Player Matchup

Baron Samedi
Baron Samedi
IILoveFeett
Baron Samedi
Level 15
God Stats
9W - 10L
1,438 SR
Queue Stats
93W - 101L
1,363 Elo+
Party 1
Hades
Hades
JaeyRod
Hades
Level 75
God Stats
24W - 10L
1,790 SR
Queue Stats
114W - 119L
1,359 Elo+
Party 1
Cthulhu
Cthulhu
StankNutt
Cthulhu
Level 10
God Stats
12W - 6L
1,217 SR
Queue Stats
92W - 115L
1,338 Elo+
Party 1
Team Averages
Level 33
1,482 SR
1,353 Elo+

VS

Team Averages
Level 77
1,385 SR
1,359 Elo+
Fafnir
Fafnir
CheshiresBeam
Fafnir
Level 159
God Stats
0W - 2L
1,154 SR
Queue Stats
147W - 189L
1,267 Elo+
Party 2
Medusa
Medusa
DugOuT DaNnY
Medusa
Level 69
God Stats
2W - 8L
1,500 SR
Queue Stats
37W - 54L
1,310 Elo+
Solo
Poseidon
Poseidon
splurp_creeamy
Poseidon
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 51L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IILoveFeett
Baron Samedi
13
1 / 1 / 8
8,253
688
7,980
5,736
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hades
JaeyRod
Hades
15
7 / 0 / 5
9,868
822
15,999
11,048
7,221
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
StankNutt
Cthulhu
12
4 / 2 / 5
9,209
767
5,288
17,335
21,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
8,316
693
4,491
11,121
14,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
12
2 / 3 / 1
7,834
653
7,431
13,125
6,394
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
9
0 / 8 / 2
6,682
557
2,361
9,525
4,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
12
Kills
3
3
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Medusa
2
3
1
0.83
W
Baron Samedi
IILoveFeett
Baron Samedi
1
1
8
5
W
Hades
JaeyRod
Hades
7
0
5
9.5
W
Cthulhu
StankNutt
Cthulhu
4
2
5
3.25
L
Poseidon
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,267
Damage
14,283
34,119
Taken
33,771
31,358
Mitigated
25,120
15,063
Healing
2,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,491
967
0
2,857
11,121
14,502
0
9,976
1,145
12,972
0
L
Medusa
7,431
2,581
0
0
13,125
6,394
0
10,897
2,228
0
32,654
W
Baron Samedi
IILoveFeett
Baron Samedi
7,980
970
1,843
3,220
5,736
2,861
791
1,823
3,913
25,632
0
W
Hades
JaeyRod
Hades
15,999
1,509
796
8,002
11,048
7,221
1,310
3,580
7,468
56,707
0
W
Cthulhu
StankNutt
Cthulhu
5,288
309
216
986
17,335
21,276
0
2,584
14,751
15,552
0
L
Poseidon
2,361
628
0
0
9,525
4,224
0
8,394
1,131
7,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,330
Gold Earned
22,832
149
Minions Killed
77
9
Camps Cleared
1
662,584
Distance Traveled
547,210
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,316
693
10
1
1
213,347
0
L
Medusa
7,834
653
45
4
0
186,633
0
W
Baron Samedi
8,253
688
25
2
0
210,204
0
W
Hades
9,868
822
104
9
8
224,332
4
W
Cthulhu
9,209
767
20
2
1
228,048
3
L
Poseidon
6,682
557
22
2
0
147,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role