Player Matchup

Izanami
Izanami
KryptecMonk
Izanami
Level 58
God Stats
23W - 6L
1,907 SR
Queue Stats
246W - 172L
1,584 Elo+
Party 1
Fenrir
Fenrir
LimberBridge9
Fenrir
Level 129
God Stats
16W - 16L
1,610 SR
Queue Stats
281W - 225L
1,595 Elo+
Party 1
Chang'e
Chang'e
PurplePowerRngr
Chang'e
Level 136
God Stats
4W - 1L
1,800 SR
Queue Stats
220W - 162L
1,679 Elo+
Party 1
Team Averages
Level 108
1,772 SR
1,619 Elo+

VS

Team Averages
Level 146
1,707 SR
1,612 Elo+
Artio
Artio
OG JRAZ
Artio
Level 160
God Stats
1W - 2L
1,605 SR
Queue Stats
115W - 95L
1,577 Elo+
Solo
Sol
Sol
babyh0tp0ckets1
Sol
Level 127
God Stats
4W - 2L
1,834 SR
Queue Stats
213W - 167L
1,604 Elo+
Party 2
Loki
Loki
jdude_1117
Loki
Level 151
God Stats
29W - 22L
1,683 SR
Queue Stats
404W - 333L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KryptecMonk
Izanami
19
7 / 7 / 6
14,317
795
19,911
18,861
7,789
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
9 / 6 / 9
14,588
810
15,596
23,710
24,304
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
7 / 5 / 13
14,716
818
27,472
26,013
10,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
OG JRAZ
Artio
19
3 / 4 / 14
13,036
724
9,014
27,764
33,764
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
4 / 9 / 9
13,089
727
23,824
24,593
11,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
10 / 10 / 4
13,586
755
21,722
22,863
9,631
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
44
23
Kills
17
18
Deaths
23
28
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Izanami
KryptecMonk
Izanami
7
7
6
1.43
W
9
6
9
2.25
L
Artio
OG JRAZ
Artio
3
4
14
2.5
W
7
5
13
2.7
L
4
9
9
0.94
L
10
10
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,979
Damage
54,560
68,584
Taken
75,220
42,424
Mitigated
54,623
20,068
Healing
12,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
KryptecMonk
Izanami
19,911
14,725
434
2,668
18,861
7,789
1,580
9,621
9,240
0
61,066
W
15,596
2,115
356
1,295
23,710
24,304
506
9,551
14,159
0
32,683
L
Artio
OG JRAZ
Artio
9,014
796
759
4,307
27,764
33,764
290
9,064
18,700
30,124
0
W
27,472
1,230
4,666
10,649
26,013
10,331
804
11,593
14,420
67,498
0
L
23,824
8,590
0
6,927
24,593
11,228
1,258
6,475
18,118
58,233
6,598
L
21,722
7,222
0
922
22,863
9,631
1,169
12,298
10,565
0
54,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,621
Gold Earned
39,711
191
Minions Killed
182
8
Camps Cleared
10
956,873
Distance Traveled
918,959
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,317
795
93
5
1
283,401
0
W
Fenrir
14,588
810
23
1
3
353,592
2
L
Artio
13,036
724
34
2
1
362,517
6
W
Chang'e
14,716
818
75
4
4
319,880
1
L
Sol
13,089
727
86
5
6
275,515
2
L
Loki
13,586
755
62
3
3
280,927
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role