Player Matchup

Zhong Kui
Zhong Kui
Alexcowhater89
Zhong Kui
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 94L
1,504 Elo+
Party 1
Sol
Sol
Wigby
Sol
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,512 Elo+
Party 1
Bastet
Bastet
ZayneCyphon
Bastet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 53L
1,455 Elo+
Party 1
Team Averages
Level 49
1,500 SR
1,490 Elo+

VS

Team Averages
Level 79
1,625 SR
1,447 Elo+
Ishtar
Ishtar
 
Ishtar
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
DisplacerKitty
Geb
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,513 Elo+
Party 2
Hun Batz
Hun Batz
Yinnf
Hun Batz
Level 28
God Stats
4W - 2L
1,874 SR
Queue Stats
75W - 123L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Alexcowhater89
Zhong Kui
19
13 / 2 / 4
13,788
811
29,287
28,009
20,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sol
Wigby
Sol
15
3 / 9 / 12
11,585
681
18,451
21,057
7,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
14
1 / 8 / 11
10,718
630
8,917
23,844
8,416
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
20
12 / 3 / 6
14,440
849
37,022
17,857
8,362
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
1 / 5 / 11
12,550
738
9,629
25,084
31,327
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hun Batz
Yinnf
Hun Batz
15
5 / 9 / 6
11,645
685
14,088
20,068
8,493
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
41
17
Kills
18
19
Deaths
17
27
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
12
3
6
5
L
Zhong Kui
Alexcowhater89
Zhong Kui
13
2
4
7.5
W
1
5
11
1.3
L
Sol
Wigby
Sol
3
9
12
1
W
Hun Batz
Yinnf
Hun Batz
5
9
6
0.89
L
Bastet
1
8
11
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,655
Damage
60,739
72,910
Taken
63,009
36,813
Mitigated
48,182
19,618
Healing
4,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
37,022
16,629
0
2,708
17,857
8,362
3,164
13,518
4,339
0
91,917
L
Zhong Kui
Alexcowhater89
Zhong Kui
29,287
2,092
0
11,493
28,009
20,430
224
4,220
23,789
74,025
0
W
9,629
2,009
0
1,462
25,084
31,327
0
16,847
8,237
20,852
0
L
Sol
Wigby
Sol
18,451
8,251
0
6,005
21,057
7,967
234
3,254
17,803
47,203
5,309
W
Hun Batz
Yinnf
Hun Batz
14,088
2,182
0
0
20,068
8,493
0
15,377
4,691
0
43,605
L
Bastet
8,917
1,312
0
2,120
23,844
8,416
0
2,331
21,513
0
20,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,091
Gold Earned
38,635
179
Minions Killed
204
4
Camps Cleared
8
923,739
Distance Traveled
895,782
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
14,440
849
119
7
4
291,666
1
L
Zhong Kui
13,788
811
99
6
3
335,712
2
W
Geb
12,550
738
17
1
1
318,641
5
L
Sol
11,585
681
59
3
1
250,896
0
W
Hun Batz
11,645
685
68
4
3
285,475
0
L
Bastet
10,718
630
21
1
0
337,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role