Player Matchup

Ah Muzen Cab
Ah Muzen Cab
GraftedRuins
Ah Muzen Cab
Level 25
God Stats
6W - 3L
1,309 SR
Queue Stats
81W - 108L
1,356 Elo+
Party 1
Heimdallr
Heimdallr
Spicoli 318
Heimdallr
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 27L
1,506 Elo+
Party 2
Thanatos
Thanatos
StudlyedoWright
Thanatos
Level 122
God Stats
2W - 0L
1,715 SR
Queue Stats
70W - 78L
1,372 Elo+
Solo
Hera
Hera
TexanTrue6898
Hera
Level 127
God Stats
1W - 1L
1,265 SR
Queue Stats
70W - 47L
1,521 Elo+
Party 2
Fenrir
Fenrir
WhangisKhan
Fenrir
Level 68
God Stats
4W - 5L
1,307 SR
Queue Stats
257W - 262L
1,400 Elo+
Party 1
Team Averages
Level 80
1,419 SR
1,431 Elo+

VS

Team Averages
Level 83
1,436 SR
1,330 Elo+
Rama
Rama
Cry2Senpai
Rama
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,368 Elo+
Party 3
Bacchus
Bacchus
WinterNinja
Bacchus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,236 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Xanneo
Tsukuyomi
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
He Bo
He Bo
ansemhughes
He Bo
Level 129
God Stats
2W - 5L
1,394 SR
Queue Stats
215W - 233L
1,367 Elo+
Solo
Tiamat
Tiamat
diojoestar
Tiamat
Level 113
God Stats
0W - 1L
1,284 SR
Queue Stats
0W - 3L
1,180 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GraftedRuins
Ah Muzen Cab
20
5 / 3 / 20
13,182
732
21,659
17,214
9,667
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
Spicoli 318
Heimdallr
20
4 / 1 / 19
12,685
705
15,414
13,996
9,198
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Thanatos
17
9 / 11 / 6
12,040
669
12,350
21,647
10,785
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 2 / 21
13,506
750
26,812
15,873
7,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
20
10 / 7 / 17
13,830
768
15,216
32,874
30,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 10 / 9
10,725
596
16,832
22,026
10,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
WinterNinja
Bacchus
16
1 / 6 / 15
9,904
550
6,975
20,250
27,087
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tsukuyomi
Xanneo
Tsukuyomi
20
7 / 8 / 12
12,334
685
19,176
22,721
11,504
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
5 / 7 / 12
11,852
658
16,324
17,863
8,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
diojoestar
Tiamat
20
7 / 3 / 12
12,008
667
17,531
16,409
10,825
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
84
34
Kills
24
24
Deaths
34
83
Assists
60
Player
Kills
Deaths
Assists
KDA
L
4
10
9
0.85
W
Ah Muzen Cab
GraftedRuins
Ah Muzen Cab
5
3
20
5
W
Heimdallr
Spicoli 318
Heimdallr
4
1
19
13.5
W
Thanatos
9
11
6
1.09
W
6
2
21
8.25
W
Fenrir
10
7
17
2.64
L
Bacchus
WinterNinja
Bacchus
1
6
15
1.42
L
Tsukuyomi
Xanneo
Tsukuyomi
7
8
12
1.63
L
5
7
12
1.57
L
Tiamat
diojoestar
Tiamat
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,451
Damage
76,838
101,604
Taken
99,269
68,096
Mitigated
68,073
38,576
Healing
29,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,832
6,969
901
4,042
22,026
10,292
0
6,533
15,137
0
34,830
W
Ah Muzen Cab
GraftedRuins
Ah Muzen Cab
21,659
5,563
2,646
3,856
17,214
9,667
3,726
6,505
10,709
0
62,985
W
Heimdallr
Spicoli 318
Heimdallr
15,414
4,566
696
1,562
13,996
9,198
2,600
5,984
8,012
0
31,519
W
Thanatos
12,350
5,031
1,001
5,745
21,647
10,785
0
8,864
12,783
0
17,818
W
26,812
4,802
2,219
5,342
15,873
7,637
572
7,396
8,477
52,191
0
W
Fenrir
15,216
3,528
4,027
11,482
32,874
30,809
1,126
11,986
20,793
858
19,868
L
Bacchus
WinterNinja
Bacchus
6,975
1,509
762
2,069
20,250
27,087
0
3,288
16,744
12,545
0
L
Tsukuyomi
Xanneo
Tsukuyomi
19,176
5,008
1,728
6,137
22,721
11,504
0
8,034
14,562
0
35,563
L
16,324
319
2,293
4,924
17,863
8,365
0
6,197
11,323
33,100
0
L
Tiamat
diojoestar
Tiamat
17,531
1,537
57
6,158
16,409
10,825
0
3,428
12,823
45,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,243
Gold Earned
56,823
183
Minions Killed
176
0
Camps Cleared
0
1,716,429
Distance Traveled
1,683,342
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,725
596
41
2
0
293,166
1
W
Ah Muzen Cab
13,182
732
62
3
0
347,534
0
W
Heimdallr
12,685
705
39
2
0
359,719
0
W
Thanatos
12,040
669
8
0
0
304,641
0
W
Hera
13,506
750
57
3
0
366,289
0
W
Fenrir
13,830
768
17
1
0
338,246
1
L
Bacchus
9,904
550
12
1
0
336,188
0
L
Tsukuyomi
12,334
685
41
2
0
374,169
1
L
He Bo
11,852
658
41
2
0
318,789
2
L
Tiamat
12,008
667
41
2
0
361,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role