Player Matchup

Cupid
Cupid
Gold V
 
Cupid
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
Scoba56
Cerberus
Silver I
Level 147
God Stats
3W - 3L
1,513 SR
Queue Stats
100W - 111L
1,148 MMR
Solo
Mulan
Mulan
Bronze V
Vokilza
Mulan
Bronze V
Level 109
God Stats
0W - 2L
1,682 SR
Queue Stats
5W - 16L
1,128 MMR
Solo
Pele
Pele
Silver I
perick87
Pele
Silver I
Level 129
God Stats
2W - 5L
1,241 SR
Queue Stats
339W - 348L
1,179 MMR
Solo
Nu Wa
Nu Wa
Silver I
salamanderslime
Nu Wa
Silver I
Level 68
God Stats
132W - 140L
1,396 SR
Queue Stats
208W - 233L
1,294 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,466 SR
1,250 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,581 SR
1,239 MMR
Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze III
Beenmachine1322
Ganesha
Bronze III
Level 109
God Stats
1W - 1L
1,625 SR
Queue Stats
2W - 6L
1,271 MMR
Solo
Scylla
Scylla
Silver V
DCA BIG 11
Scylla
Silver V
Level 87
God Stats
5W - 4L
1,611 SR
Queue Stats
20W - 41L
1,234 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
LuxCold
Ah Muzen Cab
Silver I
Level 63
God Stats
29W - 17L
1,584 SR
Queue Stats
259W - 251L
1,055 MMR
Party 1
Arachne
Arachne
Silver I
LuxWet
Arachne
Silver I
Level 81
God Stats
70W - 71L
1,586 SR
Queue Stats
228W - 219L
1,138 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
1 / 7 / 2
9,268
463
9,373
16,650
7,477
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
Scoba56
Cerberus
13
0 / 6 / 6
8,259
413
7,405
27,966
29,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
Vokilza
Mulan
16
0 / 4 / 0
9,384
469
11,712
26,783
20,919
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
17
3 / 4 / 1
10,555
528
6,028
20,400
9,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
2 / 6 / 4
9,310
466
14,936
13,545
6,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
YmirHadesNe ZhaBellona

VS

Bans
AtlasCliodhnaAh PuchAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
1 / 0 / 7
12,471
624
20,787
18,635
25,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
0 / 0 / 14
10,487
524
9,986
18,461
23,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
DCA BIG 11
Scylla
18
3 / 2 / 6
11,251
563
15,177
10,738
4,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ah Muzen Cab
LuxCold
Ah Muzen Cab
19
9 / 2 / 4
12,459
623
15,639
14,119
6,716
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
LuxWet
Arachne
19
14 / 2 / 1
12,440
622
20,946
22,258
12,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
6
Kills
27
27
Deaths
6
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
7
2
0.29
W
Chaac
 
Chaac
1
0
7
4.5
W
0
0
14
7
W
Scylla
DCA BIG 11
Scylla
3
2
6
3
W
Ah Muzen Cab
LuxCold
Ah Muzen Cab
9
2
4
5.5
W
Arachne
LuxWet
Arachne
14
2
1
7.25
L
Cerberus
Scoba56
Cerberus
0
6
6
0.5
L
Mulan
Vokilza
Mulan
0
4
0
0
L
Pele
3
4
1
0.88
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,454
Damage
82,535
105,344
Taken
84,211
73,990
Mitigated
72,665
29,190
Healing
30,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
9,373
6,325
336
4,688
16,650
7,477
944
3,803
12,790
0
81,784
W
Chaac
 
Chaac
20,787
5,347
0
8,702
18,635
25,114
575
1,567
17,068
39
106,100
W
9,986
1,949
0
3,426
18,461
23,828
64
7,648
10,813
30,354
0
W
Scylla
DCA BIG 11
Scylla
15,177
1,636
0
2,199
10,738
4,731
200
2,737
8,001
122,559
0
W
Ah Muzen Cab
LuxCold
Ah Muzen Cab
15,639
7,078
0
4,555
14,119
6,716
2,724
4,118
10,001
0
126,299
W
Arachne
LuxWet
Arachne
20,946
10,861
0
11,832
22,258
12,276
55
6,586
15,672
33
115,291
L
Cerberus
Scoba56
Cerberus
7,405
1,290
0
6,970
27,966
29,710
90
10,416
17,378
29,444
0
L
Mulan
Vokilza
Mulan
11,712
2,906
0
12,937
26,783
20,919
0
2,094
23,078
0
77,139
L
Pele
6,028
764
0
3,366
20,400
9,669
0
2,211
18,117
0
101,731
L
14,936
2,788
0
893
13,545
6,215
111
6,711
6,834
65,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,776
Gold Earned
59,108
645
Minions Killed
701
0
Camps Cleared
0
1,801,778
Distance Traveled
2,049,431
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,268
463
149
7
0
330,516
4
W
Chaac
12,471
624
184
9
0
405,155
4
W
Ganesha
10,487
524
6
0
0
426,575
8
W
Scylla
11,251
563
201
10
0
378,837
4
W
Ah Muzen Cab
12,459
623
189
9
0
351,094
3
W
Arachne
12,440
622
121
6
0
487,770
0
L
Cerberus
8,259
413
60
3
0
367,268
5
L
Mulan
9,384
469
151
8
0
352,936
2
L
Pele
10,555
528
169
8
0
421,982
3
L
Nu Wa
9,310
466
116
6
0
329,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role