
Level 126
God Stats
7W - 6L
1,583 SR
Queue Stats
145W - 162L
1,529 Elo+
Party 1
Team Averages
Level 117
1,583 SR
1,529 Elo+

VS

Team Averages
Level 81
1,511 SR
1,487 Elo+
Nu Wa
Nu Wa
ZbZbb
Nu Wa
Level 109
God Stats
0W - 2L
1,395 SR
Queue Stats
23W - 36L
1,474 Elo+
Party 2
Neith
Neith
ZombieWolf
Neith
Level 65
God Stats
0W - 2L
1,506 SR
Queue Stats
20W - 28L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
inanimateblob
Cthulhu
Level 69
God Stats
1W - 2L
1,633 SR
Queue Stats
20W - 31L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Lukcis
Sobek
18
3 / 3 / 14
14,687
699
10,144
27,780
45,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Anubis
20
10 / 0 / 9
15,179
723
18,282
16,592
11,803
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
UltimaEx
Bastet
18
7 / 4 / 12
14,232
678
28,738
26,168
11,875
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ZbZbb
Nu Wa
17
2 / 10 / 2
12,365
589
14,543
17,270
6,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
18
4 / 5 / 3
12,756
607
21,812
21,682
9,571
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
16
1 / 5 / 3
12,872
613
15,621
24,181
36,665
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
20
Kills
7
7
Deaths
20
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sobek
Lukcis
Sobek
3
3
14
3.33
W
Anubis
10
0
9
14.5
W
Bastet
UltimaEx
Bastet
7
4
12
3.25
L
Nu Wa
ZbZbb
Nu Wa
2
10
2
0.3
L
Neith
4
5
3
1.1
L
Cthulhu
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,164
Damage
51,976
70,540
Taken
63,133
68,846
Mitigated
52,542
30,040
Healing
9,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Lukcis
Sobek
10,144
1,182
570
9,699
27,780
45,168
431
10,265
17,515
32,835
0
W
Anubis
18,282
842
0
11,245
16,592
11,803
855
7,671
8,921
97,886
0
W
Bastet
UltimaEx
Bastet
28,738
6,951
0
8,526
26,168
11,875
1,807
12,749
13,419
0
61,834
L
Nu Wa
ZbZbb
Nu Wa
14,543
3,294
0
708
17,270
6,306
0
6,934
10,336
55,040
0
L
Neith
21,812
7,657
0
4,487
21,682
9,571
0
9,412
12,270
0
53,416
L
Cthulhu
15,621
1,248
673
3,233
24,181
36,665
0
12,547
11,634
34,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,098
Gold Earned
37,993
242
Minions Killed
232
7
Camps Cleared
8
1,113,048
Distance Traveled
1,075,535
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
14,687
699
35
2
0
376,530
6
W
Anubis
15,179
723
166
8
5
324,195
1
W
Bastet
14,232
678
41
2
2
412,323
3
L
Nu Wa
12,365
589
96
5
6
309,709
5
L
Neith
12,756
607
103
5
2
348,581
0
L
Cthulhu
12,872
613
33
2
0
417,245
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role